Wait, 24.5%? Does one of the hits do 0.5 more than just 11% or 13%? That's something that didn't show entirely on the mastercore. Which hit does an extra 0.5%? I mean, I'll check it.
As for the changes, they are mostly insignificant tiny things, and would be very hard to notice without 2 copies to compare.
Phantom Slash:
[+] The duration that the phantom is out as a meat shield post-slash has been increased by about 1/4 of a second. The increase appears to be entirely static throughout charge, AKA, it's a 1/4 second Phantom body shield duration increase at ALL charge levels. I did the two versions in slow-mo, side-by-side at the exact same 'time' (With a range of error of maybe 2 frames at most. I used 1/4 L press to synch them up.) and on the 1.0.5 copy, the Phantom clearly disappears first, no mis-timing involved. It's a buff however you look at it, but it's pretty insignificant.
[+] The release animation might have an endlag decrease of no more than 4 frames. Since someone had mentioned doing their own comparison and getting this result, I went hard at this one to make EXACTLY sure nothing was up. The result was that for sure you could cancel the animation at a time different than in 1.0.5, Zelda's pose was ever so slightly different. The maximum difference I could see is 4 frames. The difference is annoyingly insignificant, but I believe it's truly there. >_>
[-] If your Phantom is destroyed, it takes roughly 3 seconds longer before you're allowed to spawn another. Super easy to see tbh, I'm surprised we missed it. The time increase is around 3.5 seconds. Super disappointing, but I don't see it being a big issue.