That makes sense. i suppose its more of a experience and reflex type thing. But nobody ever explained it like that so, as always, thank you epsilon! lol
I will say though i am a fan of her wavelands
ALSO I feel like smashboards is part of the reason zelda is not advancing in skill. I dont know how you guys learned but I learned through videos and practice but my friend learns through here and practice so he breaks the game down into a science going for the combos he read about and the best moves he was told to use.
So when i watch Zelda i see alot, mostly, whisked back airs all over or just using back airs. I know that is her best move but, at least with me, she can do many more and better things leading to more combos. I dont know how well i explained this i am very tired lol but please give your opinions
Especially you Epsilon and Zone lolol
Zelda is stereotyped to be a move spamming character, but at higher levels, your opponent will learn the timing and be able to counter it. Competitive Smash is a game about fighting your opponent more than fighting your opponent's character. You always have to change your strategy so your opponent can never have a chance to figure out how to counter it.
If you know spacing toes is not the right option, even when you alter the timing, she does have other options as well. Her dash attack has a disjointed hitbox which gives it pretty good priority, I try to use it when I think my opponent expects a toe just outside their reach. If I expect my opponent to run at me and hit me with something, I tend to use jab to help neutralize the game. On Marth, and maybe Sheik too (haven't had a chance to test her), a jab can lead into a short hop toe. However, I don't think hitstun lasts long enough for it to be a combo. If I know I'm going to get hit, but I'm at a low enough percent, I can crouch cancel and dsmash. Her right leg (the kicking leg) is invincible from frames 4-16 which can help you out prioritize many attacks. Basically, Zelda isn't always guaranteed to get *****. She has responses to strategies, the trick is knowing what strategies your opponent is using so you can counter accordingly. Or at least that's how I play,
I learned Zelda by just playing as her with friends. Strategies are just realized as I play. Also, about a month ago, I said I could be one of the top 2 Zelda players in MD/VA, tied with Plank. Well, I'm wrong. There could be better players out there. When I pride matched Plank, I was in my
uber focus burnout (read the link) after playing 4 money matches in a row. I thought my Zelda would be dead, performance-wise, but I guess Zelda's performance doesn't drop like technical characters like Fox. Maybe that's why MaNg0 and Hungrybox placed so high at *Pound* 4 and Genesis?
B-Air
Total: 35
Hit: 5-8
IASA: 33
Auto cancel: <4 25>
Landlag: 18
Lcanceled: 9
Shield stun: 18
Shield hit lag: 8
Advantage: +1
--weak hit--
Shield stun: 11
Shield hit lag: 5
Advantage: -3
Frames of punishibility from missed toes.
--Missed toe: 30
--Toe on shield stun: 20
--Not Toe on shield stun: 24
__________________________________________________________________________
F-Air
Total: 39
Hit: 8-11
IASA: 36
Auto cancel: <7 25>
Landlag: 18
Lcanceled: 9
Shield stun: 18
Shield hit lag: 8
Advantage: +1
--weak hit--
Shield stun: 11
Shield hit lag: 5
Advantage: -3
Frames of punishibility from missed toes.
--Missed toe: 33
--Toe on shield stun: 23
--Not Toe on shield stun: 27
I'm not shure if I calculated this right?
Zelda hitboxes
http://www.youtube.com/watch?v=j4W7V5qlb18
I 1 stocked Plank, the got JV3'ed, then got JV2'ed in the pride match, by the way.