I'm wondering why the Ike match up is a 5-5. Most people in here agreed that it is a difficult match up and a few said something along the lines of an uphill battle.
Ok I'm going to try to give a opinion D:
From Zelda's side, she can combo Ike for like 2-4 hits :o
That make like 20-30% I'd say
Din's Fire gets extra damage when Ike is recovering with either Aether or QD
Zelda can camp Ike D:
Pressures Ike very well with Din's Fire
Nayru's Love stops Quick Draw on spot and pushes Ike away
Zelda Grabs, most notably Backward and Forward throws work very good on Ike
Can start killing Ike starting from 80% even though he is a heavy-weight?
Punishes Ike well but not so good D:
Counter somewhat predictable so it's kind of situational
U-smash pierces Counter when coming from a above
(same with Marth and Peach
)
Can be intercepted mid-recovery
Ike on the other side has the stupid Fair that has too much range
Can kill Zelda starting from 40% if you're not careful <.<
Aether does too much damage and traps <.<
All of his moves have too much knockback <.<
Broken Jab ;__; and follow up things
Can combo Zelda for like 2-3 hits
Too much knockback (needs reminder)
Bair is a very good punishing tool and kills Zelda kind of early >.>
QD to other moves is a pain
Too much range on a lot of his moves -_-
Cannnot be edgehogged easily (although when you get it down it's very easy :D )
Can kill Zelda while recovering and on-stage appeareance >.>
I'd say even, both have a lot on each other <.<