Well I searched all over the boards for some frame data and this was the closest thing I could find. I apologize if there is some elsewhere.
I really think we need to get some frame data, it is just so useful in knowing when you should be using which move in every situation. Things like knowing when Naryus has invinciblity frames and things like that are invaluable. Now I don't have any means of gathering frame data myself, but if anyone would be willing to compile the info(Villi that means you), i'll edit the first post and we can hopefully keep this around.
Just something basic that Ryoko put up a couple months ago that tells which frame each attack comes out on:
I really think we need to get some frame data, it is just so useful in knowing when you should be using which move in every situation. Things like knowing when Naryus has invinciblity frames and things like that are invaluable. Now I don't have any means of gathering frame data myself, but if anyone would be willing to compile the info(Villi that means you), i'll edit the first post and we can hopefully keep this around.
Just something basic that Ryoko put up a couple months ago that tells which frame each attack comes out on:
The frame data of Zelda's attacks don't vary considerably with her Melee frame data.
By experience, Dsmash, Usmash, Dtilt, Bair, Dash attack, and Nair all generate the fastest possible hitboxes. Dtilt DOES come out fast, and should not be mistaken for otherwise.
Nayru's doesn't hit until well after frame 10 of execution. You are completely invulnerable starting on frame 4(?), lasting until the frame before the attack portion comes out. The invulnerability and the attack don't overlap, as you've probably noticed when hit out of Nayru's while your target only takes 1 damage. While the invulnerability comes out fairly fast, the attack itself does not.
I did some quick tests on my capture device to see the first frame in which an attack will hit.
Dsmash: 4
Usmash: 6
Dtilt: 5
Fair: 8
Bair: 5
Jab: ...11
Ftilt: 12
Dash attack: 6
Fsmash: 16
Standing grab: 12
Dash grab: 11
Utilt: 10
Nair: 6
Uair: 14
Dair: 14
Nayru's: 13
To at least be able to count the first frame at which an attack hits, record video at 60 fps at 1.0x speed, then count the frames. Don't use slower speeds in Training or whatever... the game still animates at 60fps even in slow motion which will lead to inaccuracy.
In short, a lot of you are way off.