Saying that we should discuss 'How to use Zelda's moves more effective!' is incredibly vague. It can mean practically anything... If there are specific moves you want to discuss on to make better, that works out, but as it stands it's hard to decide where the starting point should be.
Pick a move and discuss it.
Like I said I want you to tell us what little details you want us to prove or explain. If you can toss in info why Dtilt is bad on block or why spacing isn't a factor that helps Zelda then I really would like to hear it.
That's not the point I'm trying to make. What I want isn't just space your moves / thread. That is pointless isn't constructive and doesn't help at all. Now let's take your break down off how to be more effective with landing grabs.
"Or how to land grabs?"
Dtilt trip. Dash Grab if they think your going to attack. Baiting them to Shield so you can get in a Grab.
What's bad about that? Laggy startup and cooldown. Meaning if you miss your open to anything your opponent can muster up.
Good ways to land grabs you don't mention anything about pivot grabs. No do you mention that you can get grabs while you're opponent is close to landing onto the stage. Albeit minor things but things you've neglected to metion. Or how about the fact that some characters have dumb slow fairs so if they are facing you the odds of them prevent you from landing a grab is reduce. What about different times WHen a character is vulnerable and exploit those situations. Let's take a look at your breakdown of Nair now.
What can Nair do?
Hit 5 times. Can be Auto Canceled. FF Nair can setup for other things.
This is great and what we all know what Nair can do. Please add if I'm missing anything.
On block.....well....you get the opponent OoS option and Shield Grabs.
Not one mention of nair from under platforms that's strange I could of sworn that was the best use of nair. Not one mention of landing behind them to reduce punishment. Once again no mention about the speed of the move compared to other moves that you're opponent has or no mention of hell a freak uthrow or usmash to nair. But I guess that's just your bitterness for overlooking these small things. Continuing on with dtilt.
"Or to land dtilt."
Dtilt after Fsmash sometimes. One of your OoS options. When the roll behind you. When they try to come back to the stage when above. Follows well with Dsmash, grab/Fsmash/Hyphen Smash after a trip.
Bad things?
They can SDI out of it at an early percentage. Extends your hitbox for opponents attack if your too outside of the space to space.
Dtilt after a fsmash?? Really that's just seems perplexing to me. How about a dtilt after an auto canceled nair if you properly auto canceled the nair after the fourth hit. How about once again abusing the time when you're opponent is about to land because they have a slow ftilt or dair. Why not go into some follow ups after a dtilt do you always dsmash go for the lock or do you let them out then attempt a bair or fair after they roll. Well you did mention grab earlier in your post, Let's see do you use dtilt when you're opponent is close to the ledge.
Also like to point out that Din's fire could also be used to set up Dtilt or grab or an nair.
So what I'm asking from all other Zelda players is:
One please stop falling into the trap of ZOMG space better. It's not helpful it doesn't lead into a meaningful discussion and it's not needed at all.
Two leave you attitude to out of this thread it's not helpful it doesn't lead into a meaningful discussion.
Three tuck your pride away it isn't helpful and doesn't lead into a meaningful discussion.
Four I'm not trying to call anyone out or ridicule anyone. Just come correct and I'll come correct also. My intentions are genuine my attempts are sincere so please leave your ego attitude or pride whatever you guys are tripping from out of this thread. I really want this to be a civil discussion about Zelda.
Five This stuff may seem basic to some but maybe it could help others which I am hoping. So once again please do not come with this isn't anything new/ ground breaking. It's not supposed to be. It's supposed to be a discussion on Zelda in the hopes of making progressing with her. So I'd like to ask katefi to start infract ing people who can not follow these simply guidelines.
Six If someone corrects something or point something out about your post that may be wrong don't get offended take it stride and move on. No one hear his perfect. No one here is playing Zelda perfectly. So ego, attitudes and pride isn't needed it isn't helpful and doesn't lead to meaningful disccusion.
Also for those saying that the current topic is too vague. It's alright pick a move you like to use and different set ups that you like to use in order to make the move effective and that will hopefully lead into more meaningful discussion.