JAB
Hitframe 11, 13, 15 -> 4-5, 7
Hits 3 -> 2
Damage 3/3/5 -> 2.5/2.5
NEW: Rapid Jab + Ender Hit
66A
Hitframe 6-10 -> 6-12
FAF 40 -> 36
FTILT
Hitframe 10-11 -> 12-13
FAF 38 -> 37
Hitbox priority rearranged preventing the tipper from landing unless properly spaced.
DTILT
Angle 80 -> 60
FAF 25 -> 22
UTILT
Hitframe 7-18 -> 7-19
FSMASH
Literally nothing ... on the surface
DSMASH
Charge frame 2 -> 3
USMASH
Hitframe 9, 12, 15, 18, 25, 28, 31, 34 -> 9-22, 25-32, 34
Re-hit rate of 4 added for multihits
Max hits 8 -> 7
Final hit damage 5.0 -> 6.0
NAIR
Landing lag 19F -> 15F
AC window <4-38> -> <3-37>
FAIR
hitframe 9-13 -> 6-10
FAF 53 -> 50
Landing lag 23F -> 15F
AC window <4-50> -> <2-41>
BAIR
hitframe 6-9 -> 6-10
FAF 53 -> 50
Landing lag 25F -> 16F
AC window <3-52> -> <2-43>
DAIR
Landing lag 18F -> 12F
AC window <4-40> -> <3-37>
UAir
Landing lag 19F -> 12F
AC window <5-56> -> <4-52>
Nayru’s Love
Hitframe 13-24, 28 -> 11-22, 26
FAF 60 -> 58
Intangible frames 5-15 -> 4-13
Reflect frames 5-43 -> 5-41
Din’s Fire
Release hitframe 16-17 -> 14-15
FreeFall removed
Farore’s Wind
Hitframe 7-8, 41-42 -> 6-7, 35-36
Grounded FAF 81 -> 76
Intangible frames 23-39 -> 17-34
Phantom Slash
Way too goddam much
GRABS
Standing Grab
FAF 38 -> 40
Dash Grab
Hitframe 11-12 -> 13-14
FAF 47 -> 48
Pivot Grab
Hitframe 11-12 -> 14-15
FAF 45 -> 43
FTHROW
Damage 12.0 -> 10.0
BTHROW
Damage 11.0 -> 12.0
DTHROW
Damage 1/1/1/1/2 (6) -> 1.5/1.5/1.5/1.5/2 (8)