So yes gorls, we're gonna be updating this thread very soon with some new videos and theories on Monday.
Zelda is amazing in this game. I was talking to ESAM and he said she's at least a solid mid tier. She still has issues landing because it's hard for her to respond to people in the air on reaction.
However Phantom incredibly buffs her neutral, and in my videos I'll have on Monday you'll see why. Your whole mix up becomes "Is he gonna approach me?" Throw the Phantom. You can act incredibly quickly after throwing the Phantom while grounded, so Phantom is an excellent option for footsies. It covers roll, it works as an anti air. It creates space, it applies pressure, all things Zelda has always lacked.
I have never been more excited for a game in my life.
I got to meet some top players, and I got super drunk last night and TKBreezy gave us directions home. Lmao. If it wasn't for him I'd be in an ally with no information for you gorls. :X
I can't wait for you all to see. Our gorl didn't lose a SINGLE match. Most of them were recorded MVG League.
The camera guy was like "You're doing things that aren't even on the internet yet! I have to record you when you play." I couldn't help but feel proud. As soon as I saw Phantom's change, my mind blew UP thinking of all the new options it gives her.
Kicks were SUPER easy to land. I mean, if you're next to them and just blindly back air it will sweet spot Everytime. The jumps are incredibly fast in ultimate so your kicks are definitely a call out. Kicks are not for just blindly throwing out, like in Melee. They're a complete read and the speed of your jump, plus the frame 6 speed, plus free sweetspotting is a god send for her character archetype.
Din's fire is much more like din's pressure. If you have a phantom on standby, your din's fire covers farther and first, because dins is incredibly fast.
Nayrus is her emergency button ten FOLD. It is so much better than Smash 4, I refuse to even compare the two games now. If someone gets on top of you, this move covers a lot, has little cool down, intangible frames, and is spammable. It's quick enough to where you miss, you just throw it again until you land it. This creates spaces and immediately sets up for Phantom.
She's just like Diddy now. You don't approach until you have the ground too. Unless you have a hard read, having a SP (Standby Phantom) gives you new control. They have to deal with the Phantom or they will regret it.
Keep in mind, of course, I was getting used to the controls. They have L as grab and R as shield, and coming from Melee I missed a grab or two.
Edit: I'll be analyzing my game play videos and updating the main post or OP later today.