No. You cannot. You will drag them. Even if they're grounded. If they're in a tech situation you can run and they will get pushed, like any normal fighting game.
What’s happening is Zelda is able to cancel the end animation frames (
throwing her arm out and back down to her side) as soon as she releases Phantom.
He released the Phantom manually at Stage 5, and then mashed down A, for down tilt.
So the input was:
(from platform) Smash
Down [
HOLD] &
B, (
charge to fifth level) B (
to release Phantom,) A, A
I think most people who are playing the demo are still
holding down and B when you only have to single press the input. This has been confirmed on the Nintendo Treehouse, as well as the Smash Direct. (All charge moves are now single press moves)
So something simple would be....we can do the first level charge and if they block it, we can grab. Zelda is a zoning character so that makes sense to me. No different than jab to grab in Melee with Peach. Or float cancelling. So we can start charge in the air, they block it, you get a grab. They have to attack Zelda from behind moreso than the front now in the neutral. If you read the roll after they block phantom, you input turn grab.
Zelda cannot turn the direction of the Phantom, so allowing her to cancel the animation allows her a shot at the neutral if they roll.
I am
really excited. I’ve been playing Soul Calibur for years, as well as Blazblue Xtag currently. =)
Here’s another clip showcasing Platform canceling with Phantom. Zelda is
Player 1.
We should call this a
Phantom Fall. it’s fun to say fast, too.