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Z-List Fight Club: a Platform Fighter for Obscure Characters!

PeridotGX

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The votes are in!

Sho'nuff (the Last Dragon) 1
Tsuji Aya (Jojo) 2
CATS (Zerowing) 2
Vampire Girl and Hat Boy (I Want To Be Human) 2
Smear Frame Superman (Animated DC Shows) 1+1 = 2
Rodrick (Diary of a Wimpy Kid) 1+3+1+1 = 6
Chill Penguin (Mega Man X) 1+2+1 = 4
Buford (P&F Extended Universe) 1+3+1 =5
Vectorman (bible) 1+2+3 = 6
Coleman Trbor (Star Wars) 2+2+2 = 6
Mike Jones (Startropics) 2+2+3 = 7
Metalbeard (The Lego Movie) 1+3+2+3 = 9
Kite Man (DC Comics) 2+3+1+1+2 = 9

Azrael (Super Smash Flash 2) 3+2+2+2+3 = 12
Six-Gun Gorilla (Public Domain) 3+3+3+3+3+3+1+3+1 = 23



With an incredible lead, Six-Gun Gorilla joins our roster! He's our first democratically elected newcomer, as well as our first non-human and first public domain character. However, as both him and Morbius are both from comic books, that means that characters from them won't be eligible for awhile. Variety is the spice of life.

JOB 2 - Write a trailer for Six-Gun Gorilla

How will Waluigi and/or Morbius convince a non-sentient animal armed to the teeth to join a fight club? That's for you to decide! Write a short story about how they recruited him. You can take this as seriously as you want, go in any direction you so choose.

JOB 3 - Give Morbius a stage!

If you aren't good at writing fanfiction, we have another job opening! Doctor Michael Morbius is currently homeless, we need to fix that. If you haven't watched Morbius, don't sweat it - feel free to make something up! It's not like anyone else did. Just submit something that feels Morbish, that emits Morb vibes.
 
Last edited:

JOJONumber691

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Sep 28, 2020
Messages
1,726
Apparently Morbius is British. The film was primarily shot in Manchester, and I find the idea of Morbius’ Stage being a Movie Theater playing Morbius ****ing hysterical considering how bad the film is. So I decided to go for Vue Cinema in Manchester, and it will primarily play footage of Mobius (there’s an event match where you just watch Morbius in its entirety by the way, and yes it is named Morbius Sweep), but it can also play footage of the Fighter in the lead at times, as well as show off some close-ups like Pokémon Stadium’s Monitor.
1650163658021.jpeg
 
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KneeOfJustice99

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the building from smash mouth's astro lounge
I HAD NO IDEA MORBIUS WAS FILMED IN MANCHESTER AND I LIVE HERE WHAT?? #MANCHESTERSWEEP #WONDERWALL

okay actually job time

Job #2:

We see footage of the open desert. The sun is high in the horizon as the camera slowly pans to reveal a village, over the shoulders of Waluigi in a Mario Party-inspired attire based on a cowboy, and Morbius himself with a black umbrella to protect him from the sun (as I presume he's a vampire? I have no idea and I'd best keep it that way "for the lulz.") Entering the village, they see a clock counting down, with the vibes being that of a traditional Western. Suddenly, both Clint Eastwood and McCree from Overwatch step into the road in the middle of the place. People are scurrying away, afraid as we get the traditional, tension-inducing shots. Of course, Waluigi and Morbius are behind a crate nearby, intrigued as to if they could recruit one of the two for the game.

Noon strikes. The clock in the town hall chimes, and two gunshots go off.

Both contestants fall down dead, simultaneously.

Waluigi starts going ape**** when SIX-GUN GORILLA LEAPS FROM THE ROOF OF THE TOWN HALL AND STARTS EATING BOTH CLINT EASTWOOD AND MCCREE FROM OVERWATCH (it cuts away and we can hear the sounds as Morbius is intrigued and Waluigi is horrified.) Suddenly, MARTY MCFLY FROM BACK TO THE FUTURE III ARRIVES and Six-Gun Gorilla shoots him from across town.

Cut to splash screen: SIX-GUN GORILLA - SHARPSHOOTING SIMIAN.

Credits roll.

Job #3: Rotten Tomatoes.

1650166488044.png


Characters fight on the various pieces of text on the Rotten Tomatoes site (or at least the main ratings section.) Sometimes, a rain of fresh tomatoes will fall from the sky, doing flinch damage to opponents caught in it. The ratings are interesting in that they'll change in "real time" - that is to say, they will eternally increase for as long as online support for the game continues. (Eventually, the entire right side of the screen will be filled with an infinite number of uhhh numbers.) It's designed to look "natural" though. Aside from the percentages. After all, #morbiussweep
 

Otoad64

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Job 2:

We open on Waluigi and Morbius arriving at Donkey Kong island. They know they won’t be able to get DK himself, but maybe someone like Kiddy or Lanky would be open to joining. When they arrive however, they see Donkey Kong facing of against King K. Rool, and losing. Waluigi and Morbius are about to leave when DK lets out a mighty battle cry that calls thousands of different apes to his side. King Louie, Curious George, even King Kong himself appears. But then, out of nowhere, Six Gun Gorilla shows up and starts firing on everyone. It starts tearing through the monkeys until it sees Waluigi and Morbius. Terrified, they start running for their lives. It chases them all the way back to the fight club, where they manage to trap it in a cage, and decide, they should use it in the fight club.
 

Qwerty UIOP

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Feb 19, 2022
Messages
1,631
JOB 3: Morbius Stage

Bat-O-Vision Manhattan

It seems to be a normal brawl on the Daily Bugle...Until the lights go out...

Then it will act like the N.Verted Wumpa Island Stages in Crash Bandicoot 4 in which you use sonar to help yourself see...like a bat...hence the name Bat-O-Vision
 

PeridotGX

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It's time to vote! Choose the trailer you prefer, and your top two stages.

Trailers:
I HAD NO IDEA MORBIUS WAS FILMED IN MANCHESTER AND I LIVE HERE WHAT?? #MANCHESTERSWEEP #WONDERWALL

okay actually job time

Job #2:

We see footage of the open desert. The sun is high in the horizon as the camera slowly pans to reveal a village, over the shoulders of Waluigi in a Mario Party-inspired attire based on a cowboy, and Morbius himself with a black umbrella to protect him from the sun (as I presume he's a vampire? I have no idea and I'd best keep it that way "for the lulz.") Entering the village, they see a clock counting down, with the vibes being that of a traditional Western. Suddenly, both Clint Eastwood and McCree from Overwatch step into the road in the middle of the place. People are scurrying away, afraid as we get the traditional, tension-inducing shots. Of course, Waluigi and Morbius are behind a crate nearby, intrigued as to if they could recruit one of the two for the game.

Noon strikes. The clock in the town hall chimes, and two gunshots go off.

Both contestants fall down dead, simultaneously.

Waluigi starts going ape**** when SIX-GUN GORILLA LEAPS FROM THE ROOF OF THE TOWN HALL AND STARTS EATING BOTH CLINT EASTWOOD AND MCCREE FROM OVERWATCH (it cuts away and we can hear the sounds as Morbius is intrigued and Waluigi is horrified.) Suddenly, MARTY MCFLY FROM BACK TO THE FUTURE III ARRIVES and Six-Gun Gorilla shoots him from across town.

Cut to splash screen: SIX-GUN GORILLA - SHARPSHOOTING SIMIAN.
Job 2:

We open on Waluigi and Morbius arriving at Donkey Kong island. They know they won’t be able to get DK himself, but maybe someone like Kiddy or Lanky would be open to joining. When they arrive however, they see Donkey Kong facing of against King K. Rool, and losing. Waluigi and Morbius are about to leave when DK lets out a mighty battle cry that calls thousands of different apes to his side. King Louie, Curious George, even King Kong himself appears. But then, out of nowhere, Six Gun Gorilla shows up and starts firing on everyone. It starts tearing through the monkeys until it sees Waluigi and Morbius. Terrified, they start running for their lives. It chases them all the way back to the fight club, where they manage to trap it in a cage, and decide, they should use it in the fight club.
The stage options:

Manchester Vue Theater
Rotten Tomatoes
Bat-O-Vision Manhattan
 

PeridotGX

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Job 4(?): Six Gun Gorilla Moveset ideas

We also need to think about what Six Gun Gorilla's moveset looks like. Because the character is in the public domain, you can make him do anything and it would be 100% canon. You just need to write a good story to accompany it
 

KneeOfJustice99

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I'm voting Otoad's trailer. I love the integration of more anthropoid adversaries as opposed to going the Western route, and it feels really fun and fresh overall! (Also, I love that Morbius and Waluigi are scared of him. It's weirdly funny to me!)

1. Manchester Vue Theatre (I'm guessing it's at the Printworks, and given it's in Manchester, it could possibly be an excuse to see some Oasis music here. Of course, not Wonderwall - everyone knows Wonderwall because of the memes! Nah, it'd be something reeeally obscure... but still something that feels Mancunian.)
2. Bat-O-Vision (I just think the idea of a stage with "echolocation" as the whole gimmick is so amazingly interesting. Like, whilst I don't know if it'd translate well to something like a platfighter, I'd love it if each source of "sound" in the area caused a raytracing effect with specialised contours in black and white to show where everyone is - meaning that staying still is, actually, a good way to stay hidden... unless you can keep quiet. Sounds like a gimmick with a ton of potential!)

Job #4:

So, in this case, I wanted to originally try to keep to an established canon... but to be truthful, there's not all too much to work with in terms of notable feats or "special attacks." Even so, Six-Gun Gorilla is a violent beast in the original story, and I wanted to convey that. Also, I'm presuming we're using a semi-Smash-based system here so I'll work from that.

I'd like to preface, most of O'Neil's attacks aside from the specials are your traditional gorilla fare. Rather than being like DK, though, he's very vicious - essentially a fusion between a rushdown and a grappler, but suffering in end-lag and low aerial mobility in order to balance his high ground speed and attack power.

Move InputMove NameDescription
Neutral SpecialSix-Gun Shoot-UpSimply tapping the special button will have O'Neil fire a bullet straight forward. The bullets themselves are pretty fast, but small, projectiles that do flinching knockback but surprising damage.

However, if you hold the button, O'Neil takes a more traditional stance, allowing you to aim the revolver in any direction you tilt the stick into. When you let go of the button, O'Neil will fire the bullet in that direction - tapping it multiple times will have O'Neil fire in that direction multiple times, but leaving it for a moment will have O'Neil exit his stance and return to normal.

Notably, O'Neil has a mechanic where he has to reload his revolver, which works essentially identically to Inkling's Shield Special - except for the fact that it's much faster. The catch? O'Neil will only reload if the chamber is empty - so you need to keep an eye on your ammunition in order to get one up on the opposition. Of course, he does have an infinite number of bullets though - in keeping with stereotypes surrounding Western media's inability to count to six.
Side SpecialChain SmashIn reference to the chain that O'Neil would usually be affixed to during his sleep by his beloved master, and the very same chain he violently pulls from the wall upon the discovery of his master's death, this attack has O'Neil summon a large chain that he'll suddenly swing forward. Whilst slow, it's a very long-range disjointed attack that can be aimed upward and downward, dealing massive damage and knockback at the tip - think of it as Simon's Side Smash, but taken to the logical extreme. Of course, this can also be charged - and even used as a ledge-grab.
Up SpecialBison Launch!A bison suddenly appears beneath O'Neil's feet, in reference to his fight with one such beast in Chapter Fourteen of his series. In this case, he'll hang onto the horns of the bison as it runs forward. If on the ground, it'll run forward much like the Pokemon Gogoat in Smash Bros - however, if in the air, it essentially acts as a falling platform from which to jump. It's not a particularly high recovery, but it can be a versatile stage control method!
Down SpecialStand-OffEntering a traditional gunslinger stance, this essentially acts as a counter move for attacks that hit O'Neil. If a projectile hits him, he'll auto-dodge in place - firing right back in response. Up close, a fist-based attack would be met with a harsh strike from one hand and a firing of his revolver from the other! Each successful use of Stand-Off takes up one bullet. This is mostly in reference to how O'Neil was actually trained to use his revolver - in regards to a "stand off" and the like, as well as people reaching for their own weapons (which is described in, if memory serves, Chapter Two.)
Final SmashThe Highway-ApeSuddenly, a coach arrives - laden with a box of oranges, O'Neil ravenously consumes them before leaping atop the coach as it begins manically moving across the entire stage. O'Neil's also able to shoot whilst moving around, with his shots targeting opponents nearby!
Also, I'd like to suggest that one of his victory animations be him eating a tin of pineapple chunks. How does he open the tin, you may ask? Read the caption. ;) Whilst he's public domain, I wanted to reference the source material where I could. Why not, right?

1650251364053.png

Also, one more thing. This link is to a website where all fifteen chapters of the original tale of the Six-Gun Gorilla are present - in full! With them being in public domain, it's actually legal to distribute them in such a way, so it's not like I'm cracking a version of Morbius or the like. Admittedly, they are somewhat products of their time (particularly in regards to their presentation of Native Americans), but I think they might be an interesting read - or at least the first chapter. It might not be of interest to y'all, but I gathered it might be a useful resource! (Also like it's not an IP grabber or a crypto farm or anything, I'm really not smart enough to run scams like that LMAO)
 
Last edited:

JOJONumber691

Smash Lord
Joined
Sep 28, 2020
Messages
1,726
I'm voting Otoad's trailer. I love the integration of more anthropoid adversaries as opposed to going the Western route, and it feels really fun and fresh overall! (Also, I love that Morbius and Waluigi are scared of him. It's weirdly funny to me!)

1. Manchester Vue Theatre (I'm guessing it's at the Printworks, and given it's in Manchester, it could possibly be an excuse to see some Oasis music here. Of course, not Wonderwall - everyone knows Wonderwall because of the memes! Nah, it'd be something reeeally obscure... but still something that feels Mancunian.)
2. Bat-O-Vision (I just think the idea of a stage with "echolocation" as the whole gimmick is so amazingly interesting. Like, whilst I don't know if it'd translate well to something like a platfighter, I'd love it if each source of "sound" in the area caused a raytracing effect with specialised contours in black and white to show where everyone is - meaning that staying still is, actually, a good way to stay hidden... unless you can keep quiet. Sounds like a gimmick with a ton of potential!)

Job #4:

So, in this case, I wanted to originally try to keep to an established canon... but to be truthful, there's not all too much to work with in terms of notable feats or "special attacks." Even so, Six-Gun Gorilla is a violent beast in the original story, and I wanted to convey that. Also, I'm presuming we're using a semi-Smash-based system here so I'll work from that.

I'd like to preface, most of O'Neil's attacks aside from the specials are your traditional gorilla fare. Rather than being like DK, though, he's very vicious - essentially a fusion between a rushdown and a grappler, but suffering in end-lag and low aerial mobility in order to balance his high ground speed and attack power.

Move InputMove NameDescription
Neutral SpecialSix-Gun Shoot-UpSimply tapping the special button will have O'Neil fire a bullet straight forward. The bullets themselves are pretty fast, but small, projectiles that do flinching knockback but surprising damage.

However, if you hold the button, O'Neil takes a more traditional stance, allowing you to aim the revolver in any direction you tilt the stick into. When you let go of the button, O'Neil will fire the bullet in that direction - tapping it multiple times will have O'Neil fire in that direction multiple times, but leaving it for a moment will have O'Neil exit his stance and return to normal.

Notably, O'Neil has a mechanic where he has to reload his revolver, which works essentially identically to Inkling's Shield Special - except for the fact that it's much faster. The catch? O'Neil will only reload if the chamber is empty - so you need to keep an eye on your ammunition in order to get one up on the opposition. Of course, he does have an infinite number of bullets though - in keeping with stereotypes surrounding Western media's inability to count to six.
Side SpecialChain SmashIn reference to the chain that O'Neil would usually be affixed to during his sleep by his beloved master, and the very same chain he violently pulls from the wall upon the discovery of his master's death, this attack has O'Neil summon a large chain that he'll suddenly swing forward. Whilst slow, it's a very long-range disjointed attack that can be aimed upward and downward, dealing massive damage and knockback at the tip - think of it as Simon's Side Smash, but taken to the logical extreme. Of course, this can also be charged - and even used as a ledge-grab.
Up SpecialBison Launch!A bison suddenly appears beneath O'Neil's feet, in reference to his fight with one such beast in Chapter Fourteen of his series. In this case, he'll hang onto the horns of the bison as it runs forward. If on the ground, it'll run forward much like the Pokemon Gogoat in Smash Bros - however, if in the air, it essentially acts as a falling platform from which to jump. It's not a particularly high recovery, but it can be a versatile stage control method!
Down SpecialStand-OffEntering a traditional gunslinger stance, this essentially acts as a counter move for attacks that hit O'Neil. If a projectile hits him, he'll auto-dodge in place - firing right back in response. Up close, a fist-based attack would be met with a harsh strike from one hand and a firing of his revolver from the other! Each successful use of Stand-Off takes up one bullet. This is mostly in reference to how O'Neil was actually trained to use his revolver - in regards to a "stand off" and the like, as well as people reaching for their own weapons (which is described in, if memory serves, Chapter Two.)
Final SmashThe Highway-ApeSuddenly, a coach arrives - laden with a box of oranges, O'Neil ravenously consumes them before leaping atop the coach as it begins manically moving across the entire stage. O'Neil's also able to shoot whilst moving around, with his shots targeting opponents nearby!
Also, I'd like to suggest that one of his victory animations be him eating a tin of pineapple chunks. How does he open the tin, you may ask? Read the caption. ;) Whilst he's public domain, I wanted to reference the source material where I could. Why not, right?


Also, one more thing. This link is to a website where all fifteen chapters of the original tale of the Six-Gun Gorilla are present - in full! With them being in public domain, it's actually legal to distribute them in such a way, so it's not like I'm cracking a version of Morbius or the like. Admittedly, they are somewhat products of their time (particularly in regards to their presentation of Native Americans), but I think they might be an interesting read - or at least the first chapter. It might not be of interest to y'all, but I gathered it might be a useful resource! (Also like it's not an IP grabber or a crypto farm or anything, I'm really not smart enough to run scams like that LMAO)
Yes it is Printworks by the way.
 

PeridotGX

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Messages
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Huh. looks like Knee's moveset wins by default. Congrats! I was going to submit something but I got lazy.
I'm voting Otoad's trailer. I love the integration of more anthropoid adversaries as opposed to going the Western route, and it feels really fun and fresh overall! (Also, I love that Morbius and Waluigi are scared of him. It's weirdly funny to me!)

1. Manchester Vue Theatre (I'm guessing it's at the Printworks, and given it's in Manchester, it could possibly be an excuse to see some Oasis music here. Of course, not Wonderwall - everyone knows Wonderwall because of the memes! Nah, it'd be something reeeally obscure... but still something that feels Mancunian.)
2. Bat-O-Vision (I just think the idea of a stage with "echolocation" as the whole gimmick is so amazingly interesting. Like, whilst I don't know if it'd translate well to something like a platfighter, I'd love it if each source of "sound" in the area caused a raytracing effect with specialised contours in black and white to show where everyone is - meaning that staying still is, actually, a good way to stay hidden... unless you can keep quiet. Sounds like a gimmick with a ton of potential!)

Job #4:

So, in this case, I wanted to originally try to keep to an established canon... but to be truthful, there's not all too much to work with in terms of notable feats or "special attacks." Even so, Six-Gun Gorilla is a violent beast in the original story, and I wanted to convey that. Also, I'm presuming we're using a semi-Smash-based system here so I'll work from that.

I'd like to preface, most of O'Neil's attacks aside from the specials are your traditional gorilla fare. Rather than being like DK, though, he's very vicious - essentially a fusion between a rushdown and a grappler, but suffering in end-lag and low aerial mobility in order to balance his high ground speed and attack power.

Move InputMove NameDescription
Neutral SpecialSix-Gun Shoot-UpSimply tapping the special button will have O'Neil fire a bullet straight forward. The bullets themselves are pretty fast, but small, projectiles that do flinching knockback but surprising damage.

However, if you hold the button, O'Neil takes a more traditional stance, allowing you to aim the revolver in any direction you tilt the stick into. When you let go of the button, O'Neil will fire the bullet in that direction - tapping it multiple times will have O'Neil fire in that direction multiple times, but leaving it for a moment will have O'Neil exit his stance and return to normal.

Notably, O'Neil has a mechanic where he has to reload his revolver, which works essentially identically to Inkling's Shield Special - except for the fact that it's much faster. The catch? O'Neil will only reload if the chamber is empty - so you need to keep an eye on your ammunition in order to get one up on the opposition. Of course, he does have an infinite number of bullets though - in keeping with stereotypes surrounding Western media's inability to count to six.
Side SpecialChain SmashIn reference to the chain that O'Neil would usually be affixed to during his sleep by his beloved master, and the very same chain he violently pulls from the wall upon the discovery of his master's death, this attack has O'Neil summon a large chain that he'll suddenly swing forward. Whilst slow, it's a very long-range disjointed attack that can be aimed upward and downward, dealing massive damage and knockback at the tip - think of it as Simon's Side Smash, but taken to the logical extreme. Of course, this can also be charged - and even used as a ledge-grab.
Up SpecialBison Launch!A bison suddenly appears beneath O'Neil's feet, in reference to his fight with one such beast in Chapter Fourteen of his series. In this case, he'll hang onto the horns of the bison as it runs forward. If on the ground, it'll run forward much like the Pokemon Gogoat in Smash Bros - however, if in the air, it essentially acts as a falling platform from which to jump. It's not a particularly high recovery, but it can be a versatile stage control method!
Down SpecialStand-OffEntering a traditional gunslinger stance, this essentially acts as a counter move for attacks that hit O'Neil. If a projectile hits him, he'll auto-dodge in place - firing right back in response. Up close, a fist-based attack would be met with a harsh strike from one hand and a firing of his revolver from the other! Each successful use of Stand-Off takes up one bullet. This is mostly in reference to how O'Neil was actually trained to use his revolver - in regards to a "stand off" and the like, as well as people reaching for their own weapons (which is described in, if memory serves, Chapter Two.)
Final SmashThe Highway-ApeSuddenly, a coach arrives - laden with a box of oranges, O'Neil ravenously consumes them before leaping atop the coach as it begins manically moving across the entire stage. O'Neil's also able to shoot whilst moving around, with his shots targeting opponents nearby!
Also, I'd like to suggest that one of his victory animations be him eating a tin of pineapple chunks. How does he open the tin, you may ask? Read the caption. ;) Whilst he's public domain, I wanted to reference the source material where I could. Why not, right?


Also, one more thing. This link is to a website where all fifteen chapters of the original tale of the Six-Gun Gorilla are present - in full! With them being in public domain, it's actually legal to distribute them in such a way, so it's not like I'm cracking a version of Morbius or the like. Admittedly, they are somewhat products of their time (particularly in regards to their presentation of Native Americans), but I think they might be an interesting read - or at least the first chapter. It might not be of interest to y'all, but I gathered it might be a useful resource! (Also like it's not an IP grabber or a crypto farm or anything, I'm really not smart enough to run scams like that LMAO)
Job 5: Submit a Six Gun Gorilla stage.

what it says on the pineapple tin. Same rules apply
 

JOJONumber691

Smash Lord
Joined
Sep 28, 2020
Messages
1,726
Knee’s Set really was that good. Anyways, since Morbius got a Joke Stage, I think Six Gun Gorilla having a general stage based around Comics as a whole works considering how Public Domain Comics has nothing for Music, and the Comic Page in the Background would be affected by Music. Public Domain Comic Panels will show whenever a Music Track doesn’t match a certain comic. The Stage itself will use a gimmick from that of the DS Jump Game. Essentially, all four sides of the page can get damaged, and when they break they’re gone for the rest of the match. They’re segmented. As for the layout inside the walls, it varies on how each Panel is laid out. Overall, a Base Comic Stage that fits every Comic Character.
CDEE14D9-40B7-4721-93DC-AFBD98668631.png
 

PeridotGX

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OK, sorry for abandoning this thread. I wanted to submit a stage but it turns out i'm incredibly lazy and didn't get around to making it until today. Anyways, Six Gun Gorilla is in the public domain. This means that anyone can add to his lore...

Six-Gun Gorilla Stage: The Icy Wastes of Isla De Selata (Six-Gun Gorilla 2022 #1)
1650688738562.png

This stage is based on the first issue of the first issue of the 2022 run of Six-Gun Gorilla, made by PeridotGX. The stage takes place on the top of the highest mountain in the Icy Wastes, which has had another mountain glued to the top of it. Waluigi and Morbius want their own Battlefield, and they'll take what they can get. Floating platforms aren't in their budget, so instead they placed crates of unsold Morbius merchandise. In the back you can see the pit where Dr. Stickfigure met his tragic end.
1650688947810.png

1650689002773.png
(i own this, don't copy or i will sue you)
Voting will start tommorow
 
Last edited:

KneeOfJustice99

Smash Champion
Joined
Oct 29, 2018
Messages
2,068
Location
the building from smash mouth's astro lounge
Huh. looks like Knee's moveset wins by default. Congrats! I was going to submit something but I got lazy.

Job 5: Submit a Six Gun Gorilla stage.

what it says on the pineapple tin. Same rules apply
Sorry about the delay, I didn't get pinged lel (classic SmashBoards stuff don't worry)

Stage Name: The Locomotive
Stage Origin: Six-Gun Gorilla #4 (1939)

1650699041226.png


Keeping with my overall theme of "keeping as close as possible to the source material for no real reason except my own arbritrary need to suffer," this stage would take place atop the train seen in the fourth issue of the publication. Whilst O'Neil originally climbed inside the trains, in this case, the stage takes place atop the carriages - somewhat like Spirit Train in Smash. Simlarly, it's possible for the carriages to be damaged, move backward a little, all sorts - the stage has a lot of fluidity.

Why, though, would I choose something like this? Well, I think the whole "locomotive on the move" thing is a common trope of cowboy media, be it the Magnificent Seven or Back to the Future III. It'd feel quite interesting but also fit well, and I think it'd feel quite fun too. Of course, we wouldn't keep with the pencil-sketch look of the classic illustrations - but it would be a bonus feature, similarly to how the Boxing Ring stage in Smash can have its appearance change with a certain button input. ;)
 

PeridotGX

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It looks like The Icy Wastes of Isla De Selata won! A truly iconic part of the Six Gun Gorilla mythos, it was a shoe in. That's it for his content, the next newcomer submission round will start when I wake up tomorrow. See you then.
 

PeridotGX

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Denoma5280
Time for the next round! Morbius and Six Gun Gorilla are kindered spirits. They're both from comic books. They're both at least partially themed around animals. They're from the greatest movies of all time. Waluigi feels a bit left out - we're going to fix it.

JOB 6 - ADD AN OBSCURE NINTENDO CHARACTER

Nintendo is a massive and ancient company, with hundreds of notable characters. We're not adding one of those. We're going with the bottom of the barrel, something on the level of Piranha Plant, or perhaps lower. A few rules:
  • Nothing that is playable, an assist trophy, a boss, or a Pokeball Pokemon in an official Smash game is allowed. Enemies, Trophies, Stickers, and Spirits are still fair game.
  • If the character is the main protagonist of their game, it can't have sold more than 1 million units or be a game on the Nintendo Switch. Neither of these stipulations apply to side characters.
  • Mario characters will not be instantly rejected, but faced with a high level of scrutiny (I don't want our second gaming character to be near-identical to Waluigi).
  • If a Fire Emblem character has ever placed in the top 25 of a Choose Your Legends poll, or a Pokemon was in the top 15 of their region in the Google poll, they are disqualified.
  • If I think a character is too important, I might disqualify them (examples of such characters: Bandana Dee, Impa, Octoling, Andy, Chorus Kids)
In the prior voting round, someone submitted Mike Jones. That's a perfect example of a character that's at the table.
 
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Muddy Mole

Muddy Mole is a protagonist of obscure Game Boy title "Mole Mania". He is a husband of Maggie Mole and father of his children. One day, an evil farmer Jinbe stole his family and Muddy needs to save it from the clutches of Jinbe.
Muddy is one of obscure Nintendo characters that would fit in Z-List fight club.

His moveset would reference his game, where he pushes objects like in sokoban puzzle games. He could dig underground, throw metal balls at opponents of even push objects, which is cool.
His Final Smash would be, where he could summon Jinbe to attack opponents with his farming tools.

Muddy Mole should join this roster, because we should have a Gameboy character in Z-list fight club. Also, he would be first small-framed fighter in our roster.
 
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Qwerty UIOP

Smash Lord
Joined
Feb 19, 2022
Messages
1,631
Parabo and Satabo(Satellaview)

Parabo and Satabo are the mascots of the obscure video game console called the Satellaview. When you insert a catridge into the Satellaview, it would be different depending on what day it was. That's because the Satellaview works via transmitted games from a satellite.
 

OrpheusTelos

Smash Lord
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Dec 9, 2018
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Portland, OR
Girl from Hajimari no Mori/Komurasaki

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You know you’ve got it bad when Sakurai can’t even remember your name when he includes you as a spirit. At least he remembers who Waluigi is.

Komurasaki is a yokai from the 1999 Super Famicom title Famicom Bunko: Hajimari no Mori, which translates to Famicom Pocket Books: The Forest of Beginnings. She’s a yokai who befriends the protagonist at the beginning of the game, and the two spend the rest of the game trying to reunite with each other. She also has the goal of trying to restore the forest of the game’s rural Japanese setting.

Because of the game being released late into the Super Famicom’s lifespan and only releasing on the obscure Nintendo Power cartridge, the game was fated to fall into obscurity, only being remembered by most for the Smash Ultimate spirit. Knowing what it’s like to be outcast by Sakurai and seeing how much worse the forest yokai has been treated, Waluigi would jump at the opportunity to form an alliance with her and get her to join his roster.
 

KneeOfJustice99

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Oct 29, 2018
Messages
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Location
the building from smash mouth's astro lounge
Character Name: Napoleon Bonaparte
Character Origin: Daitouryou (Hanafuda Cards, 1889)


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It's easy for people to think of Nintendo and think, "Oh, the company that makes games." Well they have made games. For over 100 years. People don't seem to realise this, given that the average joe thinks they started in around the 1980s. However, it's in response to this that I've picked Napoleon Bonaparte. Well, technically. See, he's at all times trapped inside one such card, which has animations similar to that of the Balance Board in Wii Fit.

Aside from Hanafuda as a concept being very much unknown to the modern world, especially in the West, I think this is a weird enough pick to reasonably make sense to include. Sure, it might have "sold" quite a lot, but I don't think the original would have sold well - and Napoleon's likeness in future Nintendo products, such as a 1970s board game, were extremely unsuccessful. Even so, however, Hanafuda is still consistent enough in Nintendo to be relevant - included in both Clubhouse Games titles, for example. I'd like to stress, however, this isn't a Clubhouse rep, but rather represents non-gaming Nintendo products. For example, as well as having card-based moves, it could work well to include other Nintendo toys - such as the Ultra Hand and the Ultra Machine.

Admittedly, it's difficult to tell for sure whether Daitouryou has sold more than 1 million units, but Napoleon isn't really the main protagonist of the game. He's kind of just there as an NPC. As such, I have reason to believe this is elegible - but feel free to tell me if not!

(Also, sorry I wasn't here for the voting earlier, SmashBoards keeps not alerting me to notifications lol)
 
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Glubbfubb

Smash Champion
Joined
Mar 16, 2021
Messages
2,871
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Virtual Boy
Okay, okay, this is pretty unorthodox as technically outside of the commercials for this thing it's not exactly a character. Rather the virtual boy is actually a consoel that played a whopping 22 games, due to eye strain and a mediocre library it was discontinued after a year and the console was quickly swept under the rug only being brought up in a mocking sense. But ththat'the unique part, Virtual Boy can not only represent the library of mediocre games they have but also every cruddy nintendo peprial from the 90s such as the Power Glove, Rolling Rocker, and N64 Microphone. And if you think it isnt a character take a look at this.

 
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