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I thought all they nerfed was his HPI always bring up Vanilla MVC3 sentinel as a prime example of people not knowing what the hell they talking about. Because people complained so much about Sentinel at launch he got nerfed in the next patch and is now worthless other then his assist.
But now when the metagame has fully evolved and we see the REAL broken stuff (Zero/vergil/TAC infs etc) it's too late. Even vanilla sentinel would get destoryed in the marvel 3 meta of today. Hell remember the "Wesker" era in the early days of ultimate? Lmfao.
TLDR. It's WAYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY Too early for this
The meta won't be defined by the for glory mode and it's rules. For example, the sub in my sig allows for matchmaking and enabling rules like 'custom movesets on' and 'legal stages only' etc. The 'for glory' mode won't be the primary way for the competitive community to play online.So, as revealed in the Nintendo Direct, the go-to online mode for serious smashing has Final Destination as the only stage (with lots of different skins).
There is nothing forcing offline tournaments to use only FD as a competitive stage, however it seems pretty clear that the no-item portion of the game will be balanced solely around FD. The good part of this news is that we will have an experienced fighting game crew working on the balance of the game (guys who made Tekken and Soul Calibur) and balancing with 1 stage in mind is a LOT easier. By the way, is it possible to patch games on the 3DS?
What does this mean for characters like Little Mac (who has nothing to fear from platform camping) and Bowser - who is by design the easiest character to juggle in the series? How is Bowser equipped against projectile-based hit & run characters? Will chaingrabs be entirely removed from the game?
I doubt Sakurai really saw it that way. Bowser's biggest problem in general is just being huge, which is a noticeable disadvantage in footsies and spacing when you're vulnerable to getting hit by pretty much everything. Thus, it makes sense that in order to maintain Bowser's size, but make him better in footsies, he needed more mobility.Considering how Bowser runs like a goddamn maniac in this game, it'll probably be harder for characters to run away effectively.
Of course, no way to know until the game actually drops. I still think it's hilarious how Sakurai figured that Bowser was slow enough to warrant that huge speed buff.
Rocket Punch OTG also got nerfed, reducing some of his combo options. He lost both health AND damage. And he still remained the largest character in the game.I thought all they nerfed was his HP
A2Z is back?!?!I doubt Sakurai really saw it that way. Bowser's biggest problem in general is just being huge, which is a noticeable disadvantage in footsies and spacing when you're vulnerable to getting hit by pretty much everything. Thus, it makes sense that in order to maintain Bowser's size, but make him better in footsies, he needed more mobility.
We haven't seen the game long enough though to actually determine if Bowser's increased mobility and altered moveset overcompensate for being generally really huge, on top of how his recovery is still one of the more predictable ones.
Didn't the Rocket Punch nerf happen in Ultimate?Rocket Punch OTG also got nerfed, reducing some of his combo options. He lost both health AND damage. And he still remained the largest character in the game.
Oh, I misunderstood the previous post. Yeah, that's more accurate. But either way it's another example of a large fighting game character getting nerfed when it wasn't close to being justified (anti-Sentinel tech and hard counters were a thing).Didn't the Rocket Punch nerf happen in Ultimate?
Because I remember Rocket Punch into HSF still worked for the entirety of vanilla.
I killed Villager at 80% with Megaman's bair, there are many othersAs of right now I think Bowser is the only character in the game who can kill under 90% with an Aerial.
He's disgustingly good, yes, but not to the point where it can be abused and no one can beat him.
Having access to a friend's Japanese version, I can debunk and/or expand upon several of your points.I think you guys are wrong. Even though he is amazing right now when the meta evolves I think Bowser will still be high tier, not mid. You see the things that make him really effective in this game are the following. 1. He is the heaviest character in the game, which combined with vectoring makes him the hardest to kill in the game. He can live around 200+ against most characters with good vectoring. 2. He has much better defensive options in this game, Up B OoS is still amazing in this game, and since shield dropping is faster he can now jab or f tilt OoS too. 3. The large blast zones don't hurt his kill power as much as other characters, a lot of his moves can kill you below 100% even when vectoring and even his fastest moves can kill you in between 100-140%. He also has a command grab that can kill every character a 110%+ when fresh so go ahead and shield against Bowser . 4. He is one of the best edgeguarders in the game and can go deep for edgeguards as well due to his recovery traveling much further vertically and horizontally. His bair and fair have huge hitboxes and have great knockback even at low percents, down b to the ledge can cover vertical recoveries at high percents for the kill, Bowser can also cover landings pretty well too. 5. He is fast and has great range. Jab and Ftilt are great pokes, Dtilt is great against shields since it does great shield damage and can't be punished when spaced. Fair is great against aerial opponents and covers him above and below with good range. Nair is fast and is good for beating airdodges as well as being a good combo breaker. Dair is a good mixup along with airdodging due to it's insane speed and big hitbox. There are more reasons but those are off the top of my head. I can see him struggling against certain projectile based characters, but most projectiles in this game have been severely nerfed with a few exceptions and even then it's been stated certain moves won't make him flinch. His recovery is still pretty predictable as well.
Well at least your points are validHaving access to a friend's Japanese version, I can debunk and/or expand upon several of your points.
On throwing Nair out to stop or punish combos:
Nair isn't as fast to come out as you make it out to be and its range towards a grounded opponent juggling you will be less than that of fair. It will not break you out of juggles from characters such as Mario or Sheik like you seem to believe, especially if it's preventing you from vectoring properly. Worse, if you start it low enough to the ground, the end lag is bad enough that characters will recover before you and punish you. Bowser's options for landing safely shrink significantly the closer to the ground he already is.
On Dair as a mixup:
Dair is a great mixup for two major reasons that you don't seem to know. First, it pops Bowser up into the air a good distance before coming down. It's possible to escape combos from high in the air by forcing the opponent to whiff or stalling in the air to juke up smashes (like Megaman's). Second, the wind effect when hitting the ground is enormous and strong, dealing 2% damage even. It is a good option against grounded opponents trying to rush in, but still unsafe as a well timed spot dodge or roll will leave you stuck in the landing lag while they punish you.
On weakness to projectiles:
Projectile characters are not as big of a threat for Bowser if you know how to steadily approach by punching the projectiles out of existence, walking through trash projectiles, or dash power shielding. The only character you can't use either of these options against is FE:A MC, aka Robin, and you can just jump over or wait the projectiles out since the uses are limited. Think of it like MH3U and compare the MC to a raging Brachydios.
On weak recovery:
I'm not saying it's strong, because we're competing will bull**** recoveries like Villager. However, you can recover with Bowser's up b from some very interesting limits, even below the stage. This means you can throw out Bowser's aerials to defend yourself as you return without gimping your recovery so long as it isn't the dair. This is actually quite terrifying for the opponent unless their name is Villager or Jigglypuff. Not to mention, Bowser up b in the air can change its arc depending on how you mash the button. I've seen this work, too, when ZeRo successfully used it to extend the apex of the move's vertical recovery, causing an opponent's fair to whiff below him.
Also, Zigsta would like to have a word with you. Don't try to poke with forward tilt. It's unsafe as all hell and you will be punished with a grab to down throw combo that will leave you at 60% and in a horrible position. If you're going to poke with something, make it a properly spaced jab or fair. Please.
EDIT: Make sure you check the moveset discussion thread. I can't see Bowser getting into any tier until we know more about Bowser, his matchups, and our options.
surely you meant brawlBowser reminds me of Game and Watch in Melee. A character that did really well in the early game but will be outclassed in the long run.
I highly doubt it.From whats being shown Bowser is fast and powerful. It seems Bowser may be overpowered to na extent.
I have the nagging feeling, and well see if im right, that hes gonna be on the banned list