ITEMS
Tome
A book with a random color is placed in the field. The different colors correspond to different tomes in the game and will have a number of different effects, most of them just being different kinds of projectiles that can be charged. Tomes might include things such as:
Wind: Tapping fires off gusts of wind that push enemies/objects away. A charged spell fires a medium sized tornado that carry enemies and items away from the caster. Only deals damage if multiple things are caught in the whirlwind due to them hitting each other.
Fire: Tapping fires off a small, arcing fireball with a small explosion radius. Charging fires off a flurry of fireballs in different arcing angles, making it hard to avoid them all.
Thunder: A tracer appears over the closest enemy in the direction the caster is facing and a moment later, a lightning bolt strikes down. Charged, the lightning bolt takes longer to come down but is much more powerful when it does and has an area of damage effect when it hits the ground or target.
Dark: Tapping sends off a fairly strong blast at a randomized angle in the direction the caster's facing. Charged, the shot more reliably fires forward and upon connecting, a dark chain forms between the caster and the target, dealing 10% to the target while healing 10% damage to the caster.
Light: Essentially, fires a ray of glowing white energy... a radiant laser. Charged, it fires a stronger laser that penetrates enemies and objects and reflects off of walls.
The Shield of Seals
Its size may be exaggerated a bit, but essentially whoever grabs it will be invulnerable to attacks from the front. While the wielder can't attack while holding it, moving into enemies/objects will push them along with the wielder, and running into things will damage them. The shield lasts until it's taken enough damage or has been left unattended for long enough; you can see how much life the shield has left in it as the five gems stop glowing one-by-one.
Lehran's Medallion
A medallion filled with the essence of a dark god, those who touch it are sent into a murderous frenzy. Upon picking it up, your character starts to glow red. Essentially, you start moving as if time were moving faster for just you with one exception- Faster attacks and movement, but normal fall speed. It lasts for about fifteen seconds, during which the wielder slowly takes damage over time equaling 30%.