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You get no Sympathy in a "Fire Emblem Discussion"

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Frostwraith

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Having played both Radiant Dawn and Awakening, I think both are great games, but each as its own flaws.

I liked Radiant Dawn for its better story, chapter objective variety and more complex gameplay aspects. On the other hand, Awakening had the re-classing feature allowing for more unit customization, support conversations and better voice acting.
 

Hong

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Now, if you are an admirer of fine steel as I am, you may have been a bit uneasy with the way the Rapier has been used throughout the series. Thankfully, it is often just a Rapier in name: It has taken the form of a basic long sword in some entries. A number of the GBA lords basically always use thrusting attacks, so the Rapier was safe in their hands as well.

But then we get to Awakening, where it is an actual rapier. Every time I see Chrom bash an armoured enemy with it over the head or jam it into the ground, I die a little inside.

Do you know how easily those things can be bent and broken if misused!? I would love to see the Rapier in Smash Bros, and having it randomly break on use.
 
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ToothiestAura

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Having played both Radiant Dawn and Awakening, I think both are great games, but each as its own flaws.

I liked Radiant Dawn for its better story, chapter objective variety and more complex gameplay aspects. On the other hand, Awakening had the re-classing feature allowing for more unit customization, support conversations and better voice acting.
I'll give Awakening the supports, but I personally value everything else in RD a lot more.
I really hope there's a Wii U Fire Emblem in the works. Something that can match the scale of Radiant Dawn (or beat it), with terrain/elevation advantage, huge weapon catalog (crossbows, knives, light magic), has a truly engrossing story, actually interesting/challenging level design and can match the extras in Awakening (or beat it), great supports, a customizable unit, class changing, skill system, dual support, children characters, side quests, DLC maps.

I would also love some sort of player vs. player mode, maybe not with their own personally trained units. But a few PVP challenge maps. Awakening had the dual tag, thing, but meh.
 

Hong

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I really hope there's a Wii U Fire Emblem in the works. Something that can match the scale of Radiant Dawn (or beat it), with terrain/elevation advantage, huge weapon catalog (crossbows, knives, light magic), has a truly engrossing story, actually interesting/challenging level design and can match the extras in Awakening (or beat it), great supports, a customizable unit, class changing, skill system, dual support, children characters, side quests, DLC maps.

I would also love some sort of player vs. player mode, maybe not with their own personally trained units. But a few PVP challenge maps. Awakening had the dual tag, thing, but meh.
We'll see.

IS themselves have stated that a Wii U Fire Emblem would have to ship at least 700k units to break-even. To gross those sales figures, they would need to pull off another Awakening: Make something that appeals to a wider audience. While 1.2m life time units shipped on Awakening looks pretty, it was also released on the most actively used hardware, leaps and bounds to both the Wii U and competitors. As it stands, developing another Awakening can probably be done for roughly 50-60% of the cost and shipped onto a system that is not only 100% designed for a personal experience (which Fire Emblem is), but with an astronomically larger install-base.

Which takes us full circle: Fire Emblem will once again be relying on Smash Bros for commercial success.

Why do I say this? Because the Wii U itself, while it fared the best it ever has this holiday (still doing HORRIBLY in the UK), is weighing on Smash Bros to get off the shelf. I don't think it is an exaggeration to say that Smash Bros is far more popular than the Wii U itself. Smash Bros is all over social media; anyone who has played a console game in the last decade has something good to say about it. Going further, Smash Bros, like Mario Kart, is a product that demands congregation of friends and family to enjoy to its fullest. This means the Wii U version will sell relatively well despite the existence of the portable experience which will launch alongside of it.

Anyway, what I am getting at is if Smash Bros can bring some much-needed commercial noise to the Wii U, releasing another game to the scale of Radiant Dawn won't be so intimidating. Personally, if they do, I want it to be a whole new story. I would LOVE a game where Lucina is the lead protagonist in a whole new land (possibly with the other children showing up), but I would prefer if that retained similar presentation and on the same hardware.

At the very least, it would be cool to have some sort of Fire Emblem chess on the Wii U gamepad. Maybe for $15? Test the waters? :D

Sorry for the market talk. That is just my take on it.
 

ToothiestAura

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At the very least, it would be cool to have some sort of Fire Emblem chess on the Wii U gamepad. Maybe for $15? Test the waters? :D
That's more or less what I meant by a PvP option. That's actually a pretty good idea, a standalone, simple FE Chess-type game for the Wii U eShop. It could have armies based on different Fire Emblem games and a few maps. That would actually be pretty great.

As for your market talk, you're probably right.
 

Hong

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A bit off topic, but I think IS could be making so, SO much more money for Nintendo if they would let them.

Picture this: Panel de Pon on the mobile market.

I know, I know. I can understand why they would want to keep their flagship licenses on their consoles, but I don't think trying something like Panel de Pon on smartphones would hurt the brand. It is a simple, easy-to-understand, cute product, that could appeal to a wider market and serve as a simple pick-up-and-play time-sink. Just BEGGING to be butting heads with all the other puzzle games that seem to sell well.

I think IS did great with PushMo, so I know they can create small and joyful experiences. I would love to see what they could do with some basic Fire Emblem spin-offs.
 

XStarWarriorX

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@ Hong Hong and @loganhogan

I've tried that in the past, but half of the time Nolan's just been promoted, so he can't wield the good axes. How do you guys level up the dawn brigade?
Have Nolan get all the kills early on, or use teh bonus exp on him.

Anyway like I said, the way I did it was, have Sothe equipped with beast killers. with zihark making a sorta two man wall on the upper river level. with michiah and jill as backup. Direct those yellow guys to the other side to take on the heavy hits I had nolan and edward and volug as backup (note these guys were all at high levels lol as I didn't care for the others in the DB, that's right I didn't use leo or meg, aran, or fiona. Because my reasons...Yes I know Meg and Aran can be beast.), and have laura and the other yellow healer guy heal them accordingly. Don't deploy the weak units that you know will die. Wait until the BK shows up, move him over where the yellow guys were, have the units helping the yellow guys retreat toward where your two man wall was. and the BK will attract all the problems and wreck all of them, at this point you'd have about 8-12 remaining, then its easy pickings.

Pro tip:removing and mixing/matching skills with the units that need them at the time are your friend. Like Beastfoe on Leo for that chapter if you use Leo.
Oh and take advantage of dem support bonuses.


That's how I do it, in FOW's I usually make a wall with strong units and let them come to me. I'm not gonna go there blind and have a weak unit get ambushed :p

Also that's aweome news that IS is gonna have a cool new place. I personally hope their doing another FE. BUT I'd REALLY like another paper mario gem (don't mess with danger mario, it wrecks all), with no miyamoto involved this time thank you. (sticker star was a NO).

And finally, I want Roy's descendant or something future Elibe, or Priam, or something COMPLETELY new. No more marth's descendants for now, k thx.
 
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Scoliosis Jones

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I would at least want a Lord that isn't of noble blood, like Ike.
That's part of the reason I like having Marth and Ike in Smash. Each represents something different, kind of like both sides of a war.

The noble leads, while the ones who aren't noble either get caught up in the conflict or fight in it. I just think it's a good idea.

Plus Marth and Ike are both incredibly popular and important to the series as it is.
 

Thane of Blue Flames

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Now all we need is the war-forged leader of people who grew up in a dystopia and became a symbol of hope, and/or the dispossessed noblewoman found out about her lineage in adolescence and had to fight to reclaim her birthright ...

Preferably both. A guy can dream.
 

FalKoopa

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Maybe the next lord could be a rebel leader attempting to overthrow a tyrannical ruler, if you're looking for someone who is not of noble blood, and be different from Ike.
 

---

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Maybe the next lord could be a rebel leader attempting to overthrow a tyrannical ruler, if you're looking for someone who is not of noble blood, and be different from Ike.
Technically they did that already with Alm, it just happened to be revealed at the very end of the game that he was also a prince.
 

FalKoopa

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Technically they did that already with Alm, it just happened to be revealed at the very end of the game that he was also a prince.
Well, I know very little about the pre-GBA games. *shrugs*
 

•Col•

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Well if they wanted to actually try something fresh, why don't they make you play as the tyrannical lord that believes he's doing the right thing?
 

Diddy Kong

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Well, I know very little about the pre-GBA games. *shrugs*
FE4 is the most acessable from the pre-GBA Fire Emblem games I feel. Best quality translations to. And has got a whole different feel about it than the others. Feel like it's the best game to look back at the series' history. FE3 is good and all, but rather play FE12 actually (real good game, favorite after Path of Radiance and Radiant Dawn). FE5, is hard as ****.
 

Hong

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Well if they wanted to actually try something fresh, why don't they make you play as the tyrannical lord that believes he's doing the right thing?
Imagine if there was some sort of reverse-Lehran's Medallion. That is, a relic that will unleash a great, storied, unspeakable evil, in the event there is too much peace. The seal requires chaos, blood and death to be maintained.

To make it even more twisted: make the lead character a denizen of a peacekeeping nation. They know of this relic, but their mother/father refuses to believe it, and even if they did, they absolutely forbid bloodshed.

It has a lot of potential for a heart-wrenching and captivating story. Can they find a way to create a proper seal for this relic? Is the God within the relic going to end up just being another Yune, and actually turn out to not be so bad? If so, who will return all the lives that have been lost?

I still stick by having two lords again; a male dark mage and a female soldier/knight. Make them from different kingdoms. Let them be the ones who know the truth, and bear the weight of the consequences of their actions.
 

Hong

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I wonder what SMT X FE will be like. Do we not have any more information?
Beyond the fact it is an RPG, slated for Wii U and will feature Fire Emblem characters across all stories, nothing really.
 

ToothiestAura

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Imagine if there was some sort of reverse-Lehran's Medallion. That is, a relic that will unleash a great, storied, unspeakable evil, in the event there is too much peace. The seal requires chaos, blood and death to be maintained.

To make it even more twisted: make the lead character a denizen of a peacekeeping nation. They know of this relic, but their mother/father refuses to believe it, and even if they did, they absolutely forbid bloodshed.
Sounds a bit like the Fable 3 plot. Where your character is second in line to throne, and his older brother inherits the crown and then starts going bat**** crazy. Militarizing the nation in times of peace by taking money from other parts of the kingdom and executing civilians who disagree. Your character flees the kingdom and rallies nearby communities to back you in overthrowing your brother. You eventually find out that your brother was hoping to protect his citizens from the armies of darkness that are planning to invade and decimate the kingdom by creating a stronger military. The game itself isn't that great, but it's story is fairly interesting. Once you become King or Queen (I think you can choose gender) you get to choose how to rule. Become benevolent and make the citizens happy by diverting funds from the military. Most everyone dies if you do it this way. Or stick to the path your brother had laid out and save the vast majority of the populace, but losing their favor in the process. Game really had tough choices. It was possible to do both if you have a ****-ton of gold in your personal stash.

Nevertheless, a fairly interesting idea.
 

MLGF

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...no...
Ike was such a great character because he developed into a badass, but started out as an ignorant weakling who proceeds to be powerless a lot early on in the story. But thanks to him being the focus, watching him grow became so satisfying and it was just so great to see him in FE10 just wreaking everything after his underdog story in the previous game.
Chrom is so meh because he had a black hole mary sue on his side who has no personality (avatars have to be bland to self insert them) and thus his characterization and potential growth is hindered from it.

Just put in Ike and call it a day because honestly, Awakening lacked any solid or memorable lead characters.
 
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FlareHabanero

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It doesn't help that Chrom was already a well respected leader right from the start and his parents were already killed a long time ago, because that pretty much kills a good chunk of potential with the whole "growing" type of character development.
 

MLGF

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Yeah, Griel's death was so much better then Emmeryn's. For one, there was a lot of mystery behind Greil that arouse in his final moments, while Emmeryn was a really obvious sacrifice for peace trope. The doubt that Ike feels is a lot more genuine then Chrom's as the entire troupe feels that worry and weakness, leading to two of the oldest members to leave in a fashion that shows how Ike has so much ground to cover, while Chrom's team just goes "YEAH LET'S GO!" we never see Chrom really cornered and scared of what to do after Emmeryn dies.
Ike feels like a genuine character. Chrom could have had some decent growth questioning whether he's good enough to lead his country, if what Emmeryn desired is being achieved through his rule, or if he feels qualified. Plenty of growth could have gone towards that, but nothing really interesting comes from Chrom taking charge, while Ike's constant growth as a leader feels interesting because he's doing it for others, both dead and alive, and assures himself of that.
Meanwhile Chrom does it because... that country attacked first? I dunno, Path of Radiance had a genuine story to it.
 

xXIke-SamaXx

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The worst part about awakening is the promotion system...it isn't as epic as it used to be, and Chrom promotion is not even canon...which pisses me off....the only character that should never have the perks of Class change is Chrom, and TBH after Emmeryn death they had the perfect chance to make Chrom promote and make his promoted title "King'" or "Exalt" class, I remember the first time Ike promoted into a Lord it was the most badass promotion ever....
 

Fatmanonice

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I've been looking for a copy of Radiant Dawn for years that's not up the butt expensive. Truth be told, I've been looking for a copy of Path of Radiance that's not up the butt expensive too. I was only able to beat that game thanks to a friend lending it to me.
 

Robert of Normandy

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The worst part about awakening is the promotion system...it isn't as epic as it used to be, and Chrom promotion is not even canon...which pisses me off....the only character that should never have the perks of Class change is Chrom, and TBH after Emmeryn death they had the perfect chance to make Chrom promote and make his promoted title "King'" or "Exalt" class, I remember the first time Ike promoted into a Lord it was the most badass promotion ever....
....what? How is Chrom promoting "not canon"?
 

MLGF

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Then they might as well just make alternate cutscenes for all of his reclasses.
They took the first design you see of them because that makes sense, that doesn't make it non canon.
 

MLGF

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That was likely for gameplay reasons as waiting for promotion in previous games could be really annoying.
Plus, if he had a fixed promotion, reclassing would have been really confusing. You can say he didn't promote, but it's because gameplay came first.

If it means that much then Ike is a total wuss because he needs a god to become stronger, while everyone else can surpass themselves naturally.
 

xXIke-SamaXx

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That was likely for gameplay reasons as waiting for promotion in previous games could be really annoying.
Plus, if he had a fixed promotion, reclassing would have been really confusing. You can say he didn't promote, but it's because gameplay came first.

If it means that much then Ike is a total wuss because he needs a god to become stronger, while everyone else can surpass themselves naturally.
Why are you so fixed on fighting this point....it's obvious it's not canon, it's there if you want to use it...Chrom is a Lord and always will be...Awakening had too much freedom that it affects the story, that's why the story wasn't that good...
 
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