Delta-cod
Smash Hero
So we have a sort of tech chase on release. =P Thanks for the info.
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Until D3 Fsmashes you for using it. So much laggggggYes, but I would like to know when he moves his head back. If he moves his head back in 1 or 2 frames, then f-smashing is actually a better option then jabbing or spot-dodging to escape the chain-grab.
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depends on how good you're at timing. The animation can be just 1 frame and you'll be able to use any move directly after the turn. In short, add 1 frame to every move you plan to do while turning around and that's basically how long you take (being perfect of course).how long is the turn around animation?
Perfect DII need kill conditions xD with perfect DI? bad DI? Stale/Non Stale? etc. :D