Depster
Smash Champion
But is it the good or bad hitbox?
And I was asking whether it is better to usmash or good-hitbox dash attack.
And I was asking whether it is better to usmash or good-hitbox dash attack.
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It's actually 21 frames, that should still be plenty of time though.Well, according to the listed frame data, we have:
Grab Release: Yoshi can't move 29, opponent can't move 50. So that's 31 frames to do something.
Dash Attack comes out in 10 frames, the 10th being the hitbox. It should work on everyone, I'd say, though I can do some minor testing. =/
OK, thanks. So I guess that means jab is safer in the DDD cg scenario, though if the DDD is at kill percentage, going for the fsmash could still be worth it.his head is fully pulled back at the charged Frame.
Forward smash
Start up: 13
Hits: 14-16
Hits after Charging: 7
So 14 - 7 = 7 xD
Grab Release: Yoshi can't move 29, opponent can't move 50. So that's 31 frames to do something.
Delta-cod: He can't subtract.It's actually 21 frames, that should still be plenty of time though.
yes, the entire length of the dash attack has more range, but does the sweetspot hitboxes have more range? =OI HAZ JOHNS.
But you also have to remember that dash attack has more horizontal range than Usmash, or at least it should. But yes, we d need to find that out as well.
AND WITH THIS, MAY THE DEVIL'S SINS BE PURGED.
Good luck grabbing squirtle. Ganondorf sucks, so screw him. And again, good luck grabbing Falco.So guaranteed usmash on release on certain characters is worth nothing, then? An uair on Ness for further kill power? Edgeguard set ups, move refreshes. Spike on Squirtle. Egg Lay on Ganon and (I think) Falco.
surviving horizontal hits longer than anyone without being helpless is awesome.I've seen the stats, egg breaking doesn't make Yoshi unkillable. And Dsmash can kill, not a big deal if you can't rack up damage. OoS still sucks.
I guess it's as viable as the grab release nonsense. Maybe slightly more viable.I'm also surprised on how you didn't mention the Fair thing. Is that no longer a selling point? =P
We don't have trouble grabbing Wario. Squirtle and Falco? pfft, we're yoshi.Good luck grabbing squirtle. Ganondorf sucks, so screw him. And again, good luck grabbing Falco.
Yeah, it's great, but even without egg braking it's extremely hard to kill us off the sides unless you hit us offstage. Even mk's usually end up killing me with a glide attack (verticle knockback)surviving horizontal hits longer than anyone without being helpless is awesome.
Tilts are nice, and they egg lay buff is nice...Tilts all are better for damage. And they all have pretty good range and speed.
Spotdodge to down b is still better unless theres a platform over you that stops you from doing it. It also eats spotdodges, and the stars shield poke, making it a lot safer if they shield/spotdodge.Spotdodge D-smash is a good KO strategy.
If you land more than 1 fair a set on a grounded opponent, you're either mad lucky, or they're doing something wrong.I guess it's as viable as the grab release nonsense. Maybe slightly more viable.
Sorry, I've been bored since my debate with bwett ended... ><dammit, go out of my thread when you want to talk about balanced brawl <_<
There is a trash talk thread right the next door..
Just wait for him to use his second jump then grab the landing... it's not that hard. Also Wario's "safe to sheild but not grab" moves don't work on us, because we can just pivot grab them.Hades you're ********. It's pretty much impossible to grab wario with any character; only a few are good at doing it and yoshi isn't one of them.
but... the last post was 7 months ago and saying that wario isn't that hard to grab isn't really worth necroing...Oh look, more things that belong in matchup discussion threads.
Good call Polt, I forgot how much I hate yoshi's trip. At least he looks adorable when he does it.I always kind of assumed that it was really impossible to chain-grab Snake, but King Dedede comes as a surprise. Then again, I don't really attempt to chain-grab either of them, so I guess it doesn't matter. I guess they have just enough frames to jump out of it even if we're frame-perfect.
Yikarur, you forgot to put the frame data for simply getting up from tripping.