KenboCalrissian
YouTube: SewerBuddies
- Joined
- Apr 21, 2013
- Messages
- 3,287
- Location
- Yoshi Isle
- NNID
- KenboCalrissian
- 3DS FC
- 2165-5810-5680
- Switch FC
- SW 5178 3144 4326
The rest of your post I agree with, but I really think bair's badness ends on-stage against shield. Off-stage or high up, bair has some good kill potential on the last hit. I find it's most effective for punishing someone trying to recover high. Also, as you've alluded to it's a scary move and some opponents will opt to wait it out - but this is very risky for them to do off-stage. Not sure if this holds true in the upper echelons, but I've forced more than one suicide just by wagging my tail in their face and watching them unknowingly put too much space between themselves and the ledge.Bair is bad, and I mean really bad. Try to avoid using that move.
Whether it's using it as if it's brawl to make them afraid to get hit by it so they wait it out and punish us because of landing lag.
Or unfortunately hitting their shield with it, the move starts hitting so slow when it gets a hit confirm it takes like a second for each tail whip to finish, so they can actually grab inbetween the hits if they felt like it.
Most people are still afraid of the first two so of course wait it out since they have loads of time to make coffee come back for a short nap and then finally punish us.
(There's also a weird hitbox on the first tail hit that completely stops all momentum, and it might be exploitable. I have a replay on my hard drive where I tagged a recovering Shulk with the very bottom of swing 1 and missed 2 and 3, and the result was he came to a dead stop in mid-air and could not recover to ledge. Totally accidental, but I'd love to try and reproduce it. If I have time tonight, I'll put that series together and upload it so we can study it)
Otherwise, I agree that it's probably the worst option for attacking a shield.
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