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Y. Link Match Up Discussion. Ask Questions Here!

choknater

Smash Obsessed
Joined
Dec 25, 2002
Messages
27,296
Location
Modesto, CA
NNID
choknater
nair is good but mad dangerous cuz falco's stuff has good priority. trading sounds like it'd be better for falco.

though fair is harder to time, i prefer fair if i'm gonna challenge falco head on.
 

NJzFinest

Smash Hero
Joined
Nov 12, 2004
Messages
8,861
Location
NYC
I use Nair like how Peach and Sheiks do when a Falco is trying to shield pressure or jump.
 

KirbyKaze

Smash Legend
Joined
Nov 18, 2007
Messages
17,679
Location
Spiral Mountain
The Triforce of Wisdom also gives you the power of expository dialogue and gender-bending tendencies. Which are both situationally useful.
 

NJzFinest

Smash Hero
Joined
Nov 12, 2004
Messages
8,861
Location
NYC
Really? feels just as fast lulz

But yeah, when I saw Armada and Amsah just sticking Nairs out after a shine or inbetween a Dair->Shine, I started doing it with YLink and I was happy. Same with just sticking out a Nair when you want to read jumps.

Hmm, I'll try to play against techier Falco or something.

By any chance, do you know how fast YLink's Bomb toss is?
 

MonkUnit

Project M Back Roomer
Joined
Nov 29, 2009
Messages
6,075
Location
Eau Claire, Wisconsin
Grounded Bomb Pull Animation: 40 Frames
Forward Light Toss (Hitting just A): 19 Frames total. On the 7th frame, the bomb hitbox is out and the item is in the air
Forward Smash Toss (Smash stick + A): 19 Frames total. On the 7th frame, the bomb hitbox is out and the item is in the air.
Upwards Light Toss: 19 Frames total. On the 10th frame, the bomb hitbox is out and the item is in the air.
Upwards Smash Toss: 19 Frames total. On the 10th frame, the bomb hitbox is out and the item is in the air.
Downards Light Toss: 19 Frames total. On the 6th frame, the bomb hitbox is out and the item is in the air.
Downards Smash Toss: 19 Frames total. On the 6th frame, the bomb hitbox is out and the item is in the air.

Aerial Bomb Pull Animation: 39 Frames
Aerial Forward Item Throw: 19 Frames total. On the 7th frame, the bomb hitbox is out and the item is in the air.
Aerial Backwards Item Throw: 19 Frames total. On the 7th frame, the bomb hitbox is out and the item is in the air.
Aerial Upwards Item Throw: 19 Frames total. On the 7th frame, the bomb hitbox is out and the item is in the air.
Aerial Downwards Item Throw: 19 Frames total. On the 7th frame, the bomb hitbox is out and the item is in the air.


Fun Fact: If you shield roll all the way to the edge of a platform(having your back towards the edge), you can throw a bomb downwards without hitting yourself. However, if you face TOWARDS the ledge and throw a bomb downwards, you will hit yourself.
 

rhan

Smash Hero
Joined
Aug 16, 2007
Messages
6,107
Location
SoVA 757
Only reason it's slow is because only 5 of us actually post here.. lol But yeah really appreciate the work!
 
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