Zigsta
Disney Film Director
I still say Charizard has an advantage over DK. He's ridiculously easy to use when compared to the other two Pokemon against DK.
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I will second that. I went in a steel cage match with Cyphus's DK and he ***** my Squirtle-Ivysaur battery, but when Charizard came out, things didn't go as bad, it went smoothly for the most part, only reason why I lost was skill difference. =/I still say Charizard has an advantage over DK. He's ridiculously easy to use when compared to the other two Pokemon against DK.
These are the only ones i disagree with:Begin your arguments on my matchup list
Wario: 35/65 (35/65 Squirtle, 30/70 Ivysaur)
Diddy Kong: 50/50 (45/55 Squirtle, 45/55 Ivysaur, 55/45 Charizard)
King Dedede: 30/70 (30/70 Squirtle)
Marth: 30/70 (25/75 Squirtle, 35/65 Ivysaur, 40/60 Charizard)
Wario has grab release fsmash, grab release uair, and a grab release CG on squirtle, also wario will definately land that fsmash before that fatigued squirtle lands a fair or dthrow at around 170%These are the only ones i disagree with:
I don't think Squirtle vs Wario is that bad. Ivysaur doing only slightly better sounds like a stretch.
Ivysaur gets pretty ***** by Diddy, banana combos get her offstage so easily. Squirtle goes even with Diddy imo, and zard at slight disadvantage.
Squirtle that bad vs D3? My state doesn't have a good D3, so i'd like to hear how he gets destroyed so easily. Just genuinely curious, as i'm not familiar with the MU at all.
Ivysaur does just as bad, if not worse than Squirtle vs Marth. Fair kills everything she has.
I hate trying to kill Wario with Squirtle. The match-up wouldn't be too bad if Squirtle could kill him.Wario has grab release fsmash, grab release uair, and a grab release CG on squirtle, also wario will definately land that fsmash before that fatigued squirtle lands a fair or dthrow at around 170%
^This. I could not agree with this more.I play a diddy kong alot in my hometown, about once every 3 days, its probably my most knowledgeable matchup. Squirtle doesnt get destroyed by diddykong, but diddykongs hitboxes are just so ridiously large and they come out so fast its too much for squirtle it handle. Ivy does decent against diddy kong, you just have to play realy campy with razor leaves and bairs. Charizard is amazing, paticularly his grab, its stupid long and can go over bananas, he can easily gimp diddy kong and getting a spike on him isnt rare. Flamethrower is amazing. But the best part of all, charizard never gets KO'd
A big reason why I quit Wario is because he CANNOT approach a lot of good characters. His range is just too terrible. He has a wonderful hit-and-run game, but that requires lots of camping in the long run at top-level play, and I find that terribly, terribly boring. I get impatient easily, and I always attempt to approach with Wario (it's easy and awesome outside of high-level play), so my Wario's really not great as a result.
That being said, just keep yourself protected. Don't leave yourself open because he decides to move back and forth or something. Keep short-hopping so that you can land quickly and attempt to punish any time he goes for an air-dodge to get in (literally, his ONLY reliable approach). F-Tilt, U-Tilt, and F-Air/B-Air (in a hit-and-run fashion) Wario. U-Air's pretty good if he tries to approach with D-Air. It's frustrating because he can camp you out and cause fatigue, but take advantage of the fact that he can't really get in, and you should be able to keep your lead.
I need to play Ivysaur vs. Wario more. I wonder if the N-Air would cancel out Wario's D-Air attempts, 'cause that would make things easier.
When Charizard, pretend that you're DK. Tilts and your projectiles will help. Stay under a platform if you can. U-Air or U-Tilt if he tries to come in from above. You can also Rock Smash his attempts to tap you before running away. DO NOT approach him. There's never a good reason to approach Wario.
Ivysaur vs. Snake is mostly made stupid by the DACUS. There really isn't much you can do about it outside of guess when it's going to happen and attempt to counter it with a move (D-Tilt, dash attack), but it's easy to get punished if you whiff such an attempt.
Outside of that, I feel like Ivysaur does a better job than most with dealing with grenades. If he pulls one, Razor Leaf, and he shouldn't be able to do anything to you with it. If you're quick about it, it should blow up the grenade on him. If he manages to pick it up and shield it, you should have enough time to at least get out of the area where he can throw it quickly.
Shielding an F-Tilt should get you a grab, or you can jump out of your shield and Bullet Seed to get a bit of movement at the same time, which can allow you to be where they attempt to be if they DI the initial hit.
Smart (read: with a very specific distance) use of B-Air will prevent him from going, "lol" and just walking up to you to do mean things. Just be careful around grenades, because if you hit them, you're going up, too (DUMB). You can attempt to get above him and see what he does. If he pulls a grenade, quickly move a bit to the side and attempt a Bullet Seed--it won't set off the grenade, and you'll have time to get away from it in that way.
Alternatively, you can N-Air his shield on the way up (good luck close enough to do that, though). You need his shield to get low so you can start easily doing mean things to him. It's fairly hard if he doesn't feel like pulling grenades. Smart Razor Leaf use helps a lot. Hopping around his shield without doing very much isn't very dangerous and will cause him to use his shield. You know what to do with him once he's in the air (a stale D-Air won't get him off of Cypher). If you get him immediately above you, see how willing the Snake player is to attempt an aerial as he lands. If he likes to air-dodge, Bullet Seed him as he lands. If he likes doing an aerial, shield and punish with a grab or another Bullet Seed. After you do it, DO IT AGAIN if he doesn't start jumping after he leaves the stream. When he starts doing that, give chase with an F-Air, U-Air, or Up-B, depending on what platforms are around and where he is.
Dedede is silly. Magik is correct in saying that Squirtle has no good way to approach, but Squirtle shouldn't have to. It shouldn't be that difficult to land retreating B-Airs. If he's fond of doing his own B-Airs to fend you off, get underneath him, jump out of a pivot, and U-Air him to death, or shield underneath him and attempt to grab him as he lands. To get past F-Tilt, jump toward him and do a B-Air from a mid-air jump. Do your best to avoid the B-Airs. Hydrograbbing works alright if he likes to stay grounded. You can attempt to juggle after a U-Throw, or you can chase an F-Throw with F-Tilt at really low percents. If he doesn't jump, you get a hit, and if he jumps, you can attempt to give chase, but watch out for B-Air (AGAIN). Water Gun him if he likes to stand still--there's not much harm in it. After you have a decent lead, just stay away from him. He's the one with the burden of approaching, and Dedede isn't very good at it.
Ivysaur has fewer options than Dedede, but yours cause more damage on average. I find that it turns into a game of Rock-Paper-Scissors. Dedede's F-Tilt is only stopped by one thing, but it hurts--you can roll through it and Bullet Seed him. Dedede can delay an attempt to F-Tilt, wait for the roll, and grab you, but Ivysaur can B-Air spam a standing Dedede or grab if he keeps putting up his shield, although that's pretty risky. Dedede can dash at you and either put up his shield/grab or spot dodge before doing something. Down-Tilt will knock away Dedede during his initial dash, spot dodge can be Bullet Seeded. You can also grab his approach attempt, but, once again, that's risky. Once you get his shield low, you should be able to switch between B-Air to beat his B-Air attempts and N-Air to rack up damage easily. Full-hop F-Air is alright in that case, too. If you get Dedede off-stage, he should have serious trouble getting back because of a barrage of B-Airs to eat his jumps. If you're thrown off-stage, doing a Razor Leaf backward and using B-Air to avoid edgeguarding works well to remain somewhat safe.
Ivysaur's ledge options against Dedede are VERY limited in this matchup. Ledgehopping Bullet Seed is your best bet, but you can't do it often or you'll get punished hard. Just pulling yourself up and putting your shield up or rolling from the ledge are usually better than jumping up or attacking.
I honestly think that Ivysaur vs. Dedede is probably 45/55, but there's still a lot to work around. Dedede's options take a whole lot less thought to be successful with.
Charizard covers the ground well, and while Wolf is an aerial character (OR MORE LIKE A B-AIR SPAMMING CHARACTER), I feel like Charizard can protect himself pretty well. Perhaps the movement speed is an issue in the air, and I could call the matchup 45/55, I guess.
Wolf beats Squirtle from the side in the air, but at least Squirtle can keep up with him. One can anticipate shine attempts and punish from there. The laser shouldn't cause much trouble, but if you stay grounded unless you're attacking from below, I don't feel like he can compete with your ground game. F-Tilts work well, because he doesn't have much outside of his good smashes and his decent jab combo. Just grab him--you're really short, and that's a pain for him.
As far as the average ratios go, I prefer to do 40%/40%/20%, with 20% being the worst matchup of the three. You're going to avoid that character as much as possible, but it WILL affect matches somewhat. There will be a slight bit in the average that are a bit higher or lower than what the numbers would suggest, as well.
Meta Knight: 35/65 (40/60 Squirtle, 25/75 Ivysaur, 40/60 Charizard)
Snake: 40/60 (45/55 Squirtle, 40/60 Ivysaur, 40/60 Charizard)
Wario: 40/60 (45/50 Squirtle, 35/65 Ivysaur, 45/55 Charizard)
Falco: 40/60 (55/45 Squirtle, 35/65 Ivysaur, 40/60 Charizard)
Diddy Kong: 40/60 (55/45 Squirtle, 35/65 Ivysaur, 35/65 Charizard)
King Dedede: 45/55 (55/45 Squirtle, 45/55 Ivysaur, 40/60 Charizard)
Marth: 40/60 (40/60 Squirtle, 35/65 Ivysaur, 40/60 Charizard)
Mr. Game & Watch: 55/45 (60/40 Squirtle, 45/55 Ivysaur, 50/50 Charizard)
Pikachu: 45/55 (55/45 Squirtle, 45/55 Ivysaur, 45/55 Charizard)
Olimar: 55/45 (60/40 Squirtle, 40/60 Ivysaur, 45/55 Charizard)
Ice Climbers: 50/50 (55/45 Squirtle, 50/50 Ivysaur, 45/55 Charizard)
R.O.B.: 50/50 (55/45 Squirtle, 45/55 Ivysaur, 50/50 Charizard)
Kirby: 55/45 (60/40 Squirtle, 50/50 Ivysaur, 55/55 Charizard)
Lucario: 45/55 (55/45 Squirtle, 40/60 Ivysaur, 45/55 Charizard)
Zero Suit Samus: 45/55 (50/50 Squirtle, 40/60 Ivysaur, 40/60 Charizard)
Toon Link: 45/55 (55/45 Squirtle, 40/60 Ivysaur, 40/60 Charizard)
Pit: 50/50 (55/45 Squirtle, 45/55 Ivysaur, 50/50 Charizard)
Donkey Kong: 50/50 (50/50 Squirtle, 55/45 Ivysaur, 45/55 Charizard)
Peach: 55/45 (60/40 Squirtle, 50/50 Ivysaur, 40/60 Charizard)
Luigi: 55/45 (60/40 Squirtle, 50/50 Ivysaur, 55/45 Charizard)
Fox: 60/40 (60/40 Squirtle, 45/55 Ivysaur, 55/45 Charizard)
Wolf: 55/45 (60/40 Squirtle, 45/55 Ivysaur, 50/50 Charizard)
Sonic: 55/45 (60/40 Squirtle, 55/45 Ivysaur, 50/50 Charizard)
Sheik: 50/50 (55/45 Squirtle, 45/55 Ivysaur, 45/55 Charizard)
Bowser: 55/45 (55/45 Squirtle, 60/40 Ivysaur, 55/45 Charizard)
Zelda: 55/45 (60/40 Squirtle, 55/45 Ivysaur, 55/45 Charizard)
Pokémon Trainer: 50/50 (YEAH)
Squirtle: 45/55 (50/50 Squirtle, 45/55 Ivysaur, 45/55 Charizard)
Ivysaur: 50/50 (55/45 Squirtle, 50/50 Ivysaur, 40/60 Charizard)
Charizard: 55/45 (55/45 Squirtle, 60/40 Ivysaur, 50/50 Charizard)
Ike: 45/55 (45/55 Squirtle, 40/60 Ivysaur, 50/50 Charizard)
Lucas: 55/45 (60/40 Squirtle, 45/55 Ivysaur, 55/45 Charizard)
Mario: 55/45 (60/40 Squirtle, 50/50 Ivysaur, 55/45 Charizard)
Ness: LOL (75-25) (85/15 Squirtle, 45/55 Ivysaur, 70/30 Charizard)
Yoshi: 50/50 (55/45 Squirtle, 45/55 Ivysaur, 50/50 Charizard)
Samus: 55/45 (60/40 Squirtle, 55/45 Ivysaur, 50/50 Charizard)
Jigglypuff: 60/40 (65/35 Squirtle, 55/45 Ivysaur, 60/40 Charizard)
Captain Falcon: 60/40 (60/40 Squirtle, 55/45 Ivysaur, 60/40 Charizard)
Link: 60/40 (70/30 Squirtle, 60/40 Ivysaur, 55/45 Charizard)
Ganondorf: 65-35 (70/30 Squirtle, 60/40 Ivysaur, 65/35 Charizard)
Trying to grab more-or-less at random is suicidal. Ivysaur's grab comes out on frame 13, which is way too long to think about retaliating even on a powershield. Hovering around his shield is mostly just to get it down. B-Air doesn't do much to Snake, but you do want to get his shield low however you can.I'm not sure why you are having a trouble with snakes dacus, its not that hard to grab out of.
Also i think its worth noting that a fatigued ivysuars dair will never hit him out of cypher as well. You have to be extremely careful with bair, because that can cause you to take a ftilt, which of course is a ludicros 21%
Why wouldn't jumping out of your pivot into a rising B-Air work? F-Tilt, which is why you can jump over it and then do a rising B-Air from your mid-air jump. If you're rising, Dedede shouldn't be able to grab you. You can also attempt to powershield the F-Tilt and them punish.I have a problem of you saying it shouldn't be hard to land retreating bairs, itll only hit if he gives chase, which he should have no reason to, or only hit if you are really close of him to begin with, in which you have already been bthrowed 3 seconds ago. If you somehow actually are close i think its safer to do the jab combo than retreating bair. Just keep in mind how stupid dededes grab range is. You say to jump over his ftilt and do a bair? I don't think thats a good idea as well, ftilt ends really quickly and can sheild grab the bair after it lands. I agree with the rest you had to say about squirtle vs dedede, get a percent lead force him to approach and make it even harder with watergun camping, only act against a approach if you are sure itll turn out in your favour.
In general, Dedede's moves do more damage individually, but your really good ones do more, and the other moves are mostly just to get Dedede to do what will allow you to N-Air or grab or Bullet Seed. Running up and shielding can work, but if Dedede decides to attempt to grab, you're screwed. It's certainly an option, though--More guessing games, heh.I believe that dedede has a higher damage output on all his moves compared to ivy, not to mention . About the ftilt, i think you would have better chances if instead of rolling past the ftilt you did a run up sheild, that way you can powershield the ftilt and still punish it in the small window of time you have afterwards, just dont try anything too crazy, ftilt is fast.
Yes, but you could also move backward while doing it.I've never had trouble grabbing out of dacus however, not sure i im doing anything differently
bsed on your reaction i think i may have read your first post wrong
o = squirtle
O = dedede
<- / -> = direction
I was thinking you were saying something like
O o ->
But did you mean
<-----
......O\o