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Wreck-It Bowser

B!squick

Smash Master
Joined
Jan 4, 2009
Messages
4,629
Location
The Sunny South
Wow, that's lame. Here I was thinking that I would be fine during the final mission without the extra probes and fuel, but it turns out ALL of the ship upgrades count toward how many dudes in your squad survive the final mission. x_x Zaeed. Mordin. My save file is surely a darker one without you two in it. *sniffle*

I'm referring to Mass Effect 2, by the way.
 

B!squick

Smash Master
Joined
Jan 4, 2009
Messages
4,629
Location
The Sunny South
Lol, Disney has done some pretty brutal villain deaths over the years. There's one though that I think tops all those. Not because the villain died, but because of the life long implications of what probably happened to him.

Toy Story.

Remember the mean kid, Sid, and the fate Disney had in store for him? Think about what happened to him for a second. His toys, all of them, which he wronged in some way or another CAME AFTER HIM AND THREATENED HIM! D: That had to be ****ing terrifying and I wouldn't be surprised if that experience scarred him for the rest of his life. Probably constantly looking over his shoulder in a morbid fear of inanimate playthings. Most likely backing away from any toys he sees. Wetting himself everytime he's anywhere near a Toy R Us. Holy ****. It would suck so bad to be that kid.
 

Flayl

Smash Hero
Joined
May 15, 2006
Messages
5,520
Location
Portugal
Guys what's the best CPU character to practice spacing aerial klaw against?

The smaller the better, so the choices would be:
Kirby, Meta Knight, Olimar or Pikachu

Squirtle's not an option because of switching. A lot of CPU's are plain stupid and make poor counter-move choices, so I guess what I'm asking is which CPU is the less stupid when it comes to klaw out of the 4 I posted?

I can find this out eventually by myself, but I thought asking would save me some trouble :p
 

MrEh

Smash Hero
Joined
Aug 24, 2008
Messages
6,652
Location
Honolulu, HI
Well, the best way to learn aerial Klaw spacing is against someone like MK or Marth. Human players are preferred though, since they'll space back.
 

The Brown Scourge

Smash Journeyman
Joined
Jan 9, 2009
Messages
236
Location
Russellville, AL
I like our sticy topics to non sticky topics ratio
5:3 or something
We need to organize better but the bowzer boards would need the jaws of life constantly biting down on it for it to work, lol
 

Bowser King

Have It Your Way
Joined
Aug 7, 2007
Messages
4,737
Location
Ontario, Canada
Haha, yeah, if the stickies weren't stickied some would fall out. What do you guys think of unsticking active stickies (mainly the matchup discussion) so we can unclutter our stickies. Just an idea, I need to know if you guys want to or not first.
 

MrEh

Smash Hero
Joined
Aug 24, 2008
Messages
6,652
Location
Honolulu, HI
I kind of like our sticky'd up board.

It's super funny seeing our board only have 2 topics visited on a regular basis. lol
 

Cassius.

you're deadMEAT.
Joined
Feb 23, 2009
Messages
2,672
Location
Bronx, NY
NNID
CVSSIUS
3DS FC
3239-3108-0529
I love you teluoborg.

You're cool(er) now.

:>

Could you be a bro and do another one of those charts/show one of us Bowsers how so when we're done with MU's we can have a smooth and quick flowchart like that? (on top of the matchup picture thingy)

small edit: after looking a bit at the chart there are a few things missing and some things that kinda don't work.

Can Bowser really BAir jigglypuff? lmfao
 

Cassius.

you're deadMEAT.
Joined
Feb 23, 2009
Messages
2,672
Location
Bronx, NY
NNID
CVSSIUS
3DS FC
3239-3108-0529
I think that, looking at it right now there's nothing wrong with it besides the sonic thing, and the air release klaw. And the Air release BAir.

I'll try to get teluoborg to show me/someone how to do that chart, and then we'll do it right
 

teluoborg

Smash Otter
Joined
Mar 12, 2008
Messages
4,060
Location
Paris, France
NNID
teloutre
Oh wait I left both the CG and regrab columns, forget about that I'm fixin' it right away.


I took the data from the grab release thread pages 1 and 11, if there's anything wrong/missing tell me.
Like doesn't air release>klaw work at all ?
And what's this break release info JayDeth's talking about ?


Oh and Limit, I did that on excel lmao, if you want I can send you the .xls file.

Edit@above post : ... What has science done ? lolsome
 

B!squick

Smash Master
Joined
Jan 4, 2009
Messages
4,629
Location
The Sunny South
A break release is when someone jump breaks during a pummel. They end up a little further away (probably depends on how tall they are) then if they ground released. As such, somethings sometimes don't work on a break release as opposed to a ground release. Namely a standing regrab, generally. I think there was a thread about it someone linked to on the DeDeDe board, but I can't find it now. :/

EDIT: Just found it, I think. It's actually called a pummel break.

http://www.smashboards.com/showpost.php?p=8112043&postcount=4

EDIT2: Seems I had it backwards as it says they break out closer than if you did a normal ground break.
 

B!squick

Smash Master
Joined
Jan 4, 2009
Messages
4,629
Location
The Sunny South
Nah. I think we traded in Mario Kart Wii. I didn't think it was as good as previous MKs.

Ah, but we DID get tired of our Xbox refusing to read discs the FORTH time since my room mate had bought it in OCTOBER. It and all 25 or so games and everything else was traded in and we got a PS3 instead. :D
 

Flayl

Smash Hero
Joined
May 15, 2006
Messages
5,520
Location
Portugal
JD is royalty now.

Didn't get MKWii because the rubber band effect got even more ampilified since the other versions. And yet there's no F-Zero :(
 
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