The Irish Mafia
Banned via Administration
I hope we re-discuss this every time Wobbles does better at a tournament than we expect
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You understand, though, that we don't ban things on a case-by-case basis (or at least, we shouldn't). We follow logical ban critiera that eliminates the possibility of double standards, and therefore, making a poor decision (because we can always say, "if we ban x thing (that is hated) for y reason, we'll have to ban z thing (that is loved) for the same reason").I just...I don't. Because you've restated what I said. I never meant to use rest as something comparable to make wobbling ban worthy. I meant to say they're so different you can't compare them considering grim Tuesday had said if wobbling is banned then rest is in the same boat because its just as powerful, but its completely unique from it. I said it can be punished even when successful, I stated the obvious because it was being overlooked. You can say rest is the unique one but that doesn't change my stance, I don't think they're comparable because of how there punished differently.
Honestly, I don't agree with this logic. We banned freeze glitching instead of banning ICs all together. If wobbling really was overcentralizing, or at least really close, I'd be fine with banning it. It just isn't...Exactly
The only logical and consistent way to ban wobbling is to ban ICs altogether...any other action is going to be too complicated and will set a precedent that allows people to beg for whatever technique is the flavor of the month to be banned.
If you don't want to ban ICs, don't ***** about wobbling. Its part of the character and there is no logical way to go about removing wobbling without a load of stinky horse**** following it
Well, in my opinion, freeze glitching is completely different because it is a literal glitch in the game. Yeah we allow other glitches to go unbanned (eg yo yo glitch), but something like the freeze glitch actually IS an unnatural part of Melee and is in the purest sense a broken part of the game. It is completely different than grabbing and pummeling with a perfect rhythm that makes the grab impossible to escape from. Freeze glitch is less a part of ICs and more of a hole in the game, whereas wobbling is simply clever use of very deliberate mechanics. This view is a lot more subjective, though, and I know my stance isn't bulletproof.Honestly, I don't agree with this logic. We banned freeze glitching instead of banning ICs all together. If wobbling really was overcentralizing, or at least really close, I'd be fine with banning it. It just isn't...
I want to have this EXACT same discussion down to the formatting every time Wobbles gets top 5 even at locals.I hope we re-discuss this every time Wobbles does better at a tournament than we expect
I disagree. Wobbling allowed at nationals but banned at locals defeats the purpose of learning the complicated grab follow trees and the tight inputs for ICs' punishment game as a developing player. Why bother learning this crap if it's all going to be obsoleted by something that's basically strictly superior? Moreover, you're not preparing them for the field that they're going to have to face, which can only be detrimental to their development.
I think we should just ban the technique since it does lead to degenerate gameplay, just not at high level. And even with that said, I feel it slants the focus of what people need to be good at by placing a huge premium on technical perfection because of the nature of the technique. No other technique auto-deaths you in the game as reliably as wobbling from a single error. I say, "single", because the technique is non-interactive once the opening is procured, which removes a huge aspect of the defensive game. Even when Armada hits a Falco with dash attack, Falco actually has a lot of options to escape the ensuing ****. He might die anyway, but he's given a lot of opportunities to play around Armada's combo decisions through DI and interacting with the stage with the trajectories he's ultimately dealt. This is huge and adds tons of depth to Melee. Wobbling does the opposite in that once it hits, provided the IC doesn't mess up, you're dead and you had no say in it.
I don't feel the persistence of a technique like this is healthy for the game because of how far and away it is from the rest of the game and how it adds so little. In fact, wobbling actually takes away from the game by hyper simplifying their grab game because everything winds up revolving around setting up a wobble if Nana is alive and within some semblance of being synced or going to be synced shortly. I feel this detracts from and further polarizes the stage positioning games that occur in matchups against ICs.
I feel that ultimately wobbling takes more away from the game than it gives it. That said, I also understand it's a pain to ban because it's not very well-defined and so forth. So we'd need to define it, decide on some semantics regarding other infinites they can do (blobbling or whatever the blizzard version is), and decide on what course of action should be taken.
On a side note, I find it ridiculous that people want a new tier list when we haven't decided whether or not ICs' best grab combo (and the best punish in the game by far) should be legal as the norm. These kinds of things matter a lot. They change whole matchups. And stuff.
My two cents.
I don't think whether something is a glitch or not should really have any bearing on whether or not it gets banned. YYG is completely unnatural for Melee's environment just like freeze glitching, but it's permitted because it occurs on a consistent basis and doesn't interfere with gameplay. If freeze glitching didn't make it impossible to continue the game because a player SDIed hits upwards where they couldn't be grabbed or frozen by an ice block so they couldn't be grabbed, I would probably argue that it should be legal as well..
Well, in my opinion, freeze glitching is completely different because it is a literal glitch in the game. Yeah we allow other glitches to go unbanned (eg yo yo glitch), but something like the freeze glitch actually IS an unnatural part of Melee and is in the purest sense a broken part of the game. It is completely different than grabbing and pummeling with a perfect rhythm that makes the grab impossible to escape from. Freeze glitch is less a part of ICs and more of a hole in the game, whereas wobbling is simply clever use of very deliberate mechanics. This view is a lot more subjective, though, and I know my stance isn't bulletproof.
But when it comes down to it I agree in the sense that wobbling is literally not a problem whatsoever in the metagame as of now. Seems to me like it's a handful of butthurt high-level players and then a ton of ADD stream trolls who are against it for more personal reasons, as opposed to looking at the general health of the metagame.
Win a tournament with Ice Climbers.
That sounds fair... >_>Aight, if this is a legit counter argument, then I should be able to tell this to every n00b who complains about puff/falco/fox etc.
N00b
Ok do thatAight, if this is a legit counter argument, then I should be able to tell this to every n00b who complains about puff/falco/fox etc.
N00b
lolAight, if this is a legit counter argument, then I should be able to tell this to every n00b who complains about puff/falco/fox etc.
N00b
Ummm, it definitely does. lollol
Freeze glitch doesn't need to be banned tbh
If freeze glitching didn't make it impossible to continue the game because a player SDIed hits upwards where they couldn't be grabbed or frozen by an ice block so they couldn't be grabbed, I would probably argue that it should be legal as well.
I would do it as long as I had a stock lead...A 0 > death that starts from a grab needs to be banned
But Wobbling is all good?
EDIT: Thought your quote was a sig. If someone SDIs it up, that's their fault lol - no one would actually do that in tourney.
Likes on Kirbykaze's post(s): 7KirbyKaze
No other technique auto-deaths you in the game as reliably as wobbling from a single error.
Wretched
when wobbling is set up, it is pretty much guaranteed.
a single grab virtually guarantees, so long as you wobble correctly, that you will achieve a kill
Even with action replay, there would be no way to break out of the grab.
Kirbykaze
I say, "single", because the technique is non-interactive once the opening is procured, which removes a huge aspect of the defensive game.
Wretched
The best player in the world could get grabbed once, and all of his skill would become irrelevant for that stock.
wobbling removes the players ability to influence the outcome of a stock.
If someone is wobbling correctly, there is no way to influence the outcome of that stock.
It seems the only option to get out of wobbling is to physically punch wobbles.
At little to no percent, Ice Climbers with a single grab virtually guarantees, so long as you wobble correctly, that you will achieve a kill, and the other character has zero influence over this.
KirbyKaze
Even when Armada hits a Falco with dash attack, Falco actually has a lot of options to escape the ensuing ****.
He might die anyway, but he's given a lot of opportunities to play around Armada's combo decisions through DI and interacting with the stage with the trajectories he's ultimately dealt.
Wretched
With smart DI, you can and do get out of combos often, even at the highest level.
SOMETIMES the players make the right predictions, space correctly, and finish combos with death.
you know that at low percents, with smart play, you're promised control to a certain extent over how you're being combo'd, how long you get combo'd, and what moves your opponent has to use in order to continue the combo.
A single hit or grab confirmed even with the best human reflexes doesn't mean that it will lead into death.
KirbyKaze
Wobbling does the opposite in that once it hits, provided the IC doesn't mess up, you're dead and you had no say in it.
Wretched
The best player in the world could get grabbed once, and all of his skill would become irrelevant for that stock.
wobbling removes the players ability to influence the outcome of a stock
If grabbed at a low percent and then potentially regrabbed, there is nothing...
KirbyKaze
That said, I also understand it's a pain to ban because it's not very well-defined and so forth.
Wretched
I know the melee community and most communities have always been hesitant to have such an obscure, arbitrary, and specific rule
*Defines wobbling*
Idk why you would want to take credit for an argument that's been refuted 7 times.Likes on Kirbykaze's post(s): 7
Likes on Wretched's post(s): 0
Number of posts supporting Kirbykaze's post(s): 10 (counting westballz lel)
Number of posts supporting Wretched's post(s): 0
Number of posts refuting Kirbykaze's post(s): 4
Number of posts refuting Wretched's post(s): 3
Kirbykaze's length: 5"
Wretched's length: 8"
Kirbykaze's girth: 1.2"
Wretched's girth: 2.2"
Pain experienced by **** riders: minimal
Omg Bones <3Idk why you would want to take credit for an argument that's been refuted 7 times.
Or you've offended them with your stupidity.LOL yeah I know. I just noticed. I wasn't pro-ban in the first place, though :X
Besides, someone challenging your post means you've made them think.
indeed.Aight, if this is a legit counter argument, then I should be able to tell this to every n00b who complains about puff/falco/fox etc.
N00b
On freeze glitch:And if you had a stock lead, the IC player wouldn't freeze glitch you because that'd be like forfeiting lol
That's stalling.On freeze glitch:
Freeze glitch creates an endgame scenario because it removes a large variable from the game: your opponent's control of the character, outside of the influence of SDI. The only time a freeze glitch does not result in the end of the game is if the frozen player has more stocks than the opponent. If that's the case, there are two possible, though unlikely scenarios that can take place that will result in the IC's player being incapable of killing the opponent.
1) If the frozen player is uthrown by nana and then frozen, then Popo requires a platform (and lucky positioning) in order to grab them and release them from the glitch for the kill. Furthermore, the frozen player is able to SDI the opponent's hits into a position where they cannot be grabbed. If there is a way to turn the freeze glitches' endgame scenario into a winning situation, this is it. Regardless, having a stock lead is required, or hypothetically you could get a large enough percent lead and then sdi their moves to a position on screen where they'd be incapable of hitting you before losing your lead, but that's just silly.
2) The IC's can use blizzard or ice block on a high-percent frozen opponent and literally freeze them. If they are in the ice block state and have a stock lead, they cannot be released from the ice block, nor grabbed while in this state, which is necessary to release them from the freeze glitch to kill them. However, an IC's player would probably only use these moves on a high percent frozen opponent by accident, so this scenario is unlikely.
So why has Mafia done all this thinking about freeze glitch? Well, for one, they (jokingly) legalized it at a local. I asked them to ban it before the tournament started, and they didn't. So I went ice climbers in pools and freeze glitched people. I won a set in under a minute: game 2, he switched to shiek and forgot to transform. He did it as soon as the match started: I got on his platform, did a simple grab-release handoff to Nana, and won the match before he even got to play. The TO's changed the ruleset before pools were even finished. They had to, because I was clearly preventing people from competing with me. The range of situations where I won by performing the glitch and putting down my controller greatly outnumbered the situations where anything else could happen, and the majority of the other situations end with me taking a stock for free. It was a friendly reminder to the local community as to why this **** needs to stay banned.
It depends on what your definition of stalling is. If it is considered a continued action by one player (the one stalling) that prevents the match from being played (eg Peach bombing on stupid stages), then freeze glitching isn't stalling. It is one action, one setup that results in a situation that no longer must be "sustained" by one player. It isn't "stall-ING" (if that makes any sense).That's stalling.
peach is pretty good at not getting wobble de wobble de wobble wobble de wobble de wobbled.The solution to this problem: Play Peach. <3
That's where you are completely wrong mang. Semantics are EVERYTHING in regards to bans. You can find out a lot about your general mindset on the legality of things just by looking at how you word your argument. Definitions for bans are of the utmost importance.No need to play with semantics.
But if we don't have it specifically written in the rules that you can't use Masterhand, yet we ban him anyway, I'm pretty sure we could theoretically let the freeze glitch slide under some subjective, arbitrary limitations if we were so inclined.it's a bit of a grey area to limit it's broken uses while keeping its legitimate uses
I'm not gonna lie I am totally confused as to what you are trying to sayBut if we don't have it specifically written in the rules that you can't use Masterhand, yet we ban him anyway, I'm pretty sure we could theoretically let the freeze glitch slide under some subjective, arbitrary limitations if we were so inclined.
Well yes, unless it is explicitly stated that ICs FG is banned in the tournament I don't see how it would technically be illegal. Like I said it doesn't fit any definition of stalling I've ever seenMy original post about all this was "Freeze glitch could be legal", not should - "could". Do you disagree?