Mithost
Smash Ace
What people are forgetting about all of this is the rarity of the technique. Let's look at what needs to be present for wobbling to be present.
1. Your opponent needs to be playing as Ice Climbers.
2. Your opponent must still have Nana for the stock.
3. The Ice Climbers player needs to grab you.
4. Nana must be co-operating, and be synced to popo immediately (or really damn close) after the grab hits.
5. You need to be over 40% damage
6. The opponent must continue a lengthy frame-perfect rhythm to avoid you breaking out
Before we go further, let's look at this one by one. The amount of IC mains out there is already pretty slim, especially in a top level tournament like EVO. No matter how much you argue, it is a fact that IC's are one of the least used viable characters in Melee by far. It's fair to say that even if Wobbling is legal, we won't see many IC's getting past the first few rounds. Second point, Nana. You can focus on Nana pretty easily and at least keep them away from each other, ultimately destroying the technique from appearing until your opponent loses their current stock. Third is the grab. Ask any IC's player that has ranked well in tournaments (those highschool tournies and friendlies don't count) about how hard grabs are to land against their average opponent. It isn't some free-ish thing that just happens (like fox's upsmash hurr durr), it takes thesame (if not more) effort to land a grab as IC's as it does to take a full stock in a 50/50 matchup. Fourth is Nana's co-operation. For Wobbling to work, Nana needs to be in a position where she can actually do her part of the technique. This means she isn't dead, trying to catch up to you, air-dodging off some ledge, or locked in another attack on the other side of the stage. Sure, it's the IC's player's job to keep Nana in check, but it's your job as the opponent to butcher Nana as soon as possible. The other two points are self explanatory.
What I was trying to point out with that brick in the word wall is that wobbling is not something that you will see at EVO very often (you won't even see Ice Climbers at EVO very often), simply because it isn't something that is "easy" to do on anyone who can place in tournaments (i.e the entire playerbase at EVO).
The newcomers that start watching this inbetween SSF4:AE brackets probably won't even see the technique. If they do, they will just view it as "hey look at the reward that guy got for spending the entire stock trying to land a really tricky grab" instead of "wow this game must be full of BS like this, i should tell all my friends to actively hate on the community for not making a rule against this kind of stuff". Unless the commentator for the match just spends the entire time moaning and making hopeless noises into the mic when it happens, I can't see anyone other than the person who got hit by it get repulsed from the game because of it.
1. Your opponent needs to be playing as Ice Climbers.
2. Your opponent must still have Nana for the stock.
3. The Ice Climbers player needs to grab you.
4. Nana must be co-operating, and be synced to popo immediately (or really damn close) after the grab hits.
5. You need to be over 40% damage
6. The opponent must continue a lengthy frame-perfect rhythm to avoid you breaking out
Before we go further, let's look at this one by one. The amount of IC mains out there is already pretty slim, especially in a top level tournament like EVO. No matter how much you argue, it is a fact that IC's are one of the least used viable characters in Melee by far. It's fair to say that even if Wobbling is legal, we won't see many IC's getting past the first few rounds. Second point, Nana. You can focus on Nana pretty easily and at least keep them away from each other, ultimately destroying the technique from appearing until your opponent loses their current stock. Third is the grab. Ask any IC's player that has ranked well in tournaments (those highschool tournies and friendlies don't count) about how hard grabs are to land against their average opponent. It isn't some free-ish thing that just happens (like fox's upsmash hurr durr), it takes thesame (if not more) effort to land a grab as IC's as it does to take a full stock in a 50/50 matchup. Fourth is Nana's co-operation. For Wobbling to work, Nana needs to be in a position where she can actually do her part of the technique. This means she isn't dead, trying to catch up to you, air-dodging off some ledge, or locked in another attack on the other side of the stage. Sure, it's the IC's player's job to keep Nana in check, but it's your job as the opponent to butcher Nana as soon as possible. The other two points are self explanatory.
What I was trying to point out with that brick in the word wall is that wobbling is not something that you will see at EVO very often (you won't even see Ice Climbers at EVO very often), simply because it isn't something that is "easy" to do on anyone who can place in tournaments (i.e the entire playerbase at EVO).
The newcomers that start watching this inbetween SSF4:AE brackets probably won't even see the technique. If they do, they will just view it as "hey look at the reward that guy got for spending the entire stock trying to land a really tricky grab" instead of "wow this game must be full of BS like this, i should tell all my friends to actively hate on the community for not making a rule against this kind of stuff". Unless the commentator for the match just spends the entire time moaning and making hopeless noises into the mic when it happens, I can't see anyone other than the person who got hit by it get repulsed from the game because of it.