In no order:
My bottom ten:
DDD
Ivysaur
Bowser
Wolf
Link
Ness
Samus
Lucas
Pit
Mario
Reasons:
DDD: Big, fat, slow, no real solid combos or kill setups
Suggestions: Better minion tosses (no pickup, more damage, better angles, less winddown, more gordos and doos); Make uair connect better (like dair); make D throw more useful
Ivysaur: Bad move pool problems
Suggestions: I think she is perfect right now except for her extremely crappy recovery. If we can give her lower grav after upB, that may be a good solution (more DI). Also, dair spike hit 10% larger couldnt hurt.
Bowser: Big, fat, slow, no real solid combos or kill setups
Suggestions: Give him more base power on all his moves with a wee bit less growth, and he should do more damage overall. This makes him more of a super tank as he can keep people off him better. Make the moves meatier too (longer duration hitboxes) without increasing the total time that the move is out. Also, Bowser dont care 2.0! (Less damage, no KB changes)
Wolf: Pure crap recovery, minimal combos, weak approaches, almost useless projectile
Suggestions: Speed up blaster or make it do something interesting (ZSS stun) so that its easy to dodge and block nature can at least lead to some followups. Recovery needs work big time, giving him a side B and an upB (if possible) would be a good way to do it. Gives him a better recovery and more edgeguard options (do each once, but in either order). Maybe lower ALR on fair to allow for another approach option and a bigger hitbox on uair, then move it down a bit (more inside his body, same amount above).
Link: Same as Ivy (Bad move pool)
Suggestions: Link is super solid how he is right now, but I really think if we could make his arrows, bombs, and boomerang a bit more combo friendly he would be awesome. Something like boomerang hits up with set knockback on hit (64), bombs have set KB, arrows have a semi spike, etc. Also dair. Give him back the 50% ALR everyone else has and change uair to have 30% on its own. Then make dair stronger by giving it more KBG as its a good combo finisher. This allows link to have a higher reward for a slightly higher risk. Makes the move seem more right.
Ness: Feels weak overall
Suggestions: I know we have been working on him, but fair needs to work. Dair should be a bit faster, smashes have more use (D smash for kills, U smash for juggles, F smash a bit more power at tip). PK fire be able to be canceled on landing (cool approach tool), air mines, and more useful U throw are more options.
Samus: Good spacing and approach, poor combo and kill options
Suggestions: Bombs and initial dash fixes. Missiles still shoot on the while landing (instead of that lame cancel) and maybe a bit more damage on throws to compensate for her weak grab.
Lucas: Crappy throws, projectiles are about worthless now, not alot of combos and few kill setups
Suggestions: Make D and U throw more combo friendly and give F and B throws a lower angle, projectiles could use a higher base KB and lower growth to allow more sheild stun for spacing purposes, Down B having a longer duration of hitbox would be really cool as it would allow for another edgeguard option
Pit: Feels lackluster, all he can really do is camp and counter camp. Few kill options, probably worst recovery in the game
Suggestions: Multi upBs is a must, Pit deserves it especially off stage. Less winddown on dair to allow for more mid air tricks (has a good hitbox), more KBG on last hit of U smash, make D smash more useful. More wind pushback on upB (edgeguards and spacing).
Mario: Just not as good as everyone else.
Suggestions: More BKB on nair, fix uair (75 instead of 100 growth), make cape in air float more or more height on up B and he should be perfect. He is just similar to Link and Ivy and just has a weak overall game. Instead of more height on upB we could extend the last hitbox duration. This would allow mario less edgehogged situations and therefore negate the need for more height.
These are just my opinions, what do you all think?
Edit:
And Yoshi:
More damage on throws, momentum on aerial side B, give him the ability to attack cancel side B, bigger eggsplosions, make neutral B keep in the egg longer, and more KB on U smash