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Will this happen or not?

choknater

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choknater
you think too technically.

look at it from a realistic tournament perspective. no decent player in their right mind would lose due to wobbles, unless the ic was decent himself. of course it's difficult to set up, because any grab is difficult to set up. well-versed tournament players know how to avoid grabs and when they'll come, especially against the ic where the anti-grab game one of the opponent's greatest issues.

even if wobbling is easy to execute, it still takes a ****** ic to **** more with it. any player creating a 7-frame opening for themselves, ready to be grabbed by popo with nana nearby... is doing something wrong. yes 7-frames is a long time IMO. if you have the reflexes of responding to lasers, shines, and techs, then you can definitely avoid ic grabs. don't tell me it's easy to grab people... it takes a LOT of manipulation.
 

juganthestar

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Numbers probably wont listen to you

Honestly as an IC mainer in the UK. No one complains about the Wobbles exept the Falco scrubs which like to use Dash attacks and full Hops and also rolls. Are you a scrub, keep going on abut the Infinite and you might as well be.
1) You HAVE to grab with nana in place
2) A person which makes a 7frame opening for an IceClimbers needs to change tactics
3) You cannot ban this move because its cheap and broken i will give you an example of what i mean

Fox: Shine is Broken and Cheap cause you can ill someone at 0 if they are a complete fool or they give you a decent frame opening. It also makes infinites. you can also combo someone to death with the shine

Peach: Downsmash is Broken and Cheap cause it hits both sides, hits 5times at max, does normal smash damage each hit, Its a Pseadospike. It crushes shields, cannot be spotdodged and you cant roll towards her to dodge and counter. It also has very little lag

Falco: SHL is cheap and broken because when you land you cancel all lag, its a great Approach and a great camping attack. You can probably camp someone to100% with lasers then give them *duh duh DUH* a Bair

Marth: Fsmash is broken...hell it, all his moves are broken. He has got RANGE MELEE attacks. Smashes which totally annihilate people at 60%. Startup time is minimal. All his **** airs connect into each other. All his air moves have nearly No Startup time. Broken and Cheap

Shiek: Her Dthrow is broken although because im from the UK...who cares =P. As far as i have heard, you can 0-death people with a Dthrow...never seen myself but cant be helped

And your complaining when IC's get a *broken and cheap* technique when fox has had a cheap technique for a LONG TIME and no one has banned it unless they are SCRUBS

Must I highlight it for you?

SCRUBS

Ok also its only scrubs who ever say this

OMG your so cheap. As a person who has played many scrubs in my area, its the only thing they say to me when i grab them and give them a dthrow

not even a wobble

a Dthrow
 

Dragon_Hawk

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Also, realistically, the waveshiner will mess up.
Arguing that something is beatable because the waveshiner, chain thrower or whatever it is will mess up because they're not good enough to pull it off consistently isn't very convincing as an argument. What if they have practiced it to near perfection? What if they have developed that kind of technical skill? We may be overlooking human error, but if you're arguing a good Fox will mess up their waveshine I question whether or not that's actually a good Fox.

My argument, Shai, was that yes the wobbles is broken. It is, at least twice as lethal as any other combo in the game due to the fact that it disobeys the biggest fundamental ideal we've established in melee wherein a players' reactionary ability to smash DI, DI, tech and c-stick DI makes no combo guaranteed. Furthermore, not only is wobbles guaranteed when it happens but it's also 0-death; Melee is notorious for having so few infinites.

What I was saying, though, is that I think we should let wobbling integrate before we axe it. I'm not going to argue that wobbles isn't broken: for all intents and purposes, a lethal grab combo that kills guaranteed as soon as it is used is one of the most damaging, overwhelmingly (hate this word) cheap things imaginable. But until we fully let it integrate we can't know how powerful it actually is because we've noted the limitations of wobbling and they all hold equal validity to the arguments against wobbling - an infinite is not something that happens arbitrarily, often if has to be setup with specific circumstances in mind.

Fox's waveshine was powerful but it didn't rewrite who was tournament calibur and who wasn't. I think that's what the fear is in wobbles. Although I refuse to believe that ICs would destroy the world by wobbling everyone but ICs thus forcing everyone to use ICs. They still have their many flaws, infinites or not, and I do have proof on that last claim.

Captain Falcon.

Why Falcon? Because he's even versus Ice Climbers despite how they can infinite him a million times over without a synched grab. Falco uses his shield stun to simply lock ICs in shield and run away after his aerials or soars past with n-airs or d-airs or whatever aerial that are well beyond reach of any shield grab tricks. Pivoted f-smashes out of dash dance wrecks approaches (unless you're also pivoting ice blocks then this can be extremely tricky and even when you are it's still tricky) and Falcon is literally one of the two characters that can compete speed-wise on the ground with the IC's high pressure ground game. But then those infinites and easy edgeguards kick in, which gives punishing mistakes and predictions a lot more power to the Ice Climbers.

So if a character like Falcon, who is absolutely combo susceptible to ICs, can make an even matchup by taking advantage of the ICs' bad air game, dependancy on grabs to win and his ground mobility that matches pace with the ICs', I don't see why every matchup would suddenly spell doom. If Falcon can find answers, I'd be shocked to hear that the stronger characters cannot do so too.

I also think we're overlooking the matchups where wobbles actually changes things. Usually if a grab is presented to the ICs on the space animals, it usually ends with a chain throw. Why? Because the chain throw is easier to setup and also results in death barring human error on reading the DI. It's not nearly as situational as wobbles and, really, is there any difference between 90% and 150% when you're F-smashing Falco out of a grab? The same applies to Sheik only you get to use a prettier chain throw. In fact, the only matchups Wobbles changes are the ones where you can't 0-death someone with a chain throw, which are the characters claimed to counter the ICs like Marth, Peach and Samus (and a bunch of lower used characters like, oh, Mario, Doc, Jiggs, etc).
 

Shai Hulud

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It's not 0 - death. It's more like 20 - death. If your opponent gets grabbed at 0 and doesn't break out then he's just stupid.

And the fact that you can't wobble at 0 means that your opponent can safely play extremely aggressively during that time, solely attacking Nana and taking minimal punishment if grabbed. I've used ICs now at a couple tournaments, I wobble a lot, and this is what has been happening to me. People figure out how not to get grabbed. Yeah, I'm not incredibly good, but neither are my opponents, and they can counter my tactics. Peach is still hard as hell to beat. I can hope for at most one grab per match, and attempting a grab is likely to get me downsmashed, which separates my climbers, which is basically the end of Nana. And it's WAY easier for Peach to hit someone with downsmash than for ICs to get a synched grab.
 

Endless Nightmares

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if you have the reflexes of responding to lasers, shines, and techs, then you can definitely avoid ic grabs. don't tell me it's easy to grab people... it takes a LOT of manipulation.
Press Z. :laugh:

But seriously, grabbing with IC isn't as hard as you make it sound. ICs have a lot of options that can lead to grabs, like nana blizzards, ice block chasers, wd grab, wd jab grab, and more. They make that 7-frame window much smaller.

Excuse my newbness to tourney-talk, but whats wobbling? Multiple characters?
Ice Climbers infinite grab.

http://youtube.com/watch?v=nTrn7W6ex2Q
 

1048576

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*Sigh okay, here goes nothing:

To choknater. I'm listening to you. :) I'm just disagreeing is all. I'd say the real level of difficulty in executing a grab whereby you can keep the opponent grabbed until Nana is ready with the f-tilts is somewhere in between what you're implying and what I'm implying. After all, even though the primary purpose to an IC opponent should be to not get grabbed, the primary purpose in playing IC's is to land a grab, so it balances out. Yes, no decent player would lose to a Wobbler unless the IC was decent as well. However, if both players are decent, I think (from experience) that the IC will win almost every time because the opponent will either be grabbed by accidentally blinking or putting up their shield, or the opponent will have to use awkward and esoteric maneuvers to be absolutely sure to avoid the grab, and as a result will eat desynced blizzards/smashes/b-airs/whatever, because they have to devote the majority of their defense to avoiding grabs, and the majority of their offense to killing Nana, meaning that Popo's hammer is free to do as it wishes. At least that's what happens when I play IC's.

To juganthestar: First off, wtf implying that I will ignore choknater. If you read the "beating the infinite" thread, you will realize that I try to acknowledge every intelligent post and counter it with my own opinions. Anyhoo, on the shine: yes it is cheap. Yes it is broken. However, I have never seen the shine infinite anybody in a tournament. Think about it, if you are against a wall, you won't die form the shine because you can always tech the kill blow. Also, the way the infinite waveshine works, you have to jump and manuever the control stick from down to nearly horizontal within one fifteenth of a second. If the opponent DI's, you have to recognize the direction of their DI and counter it by moving the control stick in the appropriate diagonal direction. Your eyes must fire a neuron impulse to your brain, which must decipher the information, and send an impulse down your spine, through you arms, and into your fingers. Then your fingers must execute the voluntary action. All of this must be completed in approximately seven hundredths of a second. So far, humans have not evolved to be able to send "voluntary response" signals that fast, hence, the waveshine infinite is impossible, even if one has the technica skill to do it perfectly, which, by the way, represents a very small percentage of the smash population compared to those who can Wobble perfectly. One shine will usually not kill an opponent. One grab will cause a kill much more often than a shine will, even if the Wobble is banned. However, with the Wobble banned, at least the ratio of grabs to kills increases somewhat. Peach's downsmash will not cause a kill if it connects at 20%, end of that discussion. You can counter Falco's lazers by not being at the same height as them. 20 lazers won't cause death. Trust me, with Falco's running speed and horizontal jump distance, camping lazers to 100% is not an option against most characters. However, I will agree that SHL is cheap and broken, just not to the extent that Wobbling is. Marth's f-smash is very laggy, and one of Marth's moves won't cause death to any DIing opponent. Not broken. Not cheap. Sheik cannot zero-death many characters with d-throw, if any, especially when you factor in DI and human reflexes. Not cheap, not broken. Well, maybe cheap, but not broken. Here are my definitions of cheap and broken so you can see my justification for calling the Wobble by these terms.

Cheap: yielding results disproportionate to the required input skill. Input skill, looking at another game while tapping A at 200bpm. Result, a stock.
Broken: An unintended programming flaw in a game's development, esp. one resulting in an overpowered technique. I don't believe that the programmers wanted an infinite in SSBM. I think it was a development flaw, therefore Wobbling is broken.

Now, I understand that people must use cheap and broken tactics to win tournaments. Despite what you would lead others to believe by your angry, insulting tone, I'm not an idiot. However, when a technique becomes too cheap and broken to be realistically countered, I feel that it should get the ax in competitive play. For example, if Giga Bowser was a playable character without AR, I would advocate his banning because he would be overly cheap, even though a Fox could beat him by JC infinite shining him to 999%. If that makes me a scrub, then yes, I am a scrub, and I'm proud of it.

To Dragon Hawk: I've already acknowledged why I believe that realistically, the waveshiner will mess up. I understand your firrst argument that we should let more tourneys play out before banning the infinite, and quite frankly, I think it's a good argument. I think we'll just have to diagree on whether or not theory trumps reality. You're a realist; I'm a theoreticist, and I think we're just going to have to leave it at that. That is why I feel comfortable advocating a technique's banning before everyone begins to use it, and you don't.
The problem with Falcon as going even with IC's is that IC's have two shields. You may shield stun Nana, and that gets you grabbed and killed. This acually happens very often when I play. Nana's light shield prevents Popo from incurring shield stun, so that even with L-Cancelling, Falcon does not have the seven frames necessary to end his lag, and then jump or run or jab. Your last argument also makes sense, but with the Wobble, no character would counter the IC's except the IC's, IMO, and we need every character to have some kind of counter in order to keep the game balanced. I went over this in more depth in an earlier post, I believe, if you care to look.

To Shai Hulud: Sometimes it is zero death because the opponent may be using another attack, expect it to hit, and be examinimg his follow up. By the time he/she realizes the IC's have a grab, the headbutt is already being delivered. The IC's of course, are expecting a grab. If the opponent's attack hits, then the opponet's follow up will likely hit, too, because DI will not occur, but even that will not cause death. If the grab, which outprioritizes every attack, connects, then the IC's will be ready with the follow-up headbutt before the opponent is ready with the follow up button mashing. Rarely does an opppnent expect to be grabbed, (unless they miss an L-Cancel or something) especiallly if the opponent is being agressive, hence, your headbutt will often land before the opponet breaked out, almost certainly at 20%, often at 0%. Either way, 20% isn't hard at all to obtain. Almost any stray attack will give that to you if you have some kind of follow up or if Nana happens to be present. If the opponent is solely attacking Nana, the Popo can wavedash up and use his disjointed hammer to add damage and halt the Nanownage. The IC's can also combo into a grab, which isn't too hard. If Peach downsmashes, I believe you can shield, the shieldstun will push you away from it's hitbox, and you can wavegrab during the d-smash's endlag. This is not overly difficult. Also, separated Climbers due to downsmash certainly does not Mean Nana death. just attack the Peach while she's attacking Nana. If you are at the edge of the stage you have to be quick but it's still entirely possibe. You can also jump out and save Nana, landing in the center of the stage to get a better position. Although Peach will probably, with both players being at equal skill, get 2.5 d-smashes for every synced-grab you get, your grabs will end the stock, and her d-smashes will accumulate about 25% on the IC's, except for those idealized conditions where Nana goes flying off the edge of the stage, and Popo can't attack Peach before she levitates off the stage and hits Nana with her iron ***. Just don't hang near the edge. When every synced grab equals a stock, the matchup is even without human error. With both players making mistakes, well, umm... yeah, you know.

That was by far the longest post I have ever made.
 

Shai Hulud

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To Shai Hulud: Sometimes it is zero death because the opponent may be using another attack, expect it to hit, and be examinimg his follow up. By the time he/she realizes the IC's have a grab, the headbutt is already being delivered. The IC's of course, are expecting a grab. If the opponent's attack hits, then the opponet's follow up will likely hit, too, because DI will not occur, but even that will not cause death. If the grab, which outprioritizes every attack, connects, then the IC's will be ready with the follow-up headbutt before the opponent is ready with the follow up button mashing. Rarely does an opppnent expect to be grabbed, (unless they miss an L-Cancel or something) especiallly if the opponent is being agressive, hence, your headbutt will often land before the opponet breaked out, almost certainly at 20%, often at 0%. Either way, 20% isn't hard at all to obtain. Almost any stray attack will give that to you if you have some kind of follow up or if Nana happens to be present. If the opponent is solely attacking Nana, the Popo can wavedash up and use his disjointed hammer to add damage and halt the Nanownage. The IC's can also combo into a grab, which isn't too hard. If Peach downsmashes, I believe you can shield, the shieldstun will push you away from it's hitbox, and you can wavegrab during the d-smash's endlag. This is not overly difficult. Also, separated Climbers due to downsmash certainly does not Mean Nana death. just attack the Peach while she's attacking Nana. If you are at the edge of the stage you have to be quick but it's still entirely possibe. You can also jump out and save Nana, landing in the center of the stage to get a better position. Although Peach will probably, with both players being at equal skill, get 2.5 d-smashes for every synced-grab you get, your grabs will end the stock, and her d-smashes will accumulate about 25% on the IC's, except for those idealized conditions where Nana goes flying off the edge of the stage, and Popo can't attack Peach before she levitates off the stage and hits Nana with her iron ***. Just don't hang near the edge. When every synced grab equals a stock, the matchup is even without human error. With both players making mistakes, well, umm... yeah, you know.
I think you're greatly exaggerating the impact of wobbling. If your opponent is any good then at least half of your stocks are going to have Nana getting gimped in about 5 seconds. It isn't hard to separate the ICs and keep them separated, and if you do get grabbed and you die, so what? You can get killed in all kinds of ways. Smashers have this concept that you shouldn't get killed by grabs, but getting killed by any other move in the game is acceptable. It's an arbitrary distinction and its nonsense.

You can't ban something because it's "cheap" or "takes no skill." The only valid reason for banning a tactic is if the tactic is game-breaking. Wobbling is not game-breaking. Other than Chu and Wobbles, noone is winning tournaments wobbling. I believe Chu made 2nd place at the MLG where he started wobbling--but he was averaging 2nd place all year. It made no difference.

I wobble frequently, but my ICs don't fare any better than my Captain Falcon does. I just use them for different matchups. People counterpick my ICs with Peach on Dreamland, or they go Poke Floats and I'm forced to change characters.

Let me ask you this-- honestly, do you think a wobbling Ice Climber is on top of the tier list? Maybe you do, but I don't. Peach is such a hard counter that even with wobbling she's still a counter. It's just that now it's actually winnable. Then there's Samus, Jiggs, Ganon, CF, Marth. None of these are easy wins. I think most people want to ban wobbling because it shifts the balance in the vs. spacies match, but I don't see why they shouldn't have counters. It just makes them like every other character in the game.
 

Red Exodus

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I can't remember if i've said this before but here goes.

Even if they ban wobbling I'll still play ICs, if I get to go to tournaments I'll still play ICs, because unlike some people that play just because they can wobble, I play ICs because they have untapped potential, much like the wobble was. Baby Ruth is fun to do and they probably won't ban you from holding the opponent and letting Nana smash them. Stuf like that [and desynching] is why I play ICs.

I could go into the whole, MvC2 has worse infinites than smash but that wouln't prove anything other than the 2 groups of players tolerate different things.
 

Endless Nightmares

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If your opponent is any good then at least half of your stocks are going to have Nana getting gimped in about 5 seconds.
If you're not very good at Ice Climbers and let your Nana get killed, then sure.

Smashers have this concept that you shouldn't get killed by grabs, but getting killed by any other move in the game is acceptable. It's an arbitrary distinction and its nonsense.
You're just pulling that out of nowhere. lol and it's not just getting killed by grabs (plenty of grabs kill people BTW)

Wobbling is not game-breaking.
Yes it is. Name another technique in the game that is a guaranteed stock removed from 20%+ like the Infinite is.

Other than Chu and Wobbles, noone is winning tournaments wobbling.
Other than Chu and Wobbles
Chu and Wobbles
Chu and Wobbles
Chu and Wobbles
You can't eliminate two of the biggest examples and then say nobody is winning tournaments wobbling. I mean think about it. It's nicknamed "WOBBLING". Obviously Wobbles success with technique has had some impact (I know he's a skilled IC with or withoug it, as is Chu.)

I think most people want to ban wobbling because it shifts the balance in the vs. spacies match, but I don't see why they shouldn't have counters. It just makes them like every other character in the game.
Meh. ICs can **** spacies without wobbling.
 

1048576

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Lol, you say I'm greatly exaggerating, then you say half of the IC's stock will have Nana getting gimped in about five seconds. I think you're exaggerating the impact of d-smash. I say wobbling is game breaking. It holds you in place, preventing DI, and KO's you. It is true that nobody has won any tournaments of national recognition with Wobbling except Wobbles and Chu, but as I've said in other threads, this is probably attributed to the fact that pros are reluctant to give up their mains, who they've studies and practiced with for years to main tthe now unbalanced IC's. If your IC's aren't faring any better than your Falcon, perhaps it is because you've just picked up IC's now while using Falcon for months, in which case I still say Wobbling is pretty broken. Or perhaps it can be attributed to the fact that you let your Nana get gimped so easily. If this sounds like flaming, I apologize. I respect your posts and your opinion. I just use the most precise words I can think of to convey my opinion without worrying about their tone. My IC's were as good as my Fox, who I played with forever. If I mastered the IC's like I mastered Fox, my IC's would surely have been better. It's much harder to put up with the double shield and the double hammers and the double grabs and keep the IC's separated then to land a grab with Nana relatively near Popo. I wouldn't mind if a throw killed me, but I would at least like the chance to DI between 20% and death, or have a chance to recover to the ledge, or at least pick a character that this technique will not work against. I think IC's with Wobbling hold sole possession of god tier, honestly. I don't want to ban Wobbling because it unbalances the IC against the spacies. I want to ban Wobbling because it unbalances the IC's against everyone. You say Peach is still a counter, and Marth, and Jiggs, and Ganon, and CF. Well, I've already discussed the Peach matchup and explained why I believe it is even at best with Wobbling. A jiggs fighting an Ice Climbers is like a Jiggs fighting a Marth with no lag. It hard for Jiggs to compete even without Wobbling, with Wobbling, Jiggs just kind of cries. Marth is not too hard with Wobbling because they can wavegrab any given aerial because Marth's jab is kind of slow. F-smash has lag for wavegrabbing, and the IC's can camp if need be. Samus's crouch cancel game is mitigated with wobbling, and her projectiles can be avoided by going above or below her, or wavedashing out of shield. If you can wobble, your shield will be able to sustain enough missles so that you can grab and not let go until your shield is replenished. With CF and Ganon, their aerials can hit Nana's light shield so Popo does not suffer shield stun, which will cause them to die after 20%. Peach does stand a chance against a Wobbling IC's if the Peach is smarter than the IC's player, but if both Players are of equal skill, then the IC's player will win. The IC's have so many advantages against every other character (double shield, desynching, attacks coming from both sides, powerful grab game complete with chaingrab infinites, inability to be grabbed) that they don't need Wobbling as well.
 

Dragon_Hawk

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I understand your firrst argument that we should let more tourneys play out before banning the infinite, and quite frankly, I think it's a good argument. I think we'll just have to diagree on whether or not theory trumps reality. You're a realist; I'm a theoreticist, and I think we're just going to have to leave it at that. That is why I feel comfortable advocating a technique's banning before everyone begins to use it, and you don't.
Fair enough. You are definitely right in that our outlooks will prevent us from agreement.
Your last argument also makes sense, but with the Wobble, no character would counter the IC's except the IC's, IMO, and we need every character to have some kind of counter in order to keep the game balanced. I went over this in more depth in an earlier post, I believe, if you care to look.
I saw your post, actually, and it was an interesting stance on the use of counters and it was definitely something I took into consideration before typing another fat essay-ish post. It was thought provoking.

However, I disagree that we need counters for every character. In fact, I'd actually wager that there is already a character in Melee with no specified hard counter: Falco. As far as what I can tell, he is a character generally accepted to have no hard counters. He goes even versus Marth, even versus Peach, has fairly negligible advantage on Sheik and a fairly negligible advantage against Fox in the top/high tiers. In mid tiers, he does well versus the Marios, even with Jigglypuff, even versus the ICs or perhaps ever so slightly worse than even versus the ICs, advantage on Ganon, advantage on Samus and I haven't really researched how he does against Falcon but I'd be shocked to hear that it's less than favourable for Falco. I don't feel like listing his low tier matches since he kills them with no real rebuttal from any of them.

Falco's matchups, in my opinion, are indicative of a character who is completely imbalanced. But Falco, despite all this, remains only 2nd on the tier lists. Granted, not everyone agrees that Falco vs Marth is dead even, but regardless the matchup can definitely go either way and it's not enough of a difference for Marth to be considered a counter to Falco. Soft counter? Perhaps. But hard counter? No.

I don't see why it would be any different for ICs. Marth, Peach and Samus still have all the same advantages they had versus the ICs, in that none of them can be forced to approach or controlled by the ICs' high pressure ground control due to either range, projectiles or a combination of both. The only thing they've lost is the safety and comfort of knowing that they can't die from one grab. Admittedly, that loss is quite large and meaningful, but it hasn't deprived them of all their other numerous advantages. Soft counters, perhaps, is what they've become.

If Falco can get away with having one controversial soft counter, I don't see the Ice Climbers being an issue with a potential of three.
 

Wilhelmsan

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Fox's infinites are very difficult to perform, and his flatland drillshine infinite can be escaped with good DI.

I was able to perform the IC grab infinite on the very first try (on a human opponent) after reading wobbles' "How to do the Infinite" thread. There is no DI involved, no escape once it begins. At almost any percent this technique can chain directly into a dsmash KO with ease and essentially zero margin of error.

There's my argument for banning the infinite.

You may even say that jigglypuff's uthrow -> rest combo is broken in a similar fashion (capable of taking whole stocks at a time with relative ease), and if it is allowed in tourneys, then the IC infinite should be allowed as well. But when you put these two broken tactics side by side, there's some glaring differences.

-Rest is THE most punishable move in the game. And it's the 2nd most punishable situation (second only to a broken shield).
-Rest has the smallest range of any attack (I did not test this, I'm just going on experience).
-Players with good DI can survive rest hits at most uthrow->restable %'s, having enough time to recover and punish the rest.
-Players with good DI can also avoid the combo entirely by DI'ing the throw away.
-Works only on fastfallers at very low %'s

-The IC infinite is started with a grab, there is a small window where escape is possible at very low %'s, before the infinite begins.
-Works on every character at any percent where a headbutt is possible
-Players with good DI will still have no means of escaping this combo
-The possible punishments for messing up the IC infinite:
1) You accidentally forward throw
2) You accidentally down throw (if you're fast enough, you can just continue as if you were starting a chaingrab...win/win lol)
3) Your opponent escapes and is hit by a tilt
4) Your opponent escapes and you're both back to square one
5) Your opponent escapes after taking 160% from a grab, is quickly killed thereafter
6) You miss the initial grab, and are punished accordingly


I <3 You Wobbles, but I don't think the infinite belongs in the game.
 

1048576

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The way I see it, Peach counters Falco now more than she counters IC's when you factor in human error. She floats over lazers and has the chainthrow, along with a disjointed bair to get around the shine. Marth also counters Falco more than he counters the Ice Climbers. Samus is a different story, but as I have stated, a wobbling IC's can still get around Samus with relative ease by wavedashing out of shield.
 

Shai Hulud

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Chu was winning tourneys well before he started wobbling so the only relevant example is Wobbles himself.

Okay numbers, let's say I grant your assumption that ICs are now God Tier. So what? Why shouldn't they be? What if wobbling does make 35% of Smashers switch to ICs? How is this any different than when Fox and Falco were discovered to be so good?

If people start abusing wobbling on a great scale, people will adapt their strategies to counter ICs. It won't break the game. And even if it did, we should wait until it's clear that ICs are too good before banning it. If it comes to the point where noone but ICs can win tournaments and the only viable characters are ICs and Peach, then it would be time to ban it. But I don't see that happening. There aren't any noob wobbling ICs winning tournaments--just ICs who were good before the technique.
 

Wobbles

Desert ******
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I'm OVERrated? That's news. From what I've heard so far I'm just a silly scrub. If that's overrating me then... ****. :(

Most people who talk about my skill haven't even played me. Could we please leave me out of this?
 

KevinM

TB12 TB12 TB12
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Wobbles of even seen matches where you don't wobble and your hot **** if it makes you feel any better

I want to play you some day :)

Can we have one match with wobbles and one without.. i want one of those long smash-related discussions as the percentage climbs :chuckle:
 

1048576

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First: Wobbles, I don't think many people believe that you're a "silly scrub" anymore, except for the newbs, but they think Kirby is a playable character, so it's okay to ignore them :)

To Shai Hulud: As I've said before, I'm fairly confident that Wobbling breaks the game from a theoretical standpoint. Also from a theoretical standpoint, IC's have so much going for them anyway that they don't need Wobbling to help them win. What you are saying about the IC's not winning tournaments is true. I feel that the reason for this is because people who are likely to win tournaments do not want to give up their mains, who they've practiced with for years, to use the now unbalanced IC's. Thus, pros still tend to use other characters. In intermediate play circles, many people have given up their mains for the Ice Climbers. This should be an indication that the IC are unbalanced because of the Wobble. Thus, I don't think we should have to wait until everybody defects to the Ice Climbers. We should nip this in the bud right now by restricting the Ice Climbers player to an arbitrary number of tilts per grab. (Three sounds good.)

Edit: Jesus, KevinM. 8.7 posts per day!? Go to bed. You're tired. That's probably why you've decided to use Bowser.
 

Aesir

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How 2 Play Kirby, Once You Pick Him Press B And Chose Falcoz Lololol

in all seriousness if it isn't banned in a tourney I go to, I'm gonna use it I don't care about honor or any of that crap.


also any tourney imo that bans it, is just hindering the community.


CT events will probably never ban this ****. <_<
 

choknater

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I think wobbles aint all that good IMO. Highly Overatted

He just seems good cause he 'uses' not 'created' the wobble

ChuDat is good
not that good? in the southwest, he is THE MAN to beat besides taj and forward. his ic is beastly even without the infinite. what you see is infamy rather than fame.
 

Baamage

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I don't really see what's so bad about wobbling. First, the opponent, if good enough, should be able to not get grabbed or to have messed up the ICs enough so that wobbling wounl't be possible (I.E. Nana being dead or busy recovering)
Wobbling also takes some skill from the player to keep the timing and setups consistant. And for those who can consistantly wobble to whatever percent they feel like... Well, as we all know the best player in the world is not an IC player. Not even second or third best, as far as I know. So obviously is wobbling is so effective than ICs would be at least High or top-tier. Wobbling takes some skill and so banning it is like banning shines because it's the same deal, except there's far less skill involved.

And wobbles isn't overrated, he's a ****ing phoenix. And an awesome IC player.
 

Buddha

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good god ANOTHER wobbling thread??? wtf move on already.

...

its not banned, nor should it be. period. /thread
 

1048576

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I don't really see what's so bad about wobbling. First, the opponent, if good enough, should be able to not get grabbed or to have messed up the ICs enough so that wobbling wounl't be possible (I.E. Nana being dead or busy recovering)
Wobbling also takes some skill from the player to keep the timing and setups consistant. And for those who can consistantly wobble to whatever percent they feel like... Well, as we all know the best player in the world is not an IC player. Not even second or third best, as far as I know. So obviously is wobbling is so effective than ICs would be at least High or top-tier. Wobbling takes some skill and so banning it is like banning shines because it's the same deal, except there's far less skill involved.

And wobbles isn't overrated, he's a ****ing phoenix. And an awesome IC player.
Or you could turn it around and say that if the IC's are any good then they should be able to land a grab with Nana in the vicinity at least four times per match. Before wobbling, it would take an IC about 2.5 grabs to knock off a stock. If the IC was skilled enough, he could land 10 grabs per match, and if the opponent was skilled enough, he could avoid being grabbed 10 times per match. Chu Dat proved that even under these circumstances, the IC's were entirely viable characters. Now, the scale has been tipped. The opponent must now be so much more skilled than the IC player so as to aviod being grabbed four times per match with Nana in the vicinity. This causes an imbalance in the game. The wobble takes very little skill. You just grab, headbutt, move the stick forward, and press "a" at 200 bpm. Almost all shine tricks (waveshine, JC shine, drillshine infinite, etc...) are harder to execute than this. Now, shinespiking does take about the same amount of skill as Wobbling, and it is about equally difficult to set up, but shinespiking is not a guaranteed KO on all characters wherever it is used.
 

Red Exodus

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Well at least chain grabbing is still good right? ICs should be higher on the list.
 

juganthestar

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Well on Phanna's counter chart, a an IC has to be much more skilled then a peach to beat the peach

also same for samus and jiggs

Lok on the counter chart and look at Fox's part of it. If you notice theres alot of chars with a 5 and above. This means you require more skill with the other char then the fox to beat this fox. This moved him high tier but still unbanned. Same for IC's?

I understand your point numbers but remember. Hardly anyone wins with JUST the wobble, if they do then they are just fighting Dash attackers that are shieldgrab food or people who use the smashes way to often that its also punishable.

My friends where having a crew battle and watch what i did because my friends asked me to

http://www.youtube.com/watch?v=gdSS7i_qhpQ

If you noticed i took ONE tipper and nana Died
I could blame the fact i missed alot of my finishers but i still lost lives

Counters againt my own arguement : I won =D
 

1048576

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Phanna's chart is old. It has not been updated since Wobbling was discovered. I did not watch the video, but even if you did take one tipper and die, it proves nothing. The tipper takes much more than seven frames to come out, and Nana's actions occur six frames after yours. Therefore, you should be able to shield the tipper. It's funny because the grab is just as hard to avoid as the tipper, if not harder, and yet the grab is a stock every time, and the tipper just killed Nana one time. If both maneuvers were executed at the same time, the grab would win out. Don't complain about Marth's extremely long sword; your finisher is much more effective.

On a partially irrelevant side note: Ever notice that a Fox player is always much more skilled than an "equally skilled" blah blah blah. It takes so much more technical skill to use Fox as opposed to any other character. To be equally skilled to a Marth, it seems like a Fox should be able to waveshine, drillshine, SHDL, and the Marth needs to be able to chaingrab and SHDfair. This isn't equal skill. Meh, maybe it is. I don't know. I just don't feel like deleting anything I type, since I type really slow.

Edit: Yes, Red Exodus, chaingrabbing is still good. IC' can infinite chaingrab at least as many characters as Fox can theoretically infinite waveshine, and it's still much easier. IC's have enough tools without the Wobble.
 

CStrife187

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Smash is, like so many other games, a fighting game. In the Marvel vs. Capcom games there an infinites everywhere that are way easier to set up than the wobble, but nobody complains about them. I don't see why a new technique should be banned just because it's better than the other techniques discovered so far, especially since this game is going to be replaced *hopefully* within the year anyway.
 

choknater

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On a partially irrelevant side note: Ever notice that a Fox player is always much more skilled than an "equally skilled" blah blah blah. It takes so much more technical skill to use Fox as opposed to any other character. To be equally skilled to a Marth, it seems like a Fox should be able to waveshine, drillshine, SHDL, and the Marth needs to be able to chaingrab and SHDfair. This isn't equal skill. Meh, maybe it is. I don't know. I just don't feel like deleting anything I type, since I type really slow.
On the contrary, Marth is VERY difficult to use consistently on the tournament level, especially with all the other high tiers (save peach.) Fox, Falco, Sheik, and Falcon all outspeed him, forcing him to use godly spacing and mindgame skills which only he can use due to the range of his sword. Yes, he is amazing... but most scrubs don't know how to do it right unless they've played some hardcore Marth matches during tournaments. Contrary to popular belief, there are not a lot of Marth mainers out there, but there are hundreds of foxes. Marth is, IMO, much more difficult to use consistently BECAUSE of his lack of speed. Does that make sense?

Tech skill =/= Overall skill
 

1048576

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Okay, you win. There's no clear definition of "skill," so it boils down to what the smash community believes. You're probably right on that one. The thing is, I use Fox, then IC's, then Marth, and I perform equally well with all of them, but it feels like whenever I use Marth I don't have to try as hard or something.

Alright, I'm done being off topic. Does anybody know of any other tournaments of national recognition that have restriced/banned Wobbling and/or the toebiter trap? Because if not, then I'd say the national standard is that Wobbling is still safe to use, except for a few stray booings. (answering the OP's question)
 

Buddha

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pound 2, likely the largest EC tournament of the summer (and an MLG event), is banning wobbling
...it has begun. *slow clap*

god forbid we actually try to master our character matchups instead of figuring out ways to wobble 4 times a match. there are so many new IC players that spend the entire time trying to cg and wobble... poor saps. these are also the ppl that dont understand why they lost to my pichu.

silly rabbits, tricks are for kids.
 

juganthestar

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In UK no one cares

By the way anyone with a 1 frame reaction to a smash and can shield it in time if nana lags 6frames must be GODLY. Unless mindgames obviously. 'Reaction'

A scrub is someone which sucks and cant take something better then them.

EG. I SHL a Scrub. No fair you moved and shot..what hacks is that?

Yeh...

Anyways PLEASE Brawl come out...but for once I want another game to come out before Bawl.


Megaman ZX Advent =O Megaman Zero R0X0R!
 
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