It modifies the game code or does something that the code would not normally not.Why don't we allow AR in tournaments? That seems arbitrary.
Wobbles does not.
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It modifies the game code or does something that the code would not normally not.Why don't we allow AR in tournaments? That seems arbitrary.
Why? because there are two actual good Ice Climber players that can wobble efficiently. At this late in the smash era top players will not pick up another character they are not comfortable with and use them in tournaments.We still do not see wobbling Ice Climbers winning major tournaments over and over and over.
because in games like MvC2 alot of combinations of characters are capable of infiniting, which means it is very easy to come back from losing. In smash if you have one stock taken off by wobbling at 0% and still have chances of being inf'd again your chances of coming back and winning are slim.The fact that a game like MvC2 can allow so many things that are just as powerful as wobbling causes to a single stock (a stock being one of your three characters in MvC2), then why cannot a game like SSBM be fine playing at high levels with this in it when you even have more chances after it happens?
Just watch the FCD Recional Crew matches on Youtube. Chu wobbles in thoseanyways, FCD should have some good wobbling no? once the matches come out
Have you ever tried to wobble against somebody good/better than you? It is more difficult to wobble than to set up chaingrabs, and it is situational. Nana must be synced with you unless the opponent is at 100+ damage and even with nana synced the opponent must have about 30 damage or so to start it. Getting a grab with nana synced is tough if you play against someone who is as good or better than you. 4 grabs does not = you lose because a lot of the time nana is not there, and the opponent is not at enough damage, and it is safer to just combo off a d-throw half the time.I posted this in another Wobbling topic.
wobbling is imbalanced.
It gets rid of your characters ability to move and can be USED to stall a match which is why peach bombing, freeze glitch's are banned.....
everyone gets grabbed and the only argument for people who want wobbling is "dont get grabbed" which is ridiculous. If dont get grabbed works then "powershield everytime" is a valid excuse for being laser spammed. Except getting grabbed usually leads to taking a hit or two in the wobbling's case one grab leads to one stock completely gone. Now if people are going to argue then why are cg's and shines allowed??!?!@# because you can DI, tech and atleast have a CHANCE to survive while with the wobbles the only chance you have of not dieing is if your opponents messes up.....which isnt going to happen because the wobbles is jabs and ftilts. lol. Now go back and watch ken vs pc chris or m2k vs any other top player in the u.s.a all of these pros average 10-20...if the best in the world are being grabbed 10-20 times in a single match how is wobbling not imbalanced? everyone gets grabbed...ofcourse skilled people can reduce the amount of times we are grabbed but still 4 grabs = you lose the match if your playing ice climbers aka imbalanced.
so it apparently does not affect tournaments anyway does it? You are still speaking in theory and the facts show otherwise. Why ban it when there are only two that can do it well, and why is it so gamebreaking if only two people can do it well?Why? because there are two actual good Ice Climber players that can wobble efficiently. At this late in the smash era top players will not pick up another character they are not comfortable with and use them in tournaments.
I like this gem of an argumentIf you people seriously think wobbling is not imbalanced....lay off the cocaine.
just because you dont see wobblers placing top 5 in america does not change the fact the move is imbalancedso it apparently does not affect tournaments anyway does it? You are still speaking in theory and the facts show otherwise. Why ban it when there are only two that can do it well, and why is it so gamebreaking if only two people can do it well?
Yes, it does. And I believe we are arguing about its banworthiness, not whether it is imbalanced or not because there is a lot of stuff in the game that is imbalanced.yes ive wobbled people better then me
theres nothing hard about getting a grab jabbing and ftilting
just because you dont see wobblers placing top 5 in america does not change the fact the move is imbalanced
Not really... you have teams with Magneto and teams with Iron Man... and umm... thats it really, oh and Psylocke but getting that off is very very rare. It does have a slightly higher % of the cast having infinites then Smash but only very slight. Plus a lot of the teams that are used in Marvel vs Capcom 2 do not have infinites so I don't see how your point is valid. MvC2 runs more on resets, which Smash does too with stuff like tech chasing and edge guarding.because in games like MvC2 alot of combinations of characters are capable of infiniting, which means it is very easy to come back from losing. In smash if you have one stock taken off by wobbling at 0% and still have chances of being inf'd again your chances of coming back and winning are slim.
Lets just remember the only character in the game that has a technique that can infinite is Ice Climber's. Where in MvC2 most people use the same character combinations allowing them to infinite while in SSBM in order to infinite you have to be Ice Climbers.
Wobbling to stall isn't allowed, so I have no clue what you are talking about. At most it's a 30-death combo, and there are unbanned 0-death combos (some need like a simple edgeguard or something) in this game.If inf is allowed I think freeze glitching, wall bomb stalling, rising pound stalling, hyrule, onett should be allowed aswell. Since the wobble is almost every single banned thing put into one.
Was that directed at me?well since your a noob and im actually good at this game
i cant take what your saying seriously =( sorry
EDIT: *guy in the background* "owned"
Wow you're a *******.well since your a noob and im actually good at this game
i cant take what your saying seriously =( sorry
EDIT: *guy in the background* "owned"
Only in the most extreme, rare cases should something be banned because it is “too good.” This will be the most common type of ban requested by players, and almost all of their requests will be foolish. Banning a tactic simply because it is “the best” isn’t even warranted. That only reduces the game to all the “second best” tactics, which isn’t necessarily any better of a game than the original game. In fact, it’s often worse!
The only reasonable case to ban something because it is “too good” is when that tactic completely dominates the entire game, to the exclusion of other tactics. It is possible, though very rare, that removing an element of the game that is not only “the best” but also “ten times better than anything else in the game” results in a better game. I emphasize that is extremely rare. The most common case is that the player requesting the ban doesn’t fully grasp that the game is, in fact, not all about that one tactic. He should win several tournaments using mainly this tactic to prove his point. Another, far rarer possibility is that he’s right. The game really is shallow and centered on one thing (whether that one thing is a bug or by design is irrelevant). In that case, the best course of action is usually to abandon the game and play one of the hundreds of other readily available good games in the world.
Only in the ultra-rare case that the player is right and the game is worth saving and the game without the ultra-tactic is a ten times better game—only then is the notion even worth fighting for. And even in this case, it may take time for the game to mature enough for a great percentage of the best players and tournament organizers to realize that tactic should, indeed, be banned. Before an official ban takes place, there can also be something called “soft ban.” Let’s look at an example.
How does one know if a bug destroys the game or even if a legitimate tactic destroys it? The rule of thumb is to assume it doesn’t and keep playing, because 99% of the time, as good as the tactic may be, there will either be a way to counter it or other even better tactics. Prematurely banning something is the scrub’s way. It prevents the scrub from ever discovering the counter to the Valle CC or the diamond trick. It also creates artificial rules that alter the game, when it’s entirely possible that the game was just fine the way it was. It also usually leads to an avalanche of bans in order to be consistent with the first. When players think they have found a game-breaking tactic, I advise them to go win some tournaments with it. If they can prove that the game really is reduced to just that tactic, then perhaps a ban is warranted. It’s extremely rare that a player is ever able to prove this though. In fact, I don’t even have any examples of it.
Tournament results have everything to do with banning a technique because they represent the best way to play the game that people have found so far. If these tactics are too overpowered then they would have been abused in tourneys.tournament results should have no affect to a banning when the technique is so over powerd. Stalling techniques, hyrule and onett werent banned because random scrubs or even top players were placing top 3 at major tournaments they were banned because the smash community realized they were too powerful of tactics/counter picks.
techniques/levels that are too imbalanced are banned.
this has nothing to do with the tiers or replacing people in the tier list it has nothing to do with icy's placing well in tourneys. Get that out of your head. Look at the infinite grab and what it does. Look at how over powered it is then take into consideration all of the other imbalanced things as in techniques (not moves) and levels... and tell me what happened with them? they were banned because of balancing issues or just being too overpowered
If inf is allowed I think freeze glitching, wall bomb stalling, rising pound stalling, hyrule, onett should be allowed aswell. Since the wobble is almost every single banned thing put into one.