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Wii/Wii U

Wizzrobe

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A lot of people just didn't like she wasn't as badass as she is normally. And other reasons, I'm sure.

Also, you can find either GCN Metroid Prime for sometimes 5 dollars. And that series was quite successful.
Yes, I already said that I'm a huge fan so I have already played through the whole Prime series and know how very Successful those games were, they were absolutely amazing.

Uh, how can you say you're sure it's a good game if you haven't played it, and all you've heard is bad opinions from others? I don't think this is a bad game personally, but what they did to Samus' character was a travesty.

Well, I have played a little bit. And I'm sure its fun because its Metroid and I love all metroid games. I know that isnt a good answer but everyone said a lot of Sonic games were awful but I have played nearly every Sonic game ever released and loved them. I guess I can't know for sure if I like the game or not but I would be surprised if I did'nt. I can also tell I would enjoy it just by looking at the game which never fails me.
 

PsychoIncarnate

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I'm in the minority in that I thought she was fine in that game. She wasn't far from my interpretation.

That's what happens when you allow the players to define the personality of a character on their own for over 20 years.
Your version of her quaked in fear at the sight of Ridley and projected VERY freudian daddy issues as sexual feelings toward her commanding officer?
 

PsychoIncarnate

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I thought her trembling in fear at Ridley was justified through some psychological theory that someone posted on a site once

:phone:
She's killed the thing so many times before. It's more like a chore than anything now.

Plus he doesn't just appear out of nowhere this time. We now know he's a pokemon that has multiple evolutionary forms.
 

Fuelbi

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Also PIPA and CISPA
She's killed the thing so many times before. It's more like a chore than anything now.

Plus he doesn't just appear out of nowhere this time. We now know he's a pokemon that has multiple evolutionary forms.
I thought it was supposed to be post traumatic stress disorder or something, which people say is pretty accurate to what happened to Samus there.

Besides I thought Super Metroid was like the 3rd game in the series or something, so her clamming up at the 4th seems more plausible than like the 20th try which is where we're at now.

I dunno, clamming up at Ridley seems to be the only passable and justifiable action that Samus did in this game in terms of personality complaints. The other part where she seems to be this rebellious teenage woman with father issues is stupid as hell though and I kinda wish they just shut up Samus this time instead of trying to give her a heart under her cold icy armored exterior
 

UltiMario

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RIDLEY LETS GO

Following the timeline:
Metroid:
Samus Defeats (but not kills) Ridley.

Metroid Prime:
Ridley was fixed up by the Space Pirates and turned into Meta-Ridley.

*Break in Prime 2 and Hunters*

Metroid Prime 3:
Ridley is enhanced with two different incarnations: Meta and Omega. Neither are "really" Ridley. Meta Ridley was just again mostly a Space Pirate Robot, and Phazon regenerated him after that previous defeat. In MP3, it's said that destroying Phazon returns everything to Normal. Ridley becomes normal again when the Phazon is destroyed.

*Break in Metroid II*

Super Metroid:
Ridley is killed by Samus, his body parts break apart and disintegrate. This is noted as the final killing of Ridley in the games. He is COMPLETELY dead now.

Other M:
Ridley was accidentally cloned by the Galactic Fedaration, completely reviving him after he was dead. Samus KNEW he was dead that time, so she freaks out when she sees him.

Fusion:
Ridley's DNA is mimicked by an X-Parasite. It isn't actually Ridley. Ridley DOES have his real body preserved in Ice in Fusion though, but it's destroyed during the game.

Better, Psycho?
 

RespawningJesus

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But you know, the developers are team ninja. And team ninja is doing DMC.

Soooooo yeah.....

Also, I got another game by reward points. Something about cubes...

Derpy♂
*Facepalm.* Ninja THEORY is the development team behind Devil May Cry, not Team Ninja. Team Ninja does games such as Ninja Gaiden.

As for the gameplay of Other M, it was great. The story was questionable in certain parts of the game, but it wasn't bad.

After about 10 times, I think you'd come to expect it
In Other M, Samus suffered from PSD.
Seeing Ridley revived with the lighting of the lava made her go back to the time that Ridley killed her parents on her home planet. Hence why in that scene, it showed Samus crying as a child. So when Samus first laid eyes on Ridley as a child, there was fire in the background. That was what triggered her PSD.
 

theeboredone

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It's still a weak excuse for PSD (and this is coming from a Senior Psych major.) The fact of the matter is, it was completely out of element from Samus, unless that was the first time you ever saw Samus and her emo self in the game.
 

RespawningJesus

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Bah. People judge too harshly. I think the problem of it all was that people imagined Samus as this sort of badass who would just kill ****, despite impossible odds. That is pretty two dimensional of a character. I applaud Nintendo for trying to make this character into something more. Something to bring the life of Metroid alive. Yet, the problem of this game was that she was too emo. Now, if they can find a good in between, then people would be happy.
 

TheBuzzSaw

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Why is everyone talking about the story? The gameplay was worse than Prince of Persia 3D. Oh, and let's not forget being unable to use certain weapons because "the commander told me not to".
 

Big-Cat

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Bah. People judge too harshly. I think the problem of it all was that people imagined Samus as this sort of badass who would just kill ****, despite impossible odds. That is pretty two dimensional of a character. I applaud Nintendo for trying to make this character into something more. Something to bring the life of Metroid alive. Yet, the problem of this game was that she was too emo. Now, if they can find a good in between, then people would be happy.
This is why there is an inherent danger in leaving the character's personality to interpretation. We were allowed to interpret Samus essentially the way we wanted for over 20 years, or only 16 years if you count Fusion.
 

RespawningJesus

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Why is everyone talking about the story? The gameplay was worse than Prince of Persia 3D. Oh, and let's not forget being unable to use certain weapons because "the commander told me not to".
You're kidding, right? The gameplay was fine. The upgrade system was stupid, but the game was still fun to play. And if you were talking about that most recent Prince of Persia game that came out on 360 and PS3, then I will disagree with you there as well. That game was mad fun.
 

finalark

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You're kidding, right? The gameplay was fine. The upgrade system was stupid, but the game was still fun to play. And if you were talking about that most recent Prince of Persia game that came out on 360 and PS3, then I will disagree with you there as well. That game was mad fun.
I'm pretty sure he's talking about this game:



A mostly unknown Price of Persia game for the PC and Dreamcast in '99. It was the first attempt to put Prince of Persia in a 3D world, coming out well before Sands of Time did it right in '03. To be blunt, the game was total balls.

That is all.
 

TheBuzzSaw

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You're kidding, right? The gameplay was fine. The upgrade system was stupid, but the game was still fun to play.
It was horrible. You are kidding, right? If they wanna make a 2D Metroid, fine. Make a 2D Metroid. However, don't make this pseudo 2D with moments of 3D mixed with the occasional first-person targeting mechanism. It was an unfocused mess. Oh, and yeah, let's concentrate really hard to reclaim lost missiles.

And yes finalark, I was talking about that one. I love the Sands of Time series.
 

RespawningJesus

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It was horrible. You are kidding, right? If they wanna make a 2D Metroid, fine. Make a 2D Metroid. However, don't make this pseudo 2D with moments of 3D mixed with the occasional first-person targeting mechanism. It was an unfocused mess. Oh, and yeah, let's concentrate really hard to reclaim lost missiles.

And yes finalark, I was talking about that one. I love the Sands of Time series.
Ok, sure, it wasn't a perfect attempt, but it worked, especially considering that the devs only had the wii mote to work with, due to how they wanted a pick up and play style.

Yeah, concentration dumbed everything down to easy mode, and was a poor design choice.
Forced scanning segments were a poor design choice.

However, the game was still fun to play and explore in. Everything can't be Metroid Prime on home consoles you know. I'm glad that they tried to do something different with the gameplay, and it actually worked. Which is why the game isn't as bad as you are making it out to be.
 

PsychoIncarnate

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I HATED those scanning parts. For half an hour on the first one I didn't know what the hell I was suppose to be doing.

I wasn't even going to buy the game, but people were hyping it before it's release. I was a fan of old school metroid so I decided to actually pick it up.

It was ok, I guess. But with all the bad in the game, the good can't make up for it in the least.
 

TheBuzzSaw

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The first Metroid Prime will forever be the best game evar.
 

RespawningJesus

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I consider Prime 2 the best of the Prime series. The light and dark theme was a bit cliche, but it worked well. My only complaint with Prime 2 was the damn sky temple keys.
 

TheBuzzSaw

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I definitely love all three. I have to say #2 was the worst for me, but I still loved it. I just think #1 was perfect. I love that you get four beams with unlimited ammo. No beam is superior to the other. You rotate through all of them in combat. I love it.
 

ZIO

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There's more to it that visuals.

but still, I don't judge a game based on visuals. I have quite satisfied with how things have looked since the GCN/PS2/XBX era. if anything, this generation brought a slew of ugly looking lighting.

And in any case, this is a smart move for them, anyway. As it's always been. The most successful console is never the most powerful.
 

finalark

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There's more to it that visuals.

but still, I don't judge a game based on visuals. I have quite satisfied with how things have looked since the GCN/PS2/XBX era. if anything, this generation brought a slew of ugly looking lighting.


I agree. Plus I've noticed a lot more clipping issues and texture popping this gen more so than other gens.

And in any case, this is a smart move for them, anyway. As it's always been. The most successful console is never the most powerful.
Also very true. Last gen the Xbox and Gamecube both topped the PS2 in terms of power but even so the PS2 still won.
 

theeboredone

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All I'm saying is...at some point, these risk taking moves may come back to bite them. As it stands for me, it's good to see third party developers getting in on the Wii U, but I'm still not sold on the Tablet as a controller. Nintendo fans will purchase the console, and games like Mario and Zelda will keep it afloat. However, when 720 and PS4 hits, I wonder if third party developers will jump ship if sales or "power" is not good enough on the Wii U.

Also, just the look of the Wii U...has never been one to lure...I don't know the right word...but the PS3 and 360 look more "mature" compared to the Wii. Not sure how I feel about the Tablet + Wii U.
 

TheBuzzSaw

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I was actually up late last night browsing Wii U stories via Google News. I've been a bit behind on all this.

It cracks me up reading all the doom-and-gloom predictions regarding Wii U. Everyone seems to ignore the fact that Wii essentially won this generation. Soccer moms aside, I'm obviously talking about raw market penetration and sales. Nintendo did it all with low end graphics and avoiding any financial loss on the hardware.

The new rumors are that Wii U either barely passes or barely falls short of current generation machines. Frankly, as far as I am concerned, if the Wii U can handle 1080p at 30 FPS (though 60 FPS would be hot), I'm sold. My current Wii is giving up the ghost slowly. I've put a lot of abuse onto it. The video cable now has that age-old problem of requiring diagonal pressure to keep the colors all correct. I look forward to plugging in an HDMI cable and eliminating that problem entirely.

Do graphics matter? Yes and no. There is certainly a quota you have to meet. Nintendo chose wisely to stick to standard definition for the Wii because HDTV penetration was pathetic back in 2006. Now, HDTV is common. (Heck, I didn't even see any standard def TVs during my last trip to Best Buy.) It's something that has to be addressed, and Nintendo is taking care of it. Still, it's funny to see critics mock the Wii U for "catching up". Last I checked, the Wii was already winning... by a very large margin. Also, so many developers have expressed the difficulty in working with such high end hardware. The PS3 has a lot of life left in it. It will be a while until developers require more power. If the Wii U were to match that, it would be fine for many years.

(There will always be the crazy obsessive groups at Crytek and the like who push the envelope, but it boggles my mind that they don't just make high end PC games instead of waste so much energy downgrading to consoles, which have no power to speak of.)

It's the same cycle over and over. Nintendo knows better than to jump to the front of the hardware spec arms race. GameCube was way more powerful than PS2. Look how that turned out! It's about playing games. It's not about seeing 1000-polygon nose hairs on the protagonist. Sure, higher resolutions are pleasing to the eye. I'm a fan of good graphics, but if I want to bleeding edge realism, I'll hop on my PC.
 

finalark

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Stuff about console graphics
I have to say I agree entirely (minus the bit about the GC failing because it had superior graphics to the PS2 but that's a debate for another time). The thing that bothers me the most is that consoles do have some advantages over PCs but these days the big three are less interested in playing to the strengths of a console and more interesting in trying to make them PCs that hook up to your TV.

To elaborate, here are a few things I think consoles do better than PCs:

- More convenient local multipayer: This is something that console gaming has certainly lost track of in recent years. With consoles, if you want to do local multiplayer all you need is one copy of the game, for your friends to bring controllers over, and one console. Then you're set for the rest of the night. You could argue that LAN parties are better but from a standpoint of pure convince the simplicity of local multiplayer on consoles beats the hassle of LAN parties.

- Some genres just work better on consoles: Much like how FPS and RTS are just better on PC, consoles have some genres that are just better on consoles. If you ever play the PC port of DMC3 you'll find that the 3D beat 'em up is just... weird on PC. On top of that, the 3D platformer world be kind of a nightmare on PCs (I have no desire to play 3D Mario with WASD). The number is limited, but its still there. On top of that, I much prefer to use the second stick for adjusting the camera than a mouse.

- Affordability: Consoles are much cheaper than PCs. That is all.

That's just off the top of my head. I'm sure there's more I missed.
 

TheBuzzSaw

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Yup. I agree. Consoles should to be playing to their strengths. Graphics is not one of them. XD
 

yani

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Anyone who seriously thinks Nintendo is "doomed" doesn't think at all. As long as their is a Mario, Zelda, Mario Kart, and Smash Bros. game for their consoles, it will sell.
 

theeboredone

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Well my main concern is that there won't be the soccer moms or super casuals as there were last gen. I honestly think that boosted the Wii's sales so much. I think there's a thin line Nintendo is treading, because they may end up losing the third party support if third party developers are asked to dumb down their graphics for the Wii U. As someone said, developers want to play with the latest tech. I already said that Nintendo will get its sales through Mario, Zelda, etc, but I am still not convinced that the tablet controller + sticking with the wii mote is gonna lure the "hardcore" gamers back in. I mean it's like...you have the choice of playing Assassin's Creed on the Wii U...using a tablet, wii mote+nunchuk and all, or you can opt to play on your 720 or PS4 with a traditional controller. Gamers can be hard pressed for change.

I also think Nintendo should consider outsourcing some of their IPs like Pikmin, Kirby, DK to other developers. The number of quality games from the Wii was so strained, because you pretty much had to wait for "Nintendo" games, and there were about 2 every year. Last year it was Zelda and Kirby? Two years ago it was DK and Mario Galaxy? Maybe the third party publishers hopping on will fix that, but I've also noticed that Nintendo fans seem to stay away from third party games for whatever reason.
 

yani

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You're definitely correct, but their are rumors going around that M$ and Sony may have a tablet as well (not 100% sure on Sony). We will also be able to use all Wii accessories and play all of the Wii games, whilst so far it seems Sony isn't going to have BC. I also wouldn't doubt that Microsoft is going to be pushing Kinect support on games (Tablet>Motion imo).Also to note, Microsoft & Sony are trying to implement ways to prevent used games, which can play a big impact for some people. Most of these "analysts" aren't looking at the whole picture and are way too harsh when we still have very little information on it.

They definitely need to spread out their IP's though. My guess as to why Wii owners avoid third party is because they're usually dumbed down versions of 360/PS3.
 

theeboredone

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Yeah, I forgot that Nintendo will have an advantage on the "used games" department. At worst, third party publishers can only charge a "online fee" if you buy it used. I don't know much about the rumors with Sony and MS working on a tablet controller, but I figure their primary one will still be the traditional controller. I just don't feel comfortable using a classic controller or nunchuk+wii mote for a fighter, FPS, etc.

I know the Kinect is garbage right, but I just feel like it came out too early before being ready. It still feels like it's slow in following your movements, and it hasn't garnered much support for non-casuals. It has the potential though. The PS Move is just a glorified Wiimote though. That has to change.

Oh well, we'll find out more this E3.
 

Master Xanthan

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If the Wii U can run 1080p I don't think third party devs will leave Nintendo, but idk a whole lot about graphics, so maybe I'm wrong.
 

Verde Coeden Scalesworth

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If the Wii U can run 1080p I don't think third party devs will leave Nintendo, but idk a whole lot about graphics, so maybe I'm wrong.
The graphics alone won't do it. They need to make sure it has enough memory for all the content.

Thus, it needs to be atleast as powerful as the PS3/360.

A Harddrive would help. A lot.
 

PsychoIncarnate

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Main problem people have with it is how much RAM its going to have
 

Master Xanthan

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My gosh, the Wii main menu was absolute garbage + the lack of memory. They better amend that in the next generation.
Yeah memory was horrible, my SD card has more memory than the Wii. Would be nice if they let you use an external hardrive with the Wii U. Terabyte hardrive anyone?
 

ZIO

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Is a terabyte even necessary?

:glare:

If anything, I just hope my VC purchases are transferable. I kind of have a launch Wii and am wary about how much life it still has left in it (making odd noises every time I use it now).
 
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