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Wii/Wii U

ChRed2AKrisp

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I think that's sensible. It makes sense to raise the price for a major franchise that everyone will buy since Nintendo knows you're going to buy it. FOr smaller, less popular franchises or newgames, its better to ease the price down to get more people to buy the game.

I'm also seeing package deals with new Rev addons, perhaps and extra 10 bucks since you're getting an extension as well, but getting a break on the extension sine you're getting a game with it.
 

Cashed

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Giygas said:
Actually, titles for the Xbox 360 are expected to soar between sixty and seventy dollars for the big-name ones.
Actually, Microsoft will be releasing 1st party games at $50, though there will be $60 collector editions more than likely. Example: Kameo and Perfect Dark Zero will be $50. There is a collector's edition of PDZ which will cost $60. 3rd parties however can release their games at $50 or $60... and even higher if they wanted to, I suppose. So far I've yet to see a third party company come out and say "Our games will be $60" though.
 

Qwester

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I wouldn't complain too much.
In the UK, games generally get released for anything between £29.99 and £39.99. (Around $53 - $71)


According to my local gamestore and play.com x360 games are looking to retail at a full £40. They're even keeping the penny.
 

Giygas

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Yes, really. I know Microsoft is discounting their first-party games. But the rest are all $60, and if I was buying the first party games I'd be buying the collector's edition anyway , so it'd be 60 a pop.
 

Giygas

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Eh... with tax it'd come to about $65 but I'll settle here. Though I did hear from a website (I think it was 1up.com or something) that they expected games to climb up to 70. Dear God, let's all hope not.

Interestingly enough, Nintendo "pioneered" higher pricing. Remember when the PS1 games were new for $40? Well, when the N64 came, Ninty's games were $50. Given inflation, I'm actually surprised that software prices have managed to hover around $50 for almost a decade.
 

Invincible Fox

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I am knid of disappointed in Nintendo because they said they were making a small affordable console. I guess they think our gaming generation all has jobs now for $60 a game to be affordable.
 

Mic_128

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The console is small and affordable. The other consoles are bound to be close to the $400 margin, and the Rev wouls be about the $250~300.

And aussies are paying about $80 US a game here, so don't complain too much.
 

Osco316

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I'll complain if games get to $60 because I'm used to $50. It sucks that you have to pay that much but if that's what you're used to then that's how it is.

Collector's editions to me are just ********. "I pay $10 extra and I get a tin case AND a DVD about how they made the game that I'll probably never watch? Great!"

I liked the Limited Edition of Jade Empire because I didn't have to pay extra, I only had to buy the game early.

I really hope that Nintendo keeps its games at $50 but if they don't, there's really nothing I can do about it. I don't buy a lot of games so it shouldn't affect me too much.
 

RaptorHawk

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mic_128 said:
The console is small and affordable. The other consoles are bound to be close to the $400 margin, and the Rev wouls be about the $250~300.
I know I heard Iwata say there aiming for a $200 launch at E3. Have they said otherwise since then?
 

Mic_128

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No, I was just taking a guess. I couldn't remember for sure what it was.
 

Bedi Vegeta

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mic_128 said:
And aussies are paying about $80 US a game here, so don't complain too much.
Saywhat? Has the Aussie dollar gotten that strong?...most games are only like $99 AU...
 

Mic_128

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No. They're $100 AUD, which equates to (very roughly) $80 US a game. Now if our games cost $50 US it'd be costing us about $75 a game.
 

ChRed2AKrisp

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I almost never even spend $50.

I almost always save at least 5 bucks on games by buying them used. There's never been any porblems for me, the games are just like new, and if there ever was a problem EB games(and gamestop too?) puts a lifetime guarentee on the game so if there's anything wrong with it, you get your money back.

But i emphasize that i've never had any problems.

ToS i bought for $40.
FF:CC: $45
SCII: $20
Metroid Prime: 25$
Star Fox Adventures: $35.

I love the concept of used games overall.
 

Doggalina

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There's a thread in the Light House that should've been posted here. I think the guy's name is Emerald Dream. This is what he said
Emerald Dream (?) said:
From arstechnica.com:
--------------------------------------------------------------------------------------------------------
Quote:
A Factor 5 employee who goes by the name "Han Solo" claims to know the Revolution's specs, and has leaked them (middle of page 3). Why listen to some guy trapped in 1977? Senor Solo, as I'm sure he's known to his Spanish-speaking friends, proved worth listening to when he nearly nailed the Xbox 360 stats before the official details came out. That said, we can't treat this as reliable information.

The brains of the console are rumored to be a single dual-threaded IBM "custom" PowerPC 2.5 GHz CPU, with 256 KB L1 cache and 1 MB of L2 cache (L3 cache is rumored). The system will also sport a Physical Processing Chip (PPU) with 32MB of dedicated RAM, while the CPU itself will saddled up next to 512MB of system RAM. The custom ATI GPU solution is rumored to consist of a RN520 600MHz core, backed with 256MB of RAM and "32 parallel floating-point dynamically scheduled shader pipelines." While the output will theoretically be capable of putting out 1080p resolution (higher even, at 2048x1268), Solo says that HD support has not yet been decided (which fits with Nintendo's own comments).
--------------------------------------------------------------------------------------------------------

The whole article.
http://arstechnica.com/news.ars/post/20050923-5344.html

Well, it would make my day if these specs were real.
It's just a rumor. It would be awesome if the specs were real, though.
 

DarkLink567

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I didn't even know that there was 1268 resolution. \

If Nintendo is going for that $200USD goal, I doubt they'll make the system this powerful, they'll need to have it weaker then this, otherwise contruction costs will be too high. they're not as power crazed, spec wise, as Microsoft and Sony.

Yeah buying games at $100AU blows. Nothing we can do about it though.
 

Vir_Iratus

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Cashed said:
800MB of RAM total? Fhaaake.
Umm... actually, that has nothing to do with whether its fake or not. From a logical standpoint, the specs seem very real. The Processor in it isn't overwhelming, but Nintendo has been known to shoot low with the Processors (The gamecube only had a 485 MHz IBM Microprocessor) because they make up for it by making their games differently. The advantage of using a lower power processor is that you prevent overheating and damaging the system, which is a big problem, especially with how small the case for the Revolution is supposed to be. The video card and processor still consist of the biggest cost in the system as it is. A 2.5 GHz processor on the market runs for about 100-150 dollars. Keep that in mind as far as pricing goes. I'm not sure how much a Physical Processing Unit would cost, since I've never dealt with them, so I don't know if it would be a significant cost. The 512 MB of Flash memory can be acquired in UBS Jump Drive format for about 30 dollars at the right place. The 512 MB of system RAM would normally only cost about 35 bucks at the right place, but thats assuming the RAM is DDR2 and has a speed of about 400 MHz. The RAM is probably a higher grade (faster, different format) and would probably cost 50-60 dollars commercially (although its not likely to be a commercial format, I'm just guessing at figures). The video card boasts 256 MB of RAM on its own, which in and of itself is a nice large amount for a Video card, but in this case, the important component is the rumored 600 MHz core and its chipset. However, Video cards with that much RAM are running for about 50-80 dollars. However, its a custom chipset, which makes the price unsure. More likely to exceed the 80 dollars in value, but stay under it for bundle purposes. The DVD drive doesn't need to have anything special about it. Might just read discs a little faster than other drives, but overall it shouldn't add more than around 40 dollars to the price, since its not going to do anything but read digital media. The OS for the Rev will obviously be made by Nintendo and proprietary, meaning its cost will only be a collective cost of the work put into making it. However, since its not meant to be a main feature, its a negligible cost, unless they "add" a DVD player. Its more of a myth when people say "It costs more because they added a DVD player." The hardware for the machine didn't change at all, they just added region coding and interpretation to their OS, making it capable of translating video data through their video card and display it on a TV. The reason it costs more is because you're paying for the software they use to make the system play DVDs. Add all the prices up, cut some off since they're not paying Retail no doubt, then add some more for their profit margin (something that usually isn't very high for systems), and you wind up with the price of around 200-250 dollars, pretty much what everyone has be guessing.

Now, if you look at the other systems and their projected prices of 350-400 dollars, it can all be contributed to a couple main features. The Processors in the XBox 360 and the PS3 are OUTSTANDING. Processors actually make up a LARGE cost in the price of a computer. If you were to buy processors equivalent in power to the PS3s and Xbox 360s, you could easily pay over 250 dollars for the PROCESSOR ALONE. That in and of itself could make the difference in price between the next gen systems. However, Microsoft and Sony are obviously not going to pay retail price, but they could very easily use the processor as a money card in order to capitalize on the discounted rate they're getting it at. The cooling system for a processor that powerful would also have to be a somewhat significant cost, since you wouldn't want to damage such a complex and important part of the system by playing a game for 30 minutes. If they DIDN'T have an excellent cooling system (something in the price range of 40-50 dollars) then it would be safe to assume they don't expect games to take full advantage of its power. Meaning they're purposefully selling consumers something they don't need. If they do expect to use its full power, then you would have to factor in the cooling system as a part of the cost as well. The other systems are using Hard Drives too, something the Revolution doesn't. A Hard Drive the holds 20-30 Gigs (the supposed capacity of the Xbox 360s and PS3s Hard Drives respectively) can cost you around 40-50 dollars (depending on how fast it is). While that price would replace the effective cost of Flash memory in the Revolution, it will still be more expensive to the consumer to have such a large Hard Drive. For a gaming system and its purposes, 20 gigs is just an ABSURD amount of storage capabilities, unless they want to start selling software for their gaming consoles too... not happenin' -.-

This is of course assuming that the specs that were said to be for the Revolution were correct. Now, since its unofficial, it can't be relied upon, but it certainly does fit the projected price range that Nintendo has been saying. Some of the specs might be tweaked and might increase the price, or keep it about the same by lowering the price of another component... but overall, it fits. Keep in mind the price of things tends to drop a little bit when they're bundled together too. I wouldn't be surprised if it came out very close to what that guy said about its specs.
 

Qwester

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Vir_Iratus said:
Umm... actually, that has nothing to do with whether its fake or not. From a logical standpoint, the specs seem very real. The Processor in it isn't overwhelming, but Nintendo has been known to shoot low with the Processors (The gamecube only had a 485 MHz IBM Microprocessor) because they make up for it by making their games differently. The advantage of using a lower power processor is that you prevent overheating and damaging the system, which is a big problem, especially with how small the case for the Revolution is supposed to be.
Overheating is only a problem if you're pushing a processor too far through overclocking. A processor is made of a chip, these chips are rated to work at certain speeds. Manufacturers set the speeds their chips are supposed to run at and if this is pushed too for for the chip, while a higher clock speed is achieved, there's considerably more strain put on the chip. This manifests as heat. Basically, just because a processor is faster, doesn't mean it gives out more heat. For all you know, a chip running at 2.5ghz could be running hotter than one at 3.6ghz.
Vir_Iratus said:
The video card and processor still consist of the biggest cost in the system as it is. A 2.5 GHz processor on the market runs for about 100-150 dollars. Keep that in mind as far as pricing goes. I'm not sure how much a Physical Processing Unit would cost, since I've never dealt with them, so I don't know if it would be a significant cost. The 512 MB of Flash memory can be acquired in UBS Jump Drive format for about 30 dollars at the right place. The 512 MB of system RAM would normally only cost about 35 bucks at the right place, but thats assuming the RAM is DDR2 and has a speed of about 400 MHz. The RAM is probably a higher grade (faster, different format) and would probably cost 50-60 dollars commercially (although its not likely to be a commercial format, I'm just guessing at figures).
The prices you're quoting really don't have any meaning. You're quoting the price thing's would cost on the high street, with a mark up for the seller and the sellers supplier. Include bulk discount and the price goes down yet again.

Also, comparing the memory that'll be used in the revolution to memory used in household PCs isn't exactly accurate. The whole modular approach used in standard computers doesn't hold true to consoles. Have you ever taken a gamecube or any console apart? The memory is built into the motherboard directly, not just slotted into position as you would on a standard PC. PCs are built to be upgraded. Consoles (so far) have no such 'plug and play' compatibility. The motherboard is basically just one board with all the required hardware soldered into place, this reduces access times and clutter.
Vir_Iratus said:
The video card boasts 256 MB of RAM on its own, which in and of itself is a nice large amount for a Video card, but in this case, the important component is the rumored 600 MHz core and its chipset. However, Video cards with that much RAM are running for about 50-80 dollars. However, its a custom chipset, which makes the price unsure. More likely to exceed the 80 dollars in value, but stay under it for bundle purposes. The DVD drive doesn't need to have anything special about it. Might just read discs a little faster than other drives, but overall it shouldn't add more than around 40 dollars to the price, since its not going to do anything but read digital media.
Actually, the optical drive wont' just have the ability to read DVDs, but the ability to read gamecube discs as well, which is quite specialised. It's also required to detect the difference between the two. It's far more complicated than you're making out.
Vir_Iratus said:
The OS for the Rev will obviously be made by Nintendo and proprietary, meaning its cost will only be a collective cost of the work put into making it. However, since its not meant to be a main feature, its a negligible cost, unless they "add" a DVD player. Its more of a myth when people say "It costs more because they added a DVD player." The hardware for the machine didn't change at all, they just added region coding and interpretation to their OS, making it capable of translating video data through their video card and display it on a TV. The reason it costs more is because you're paying for the software they use to make the system play DVDs.
I really don't see why you made this into a point at all. The software to read and translate mpeg2 encoded video is free for anyone to use. The implicating of adding the code to read DVDs would be the only 'cost'.
Vir_Iratus said:
Add all the prices up, cut some off since they're not paying Retail no doubt, then add some more for their profit margin (something that usually isn't very high for systems), and you wind up with the price of around 200-250 dollars, pretty much what everyone has be guessing.
Your breakdown of costs really doesn't justify those specs, you've just made everything fit into a projected ideal of what you believe is going to happen. It's obvious you have some knowledge of how things work, but you're really missing out on the big picture and a lot of the details.

Vir_Iratus said:
The cooling system for a processor that powerful would also have to be a somewhat significant cost, since you wouldn't want to damage such a complex and important part of the system by playing a game for 30 minutes. If they DIDN'T have an excellent cooling system (something in the price range of 40-50 dollars) then it would be safe to assume they don't expect games to take full advantage of its power. Meaning they're purposefully selling consumers something they don't need. If they do expect to use its full power, then you would have to factor in the cooling system as a part of the cost as well.
Not true. You're implying that MS/Sony are going to be overclocking their systems, which.. they aren't. As I covered before, chips don't get overly hot unless they're being pushed beyond their rated limits (overclocking) so an expensive cooling system isn't required.

Vir_Iratus said:
The other systems are using Hard Drives too, something the Revolution doesn't. A Hard Drive the holds 20-30 Gigs (the supposed capacity of the Xbox 360s and PS3s Hard Drives respectively) can cost you around 40-50 dollars (depending on how fast it is). While that price would replace the effective cost of Flash memory in the Revolution, it will still be more expensive to the consumer to have such a large Hard Drive. For a gaming system and its purposes, 20 gigs is just an ABSURD amount of storage capabilities, unless they want to start selling software for their gaming consoles too... not happenin' -.-
Again, not true. Hard drives that size are way cheaper than $40, you're not taking into account the whole plug and play idea used in standard PCs. Also, 20gig isn't actually that much. Considering there's no alternative way of saving data, running out of space on your hard drive would be one of the last things you wanted. The amount of media that'll be available for download through online services, upgrades to games, swap files for games.. 20 gig is just being on the safe side. Nothing absurd about it, it's granting options rather than pushing the price up. You'd be wasting money by putting in a smaller hard drive. There just isn't a demand for smaller hard drive platters, why bother spending the same amount on less?
Vir_Iratus said:
I wouldn't be surprised if it came out very close to what that guy said about its specs.
I really would be.
Edit: I did a McFox ;_;
 

Vir_Iratus

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Ahh... good 'ole rebuttal... now its my turn :p
Qwester said:
Overheating is only a problem if you're pushing a processor too far through overclocking. A processor is made of a chip, these chips are rated to work at certain speeds. Manufacturers set the speeds their chips are supposed to run at and if this is pushed too for for the chip, while a higher clock speed is achieved, there's considerably more strain put on the chip. This manifests as heat. Basically, just because a processor is faster, doesn't mean it gives out more heat. For all you know, a chip running at 2.5ghz could be running hotter than one at 3.6ghz.
Last I checked, processors have stayed pretty much the same size. You're telling me that somehow a chip thats the same size now running at its "normal" speed uses the same amount of power that an older chip used at "normal" speed? Just because it was designed to process things faster in a more casual way than an older chip, doesn't mean its using the same amount of power. It takes electricity to power a processor, and the more processing you do, the more electricity will have to be pumped into it to even use those chips for their purpose. Regardless of how efficient the processor is, there is still going to be heat from friction. The more silicon chips in there, the more electricity will go through it. Take video cards as an example of this dilema. Older video cards (like the Radeon 7000 I still have) didn't require a cooling fan and heat sink. Why? Because it just wasn't that powerful or that big. A little down the road, and you have the GeForce 4 Video card with the Ti chipset in it that I had upgraded to. It was a little bigger, was somewhat clumsy, but was still relatively small really. The difference between it and my Radeon is that it required a cooling fan and heatsink because its chipset was more powerful. The chipsets were the same size, but there was a difference in processing capabilities. Without a fan, the GeForce 4 would overheat and die, even though I'm not overclocking it or anything. Just running it at its normal speed. The same issue arises with RAM too if you haven't noticed. People are going out and buying cooling jackets and RAM sinks for their 1 Gig sticks because they don't want it to overheat. I've NEVER seen older 64 MB or 128 MB sticks of RAM overheat because it wasn't an issue. Now, I'm NOT saying that the 64 and 128 sticks are a PERFECT correlation (because they were much older), but if you look at the difference in size of a 512 MB stick and a 1 Gig stick, there isn't much difference, except that the 1 Gig stick has more capacity, and has a greater possibility of overheating running at its NORMAL speed. I've never had a 512 stick crap out on me. Not exactly like the Processor situation, but similar. In a nutshell, things are getting bigger and more powerful. While the new processors may be capable of handling things at greater speeds, the speed comes at a cost. More power, or more friction, meaning more heat period. You also have to take into account that Consoles are extremely small computer like machines. And the smaller the form factor, the more likely you'll get overheating issues.
Qwester said:
The prices you're quoting really don't have any meaning. You're quoting the price thing's would cost on the high street, with a mark up for the seller and the sellers supplier. Include bulk discount and the price goes down yet again.
I already said that the companies obviously wouldn't be paying what consumers would be paying. Granted I had said that, I gave you the benefit of the doubt you would know I was also implying that the possible price added to the cost of the final system would be similar, but most likely lower, to the commercial cost for the part in its place. I did also mention that prices would be lowered due to purchasing things in bulk and the cost of the final product being a "package deal" type sale.
Qwester said:
Also, comparing the memory that'll be used in the revolution to memory used in household PCs isn't exactly accurate. The whole modular approach used in standard computers doesn't hold true to consoles. Have you ever taken a gamecube or any console apart? The memory is built into the motherboard directly, not just slotted into position as you would on a standard PC. PCs are built to be upgraded. Consoles (so far) have no such 'plug and play' compatibility. The motherboard is basically just one board with all the required hardware soldered into place, this reduces access times and clutter.
Actually, the Plug and Play part has little/nothing to do with the cost. The fact remains that you are paying for so much RAM, so much processing power, etc. etc. And don't tell me XBox's haven't become Plug and Play... those things have been modified out the wazoo so much that they really lose their "console" title. The fact that things are soldered down and non-removable doesn't make things cheaper. Nor does it really make it cost more. Thats just something that they do with systems nowadays (except with the XBox apparently) to keep it from being modfied to kingdom come and back. I have yet to see a modified Gamecube.
Qwester said:
Actually, the optical drive wont' just have the ability to read DVDs, but the ability to read gamecube discs as well, which is quite specialised. It's also required to detect the difference between the two. It's far more complicated than you're making out.
I really don't see why you made this into a point at all. The software to read and translate mpeg2 encoded video is free for anyone to use. The implicating of adding the code to read DVDs would be the only 'cost'.
Ok, do you understand how optical storage works? You're trying to overcomplicate it. The self loading disc tray has a very simple job really. The self loading part is probably the most complicated part of it too. Otherwise, it really is simple. The laser is of a specific grade and is capable of focusing on a small area. The drive spins the disc, the laser shoots the disc, the laser reflects light back at different angles, depending on whether the light hits a "pit" or "bump" and the light is translated into 0's and 1's. That data is then interpreted by the sytem, not the optical drive. The fact remains that the cost of an optical drive that has a high enough grade laser to read bumps as small as a DVD or Gamecube discs track, which are pretty much the same size, will contribute to the cost of the system about 40 bucks. Determining whether or not its a Gamecube disc doesn't take any sort of special DVD drive. The Revolution would determine that based on the Lead-in on the disc, like it would with any other disc you put in there.
Qwester said:
Your breakdown of costs really doesn't justify those specs, you've just made everything fit into a projected ideal of what you believe is going to happen. It's obvious you have some knowledge of how things work, but you're really missing out on the big picture and a lot of the details.
Thats what you meant to say yah? If its not... then explain this much bigger picture that is so different from the scenario I gave... I could go into much more detail if you would like me to... moreso than I already have, but a lot of the details don't matter that much. And besides, you're giving me a very generic hackneyed Clichè without backing it up... so are you satisfied with what I've said, knowing what you do, and just applying your knowledge to yourself? Or is it so important that you have to mention I'm missing something, but then not back it up with whatever pearls of knowledge you deem so necessary?
Qwester said:
Not true. You're implying that MS/Sony are going to be overclocking their systems, which.. they aren't. As I covered before, chips don't get overly hot unless they're being pushed beyond their rated limits (overclocking) so an expensive cooling system isn't required.
As I had also covered earlier, the fact remains that these systems will be more powerful and put out more power, meaning more heat. There will definitely need to be a significantly adequate cooling system. Especially with consoles being realtively small form factors, a detail which affects normal computers too. Have you tried making a mini or micro form factor gaming machine? Overheating like crazy, without overclocking or even running at full force. All because it get crammed into a tiny space. The Revolution in particular is a prime victim of overheating since its supposed to be so small.

Qwester said:
Again, not true. Hard drives that size are way cheaper than $40, you're not taking into account the whole plug and play idea used in standard PCs. Also, 20gig isn't actually that much. Considering there's no alternative way of saving data, running out of space on your hard drive would be one of the last things you wanted. The amount of media that'll be available for download through online services, upgrades to games, swap files for games.. 20 gig is just being on the safe side. Nothing absurd about it, it's granting options rather than pushing the price up. You'd be wasting money by putting in a smaller hard drive. There just isn't a demand for smaller hard drive platters, why bother spending the same amount on less?
And again, plug and play doesn't have to do with the price here. If you look at the higher speed hard drives (which is probably what the new systems will be using) then the cost can be up to 40 dollars for a 20 gig hard drive. Not to mention, the first system to use a hard drive used a plug and play hard drive... and it got modified like no other... Plus, take into account the heating issue with hard drives. While a hard drive may or may not suffer in a really tiny console like the Revolution, it still generates more heat and requires more power to operate than Flash memory.
Qwester said:
I really would be.
Be a bit more descriptive, or maybe open minded? If you really think its not likely to be those specs, then could you explain how it couldn't be? What would they use in place (thats drastically different or totally unlike what was talked about) of what I mentioned, and still be reasonably priced? You get the idea.
Qwester said:
Edit: I did a McFox ;_;
I got nothin' for that... but I do appreciate you reading and replying to what I said.
 

ChRed2AKrisp

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And doing a mcfox would be what?

Taking someone's time consuming post, breaking it down, saying everything is wrong for reasons stated, and then just blatantly disagreeing with them in the end?

I'm just curious.

This thread doesn't nee to become a rumormill, like the OFFICIAL Smash Revolution topic. I don't care what someone says it will be, i care what NINTENDO says it will be.

But personally, like nintendo has stated numerous times, numbers are decieving. What i care about is what we will actually see, how the games will play.

I'm not making decisions based on numbers. You can say the XBox360/PS3 are better because of so and so specs, but I won't give a **** until I see the systems in action.
 

Qwester

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Scotland, UK
Vir_Iratus said:
Last I checked, processors have stayed pretty much the same size. You're telling me that somehow a chip thats the same size now running at its "normal" speed uses the same amount of power that an older chip used at "normal" speed? Just because it was designed to process things faster in a more casual way than an older chip, doesn't mean its using the same amount of power. It takes electricity to power a processor, and the more processing you do, the more electricity will have to be pumped into it to even use those chips for their purpose. Regardless of how efficient the processor is, there is still going to be heat from friction. The more silicon chips in there, the more electricity will go through it. Take video cards as an example of this dilema. Older video cards (like the Radeon 7000 I still have) didn't require a cooling fan and heat sink. Why? Because it just wasn't that powerful or that big. A little down the road, and you have the GeForce 4 Video card with the Ti chipset in it that I had upgraded to. It was a little bigger, was somewhat clumsy, but was still relatively small really. The difference between it and my Radeon is that it required a cooling fan and heatsink because its chipset was more powerful. The chipsets were the same size, but there was a difference in processing capabilities. Without a fan, the GeForce 4 would overheat and die, even though I'm not overclocking it or anything. Just running it at its normal speed. The same issue arises with RAM too if you haven't noticed. People are going out and buying cooling jackets and RAM sinks for their 1 Gig sticks because they don't want it to overheat. I've NEVER seen older 64 MB or 128 MB sticks of RAM overheat because it wasn't an issue. Now, I'm NOT saying that the 64 and 128 sticks are a PERFECT correlation (because they were much older), but if you look at the difference in size of a 512 MB stick and a 1 Gig stick, there isn't much difference, except that the 1 Gig stick has more capacity, and has a greater possibility of overheating running at its NORMAL speed. I've never had a 512 stick crap out on me. Not exactly like the Processor situation, but similar. In a nutshell, things are getting bigger and more powerful. While the new processors may be capable of handling things at greater speeds, the speed comes at a cost. More power, or more friction, meaning more heat period. You also have to take into account that Consoles are extremely small computer like machines. And the smaller the form factor, the more likely you'll get overheating issues.
I actually don't have time to reply to everything right now, I'll try and get to it all eventually. For now, I'll just answer this.

Power doesn't actually have as big an impact as you're trying to make out. Heat is a by-product of resistance. Resistance increases (and thus heat) the more you information (power) you put through a chip. Overclocking puts more information through the processor per second by increasing the number of clocks (number of times the data bus can be accessed a second). So yes, the power has been increased in newer chips, but due clever engineering, heatsinks and miniaturisation, faster chips actually run at around the same temperatures (lower in some cases) than their older counter parts.

I'll edit this later to respond to your other points.

Yes, I do know how optical media works. You might want to read up on gamecube discs while you're waiting for a full reply.
 

Vir_Iratus

Smash Ace
Joined
Jul 22, 2005
Messages
604
Location
Greenville, South Carolina
Qwester said:
Yes, I do know how optical media works. You might want to read up on gamecube discs while you're waiting for a full reply.
Just a quick reply then... I already have. Its a disc. The technology has been around for decades now. The information is interpreted differently, depending on formats and coding etc. etc. But as far as the actual DVD drive goes, it doesn't have to be capable of anything extremely special in order to read the discs. The distinguishing part is all done within the system, not the optical drive itself. The optical drive is there simply to relay the data on the disc to the Revolution, where it is interpreted, and then the system acts accordingly, telling the drive what to do, just like every other system does. I don't see how it has to be some special laser in order to read it. Explain.
 

Bedi Vegeta

Smash Master
Joined
Apr 7, 2002
Messages
4,668
ChRed2AKrisp said:
This thread doesn't nee to become a rumormill, like the OFFICIAL Smash Revolution topic.
Would you rather have it filled with people stating the same information over and over and flaming each other about it?

At least there are some new things to discuss now; this topic was getting kind of stale...

I'm sure there was something interesting that I could reply to in the last few posts, but I don't have time to read through all of that...

The rumoured stats sound pretty decent, I don't know how they stack up against the other consoles, but with the new kind of gameplay on offer with the controller, I'm not really worried about graphics and performance...besides, 3 times as good as GCN (I believe that's what they said at E3) is good enough for me...
 

Craftstar

Prank Monkey
BRoomer
Joined
Aug 9, 2001
Messages
4,293
Location
British Columbia
IGN covers the fake stats in their new mailbag. They're superfake.

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Invincible Fox

Smash Journeyman
Joined
Sep 12, 2005
Messages
284
Location
Right behind ya
You know GameStop says that the Revolution is coming out the first of march 2006. But they can't know this because the official launch date hasn't been announced, or has it?
 

Vir_Iratus

Smash Ace
Joined
Jul 22, 2005
Messages
604
Location
Greenville, South Carolina
Invincible Fox said:
You know GameStop says that the Revolution is coming out the first of march 2006. But they can't know this because the official launch date hasn't been announced, or has it?
Believe it or not, they might be right... when it comes to systems or anything gaming related, stores will usually have accurate information since they're the ones ordering the equipment in time for it to get there for its official "release date." Systems and games are usually completed long before their public release date, which gives stores and the like time to order them and get them in stock so they sell them on an agreed date. However, its still possible that date can change since its so far into the future, and the shipping date the store gets it at might be bumped up. If that happens, then the store may be told to sell it at a new date. I'm not too sure how early the stores get the systems though. They probably don't have any Revolutions right now, but they most likely have an order for the systems, and will know when they come in.
 

The Great Marth

Smash Lord
Joined
Mar 13, 2004
Messages
1,852
Location
Houston,Tx
What do you guys think about "Han Solo"? And do you think his info is near correct, or just garbage?

Or do yall not know what im talking about?
 

ChRed2AKrisp

Smash Master
Joined
Nov 1, 2004
Messages
4,720
Location
Upholdin
He's an idiot. Go to IGN's most recent mailbag, and scroll to the bottom(for IGNCUbe obviously) you can see their opinion and the compny he supposedly works for's opinion.
 

SuperMajinLink 287

Smash Lord
Joined
Dec 23, 2001
Messages
1,803
Location
San Antonio, Texas
Imagine little kids getting a hold of gun made like that, the mock up that IGN made. Kids are gonna be running around with that shotgun and then the cops are gonna stroll by and tell the kid to put the gun down. He continue to aim it at the cops, about to make pretend firing noises and then the cops fire back. Yeah, I can see it now...
 

McFox

Spread the Love
BRoomer
Joined
Sep 9, 2001
Messages
18,783
Location
Visiting from above.
Well you know how often kids hold up plastic shotguns at policemen who are aiming their weapons at the kid's head. I mean, it's like every other day on the news we have to suffer through this again and again and again...
 
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