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Wi-fi lag isn't consistent. You'd need a different list for each type of connection >.>
There should not be a Wi-Fi tier list. This is because Wi-FI has inconsistent lag.
You guys and your silly logic...It's like this guy says... Different amounts of lag will cause different changes to such a wifi tier list, so really there's not much point in such a discussion going on
Edit:
Just another example of what We're trying to say
You are foolish if you think Marth does THAT bad in lag.Worst 3
1. Bowser
2. Ice Climbers
3. Marth
How is my logic silly? It is why there should not be a Wi-Fi tier list.You guys and your silly logic...
These few tiny differences in input lag make the difference between being able to accurately sweetspot an attack and having it sourspot.Sure there might be a few tiny diffrences in between, but it isnt like anyone really needs it to be 100% accurate...
I ment that you were being lame.How is my logic silly? It is why there should not be a Wi-Fi tier list.
Take those into account thenThese few tiny differences in input lag make the difference between being able to accurately sweetspot an attack and having it sourspot.
hehe wolf is pretty amazing with lag he has good aerial movement, a lagless bair and can combo right into f-smash how funTry playing against Wolf with lag, what a fantastic time that is.
This, there are also different types of lag.But EVERYBODY is affected by lag.
So I heard Snake is worse then Ganondorf offline.Snake become a beast in wifi matches
Truth be told, an online tier list would look similar to the offline one with some changes here and there. It wouldn't be as random as this. Are you talking about online tournaments or anyone battles because Lucario is definately not that much better online. Under ideal lag, it's harder to DI out of the force palm and he has an easier time stringing attacks together but, all in all, he still has a very hard time getting kills in and, thanks to lag, he has a harder time punishing moves. Wolf's not that much better either as he still has the predictible recovery, his jab and fsmash are easier to shield grab, and his aerial moves are given more ending lag. Mario's definately better because it's easier for him to escape chain grabs thanks to the lag and he has an easier time stringing attacks together. Those are just a few examples of why this tier list doesn't work.Wifi List
SS
Snake
Lucario
GAW
S
Wolf
ROB
Olimar
metaknight
A
Ike
Falco
Peach
fox
Diddy Kong
toonlink
B
Pit
wario
Donkey Kong
kirby
King Dedede
Luigi
sonic
Pikachu
Zero Suit Samus
C
Marth
Zelda
Ice Climbers
D
Pokemon Trainer
Lucas
Ness
Bowser
Samus
E
Mario
yoshi
Sheik
Jigglypuff
Ganondorf
F
Link
Captain Falcon
In lag Lucario's fsmash is like totally safe on the block in a lot of situations(gl intentionally power shielding it with enough consistency to make the risk worth it), his roll is unpunishable unless 100% predicted, and it's harder to edge guard him.Are you talking about online tournaments or anyone battles because Lucario is definately not that much better online. Under ideal lag, it's harder to DI out of the force palm and he has an easier time stringing attacks together but, all in all, he still has a very hard time getting kills in and, thanks to lag, he has a harder time punishing moves.
Predictable recovery but not easily intercepted in lag, unless you have a very good connection, it becomes much harder to edge guard him. Easier to shield grab? How so, not only is it not easier to grab, it's harder to shield to begin with, and he can buffer actions out of auto cancelled aerials, attempting to punish wifi wolf for stupidly throwing attacks out usually winds up badly for you if you attempt it directly.Wolf's not that much better either as he still has the predictible recovery, his jab and fsmash are easier to shield grab, and his aerial moves are given more ending lag.
http://www.smashboards.com/showthread.php?t=241975Lag really hurts each character, some more then others. I know Ganondorf is good on Wifi since he hits hard and can tech chase easier due to all the lag, while a character like Wario is harder since most of the tricks to airdodge through moves or defensive play doesn't work online.
You're gonna have to explain that one. When tech chasing, every frame is vital. Input lag alone, disregarding the more random lag, makes it essentially impossible. If you are trying to say that tech chasing is really easy in slo-mo, that's true, but not when input lag puts you 6 frames behind the opponent.Lag really hurts each character, some more then others. I know Ganondorf is good on Wifi since he hits hard and can tech chase easier due to all the lag, while a character like Wario is harder since most of the tricks to airdodge through moves or defensive play doesn't work online.
Seems interesting how the same four bad characters are at the bottom as they are on the regular tier list. I believe Ganondorf should be slightly higher though. Maybe near C, but that's just my opinion.Truth be told, an online tier list would look similar to the offline one with some changes here and there. It wouldn't be as random as this. Are you talking about online tournaments or anyone battles because Lucario is definately not that much better online. Under ideal lag, it's harder to DI out of the force palm and he has an easier time stringing attacks together but, all in all, he still has a very hard time getting kills in and, thanks to lag, he has a harder time punishing moves. Wolf's not that much better either as he still has the predictible recovery, his jab and fsmash are easier to shield grab, and his aerial moves are given more ending lag. Mario's definately better because it's easier for him to escape chain grabs thanks to the lag and he has an easier time stringing attacks together. Those are just a few examples of why this tier list doesn't work.