1. Competition- While splitting may seem anti-climatic, it serves several competitive functions. First, it unifies the basis of the competitive community. This allows regions to have more friendly interaction that progresses the game further. By removing money from the highest level of competitive play, we are able to bypass its implications and advance the game further.
Let's use M2K (Jason) and DSF (Alex) as examples here. Both are regional top players from their respective areas, and both have helped to improve each other at the game. While splitting did take away from the finals set, it encouraged overall competition in every other set played by both players, as 1.) their communication functions to make each player better for themselves, and 2.) both players are essentially helping each other too, as the shared skill increase helps both players and is not solely autonomous.
For an application, is it realistic to say that DSF would have placed so high in the recent tournament if M2K hadn't taught him vast quantities of information about Metaknight? By teaching DSF to play MK better, M2K can not only improve DSF's tournament placements, but as DSF improves at the character, he can return the favor. This is probably why MK's game play is so advanced at this point, and this is probably a good portion of the success of H2YL in both Melee and Brawl. Would you be as willing to teach others if you knew they would knock you out and take your money? Probably not.
Even if you disregard the skill increase that comes with this, there's also the cost to the community. Rivalries are fun, but they keep the community split and relatively small. A large integrated community encourages national level play (and growth with it) faster than the alternative does.
In both Quality and Quantity, splitting enhances competitive play by increasing the talent of the player in a given community at a faster rate.
I really don't agree with what you're saying man. I don't believe that splitting increases the skill level nearly as much as competition.
"While splitting did take away from the finals set, it encouraged overall competition in every other set played by both players"
-What? The purpose of the other sets is to make it to the finals, that doesn't change wheter you're splitting or not.
"By teaching DSF to play MK better, M2K can not only improve DSF's tournament placements, but as DSF improves at the character, he can return the favor."
- I seriously doubt that M2K taught DSF stuff, just with the intention of splitting with him on a future date. M2k probably taught him stuff cuz thats what you do, or maybe because they teamed (they have, haven't they).
"Even if you disregard the skill increase that comes with this, there's also the cost to the community. Rivalries are fun, but they keep the community split and relatively small. A large integrated community encourages national level play (and growth with it) faster than the alternative does."
If I learned anything in econimics its that rivalries encourage competition and oligopolies (if thats what they're called, OPEC, is one) discourage competition. OK, maybe I shouldn't be comparing smash to that but really, there so much more motivation to improve if you know that you're actually going to have to win to get paid. If M2K never split then that'd be absolutely forcing people to get better than him (why does he agree do split anyways, he said he lost tons of $ to it)? Plus I want to point out that M2K is going to be teaching by example people whether he splits or not, unless he really sandbags I guess. Everyone learned a ton from Ken end it was not from him splitting.
A Community of splitters is not neccesarily a large integrated community.
No no no!
Anyways, yeah as you might guess I'm against splitting. I realize you can't enforce it though.
I just want to ask people who are actually good to split behind the scenes and put on a ahow during the finals.
Edit: What a great 100th post - Now that i've disagreed with a mod I'm a smash journreyman