grizby2
Smash Lord
sorry, I thought that was sarcasm!That's very nice.
Though you know what would make me very happy panda?
If you would kindly answer the question.
basically, in melee an l-cancel reduces landing lag from aerials in half.
for example, lets say im bowser, and I use my down air. if im still performing my down air and I hit the ground, bowser goes into the landing animation of falling on his back which, as you may know, is kinda long and punishable. if I pressed L (or R) right before I hit the ground, bowser gets back up in HALF the time. he can now get back into the fight sooner.
this can be done with all aerial moves I believe. and as somebody in this thread mentioned, theres not really a time you DON'T want to do this, because it gives you an upper hand.
what he said in red is pretty much how I feel in a nutshell.L-Cancel is artificial difficulty though, which the OP explains in a very clear and understandable way.
I would support keeping it if there actually were any strategy and decision making involved when performing it. In other words, situations where it is better not to perform L-Cancel.
Now it is basically a required input everyones does in order to keep up. I don't want that.
A tech without any downsides or decision-making in it is not a tech anymore, it is just a forced input.