Ether:
- If you hit with the middle of your fair and they shield you have enough time to roll, spot dodge, dash away or dash through them to avoid shield grabs.
- If you shield Sheiks needles you can roll right afterwards to avoid shield grabs. If you get by the needles, I THINK you can spot dodge in time to avoid it. I need to test that out. I'm positive that it depends on the number of needles she throws though. If she throws alot and you take them all, then I doubt you can get away in time. If she just throws one or a few and you take the hit, then it may be possible for you to get out of the way.
- Not much to this one. Work on your spacing. Make sure to use attacks that have less lag. SHFFLed Fairs and Nairs. And also d-tilts. F-tilt is ok with proper spacing. If you whiff a SHFFL or a d-tilt then immediately dash away or roll. Your actions will change depending on who you are facing. I tend to roll more vs Fox because he is faster so dashing away isn't always viable. But if you dash forward, Marth will usually dash right past Fox as he goes for a SHFFL. Then you can turn around and grab. Just a little tip.
- Yeah , jabs are annoying. Usually after you get hit, your instinct is to shield and that gets you murdered. When you get hit with a jab you can just jump away, or air dodge away and into the ground for a delayed waveland. It just takes timing and it depends on the jab. Some jabs pop you up more, some knock you back a little more. Jumping away is a reliable answer though. You can roll away after getting hit with some jabs too.