I've written up a long post in this thread that compared many aspects of brawl and SF and showed how they were similar in many ways. Melee's increased technicality also gives players more options/more things to consider than brawl.
Got a link
Also, just because something gives you more options doesn't mean it automatically has more than another game.
Items are mainly banned because they spawn randomly... and in brawl a vast majority of items are powerful to just a rediculous point. It's not like no one knows how to use items either. any brawl player who's playing a good peach/diddy/RoB/snake will need good item control to stand a good chance at winning. \ and also the backroom isn't some arbitrary organization... they don't even have control of rulesets anymore (at least with brawl). Also I've always preferred the smash community because of how friendly they generally are... I feel like certain other communities are only in it for themselves and never help anyone. Also anyone who criticizes people for items/using bad characters are generally looked down on by most smashers I know. Items are still hella fun and most people (including myself) have higher respect for people who can be successful with bad characters.
None of what you said is true.
1)Items were banned because you could not turn off capsules. Capsules would explode and they could spawn infront of an attack. You can now turn them off. Items being random wasn't an issue and Melee was played with items on at first.
2)No, most tournament players do not know how to deal with items. You would not believe how many really good players I've seen online shield a warp star.
3)You have not been around enough. Your bad grammar proves that. You weren't here for Melee where your character sucks and item players are noobs. See the next post.
I've written up a long post in this thread that compared many aspects of brawl and SF and showed how they were similar in many ways. Melee's increased technicality also gives players more options/more things to consider than brawl.
Got a link
Also, just because something gives you more options doesn't mean it automatically has more than another game.
Items are mainly banned because they spawn randomly... and in brawl a vast majority of items are powerful to just a rediculous point. It's not like no one knows how to use items either. any brawl player who's playing a good peach/diddy/RoB/snake will need good item control to stand a good chance at winning. \ and also the backroom isn't some arbitrary organization... they don't even have control of rulesets anymore (at least with brawl). Also I've always preferred the smash community because of how friendly they generally are... I feel like certain other communities are only in it for themselves and never help anyone. Also anyone who criticizes people for items/using bad characters are generally looked down on by most smashers I know. Items are still hella fun and most people (including myself) have higher respect for people who can be successful with bad characters.
None of what you said is true.
1)Items were banned because you could not turn off capsules. Capsules would explode and they could spawn infront of an attack. You can now turn them off. Items being random wasn't an issue and Melee was played with items on at first.
2)No, most tournament players do not know how to deal with items. You would not believe how many really good players I've seen online shield a warp star.
3)You have not been around enough. Your bad grammar proves that. You weren't here for Melee where your character sucks and item players are noobs. See the next post.
Wow, this statement is blatantly wrong at best, and shows your ignorance of the game. Losing wave-dashing and l-canceling fundamentally changed the way smash was played, as two of the most important concepts were removed. Wave-dashing added a whole different dimension of movement to smash, and created new spacing, zoning, and mind-gaming opportunities. L-canceling provided a section of tech-skill that is highly missed in brawl, and allowed for moves to flow much easier just like canceling and links in street fighter.
Furthermore, those two things are not the only changes from brawl to melee, and the fact that you do not realize it shows you do not understand either game on a competitive level.
EDIT: To clarify, you are assuming that Brawl isn't strategically deep. It is less strategically deep than melee, because two primary offensive and defensive options were eliminated, but other AT's have been discovered that lessen this blow quite a bit.
Where did I say it wasn't deep. Please, tell me, because I don't see it. My point was that Smash is more tech skills than raw strategy (said more, not less).
Oh, so you honestly think that a member of the Street Fighter community, who all hate Smash is going to stand up for it? It's very black and white, and there is a "if you aren't with us you're against us mentality" and if you stand up for smash, you are ostracized from the community.
I'm not a memeber of either. In fact, I play Starcraft (why I'm talking about strategy). Not sure why you are ostracizing me with 51 post.
Honestly, you just sound like a huge n00b who was instantly turned off to the idea of competitive Smash because you were probably ***** by someone who actually had skill. No one in this community suggests that you should play any character over another; however, there are tier lists. But tier lists exist in every other fighting game as well. Some characters are just better than others, whether you want to accept that fact or not.
People don't look up to the back room because they are an elite group, they look up with them because they are the leading members of the community. People who go to tournaments across the country, and across the world and win because they are the best. People who study every aspect of smash, and know moves, hitboxes, and other data with precision.
You are just some looney conspiracy theorist who seems to think that the Backroom has any type of power. The power is always with the community, and the community decided it was best not to have items. In the early days it was a different of East vs. West, with one side using items and others banning them. As higher levels of play were reached, the community decided that items were not balanced for competitive play, and they didn't need a Backroom to do it.
You clearly do not play Smash on a competitive level because you do not understand the fundamentals of the game. The whole argument is only started because each side ignorantly accuses the other of being "more shallow". I guarantee you that no hardcore Street Fighter player has taken the time to play smash on a high level like Ally, Atomsk, or ADHD. They don't understand the depth of Smash, and likewise people don't understand the depth of SF.
I never played it because of people like you. You drag the community down. This is why people hate you and 4Chan raids your site. They will do it again with SSB4.
Also, I say the backroom controls the community because too often I've heard many people (even in real life) put faith into it. Also, the Backroom is made up of the top players and tournament organizers, people in it for money. Do you think they look out for you. No. This is just life kid. Everyone looks out for themselves. When the community demanded Meta-Knight be banned, the Backroom said no. Why? Because they play Meta-Knight. They also wont make rulesets for items because they have too much to lose from it. What's that? You think they'll still win with items.
LOL NOPE. In fact, all the research on items has been done by SRK, not Smashboards.
The other reason I don't play competitive Smash is because I play Super Smash Brothers, not Street Fighter Light. As the SRK thread mentioned, Smash is Smash. Items are a huge part of Smash and really help make the game, but tournament players refuse to use them. And on basic stages with 2 players, it makes matches very boring. Street Fighter is more interesting anyway. Why don't Smash Players play that? There is a lot less of a stigma or those players.
Lastly, the community started as something good and then because a private treehouse club. This is why it doesn't really grow. It's sad when Brawl has sold 10 million to SF4's 4 but Street Fighter has bigger tournaments, a bigger site and comparable prize pools (MLG to EVO at least).