GSP just makes alot of peeps play differently.. i am guilty of stalling in certain matches..but the thing is.. the GSP gives me no other choice..if you lose a match you get punished so bad that i try to avoid that from happening, if i just keep avoiding and stalling the last 20/10 seconds then i know i will win that match instead of dealing with a sudden death that i might lose ^^'' i don't find this a wrong mindset, but it's the GSP to blame
GSP is a number with absolutely zero weight / value inside of the actual competitive spectrum, and past a certain point (once you've stuck with a character, gotten a solid ratio going and the system figures you out more, that is) GSP doesn't even behave that oddly anyway. Once I got up near (but not quite at) 4M, I noticed my GSP gains and losses tanked to around 1-5K on average unless I get several rematches deep, the match is a wild outlier overall or I play a character I don't normally use.
Go to a tournament and start stalling out matches frequently and see how popular it makes you. You're playing to win just the same, but it's generally viewed as trash, will get you booed and possibly even yellow carded. If you can't play through the match, don't play ranked / comps. Stalling IS a legal tactic.. to a point. There are various forms of stalling that have been outright banned, and nearly every legal stalling tactic I know if is still limited on how long you can do it. It's not a great tactic, if you can't stay in the game and keep playing your best and rely on that, you won't go far in the grand scheme because you rely on the timer and basically luck to win matches instead of your raw skill and mental acuity. The timer shouldn't be ending many of your games, period. The standard is still 7:00 I believe, and that's MORE than enough time to go through all three stocks of either player in a 1v1. This is just advice, I'm not trying to attack you. I used to think stalling was somewhat viable and sure it CAN be.. but situations where stalling is both viable AND smart to do? Rare as hell, you're almost always better just playing it through. It ALWAYS looks better to finish the match with a KO and win than to let the timer run out and win the match for you.. feels better too.
Just my two cents. GSP isn't making you do anything, period.. YOU are. GSP is an irrelevant number with zero actual weight. How much or how little you have is ultimately meaningless, even INSIDE the competitive scene of Smash. You could be #1 ranked in the world by GSP, and in reality not even be top 1,000 in terms of actual skill. This is why tournaments and such are where these issues get settled. Not online in a ranked system that was put together by an incompetent team of people who likely didn't care much in the first place. We're lucky enough we FINALLY got a very competitively viable Smash game since Melee, I know, but **** online is **** online and nothing serious is getting settled there for a variety of reasons. The online being bad / less than viable is simply one of MANY reasons for this.
GSP may not be the best way to rank people, far from it in fact, but at the end of the day it works WELL ENOUGH when you have a good ratio for it to base things off of to know where you stand in an ocean of thousands playing. Nobody is gonna get scouted by a team based off of GSP rankings alone, or likely period. As I stated, not only is the system somewhat flawed (but not as much as you make it out to be), but the overall-terrible online makes cheesing out more GSP a fairly easy thing to do in most situations. GSP is an accurate reflection of absolutely nothing, and likely will never be. If it DOES go anywhere, you're looking at at LEAST 3-4 months more of people playing before the ranks truly become accurate. It likely will never carry much weight due to the state of Ultimate's online, however, so you're really better off not worrying about it. It's not an accurate reflection of YOU or the person you're matched with in most situations, it's just a number that increases / decreases after the match. There are, literal gods of skill I'm sure, sitting at 15K GSP right now. Just the same, there are PLENTY of scrublords past the 3M range. GSP means.. nothing.
Regardless of how high or how low that number gets, it shouldn't influence how you play. You should play the same at 10K GSP or 10M GSP (if that's even possible).. because that number isn't an accurate reflection of skill. With the lag, rulesets and everything else.. getting easy GSP isn't hard NOR is it difficult for an otherwise skilled player to go on a losing streak early on and tank their GSP. GSP doesn't mean jack, and letting it influence your playstyle in such a scummy (sorry, honesty) way is entirely on YOU. I don't see why you'd be at a point where stalling was a viable option in the last 10-20 seconds of the matches when matches can go on for upwards of 10 minutes with 7 as the standard for most people. I'm not knocking you, it's a free world and you do you.. but honestly I wouldn't recommend relying on stalling. Even if it risks a loss, you aren't at a tournament or anything.. so what's the worst that could happen outside of you maybe losing and risking learning something new about WHY you died and how to avoid it? Just my thoughts.
The main issue I have with what you said is that your behavior is somehow related to GSP. Your behavior (whatever it may be) is related to YOU. Not an arbitrary number with ZERO weight to it.