Can I? Sure. But what's the point of arguing that when the other person may firmly believe otherwise? In this case I just think there are better examples of stalling (IDC) where it doesn't take the other player making a mistake or a matchup for the stalling to occur.
It doesn't matter how you get to start the stalling process, the fact is that it's still
stalling. One of the reasons why stalling is so bad is because it prolongs tournaments. Trust me when I say that there's people who run the timer for their wins, if the stalling rules weren't in effect then I'm quite sure EVEN MORE people would do the same, and the tourneys would just last forever. Do you know how broken infinites would be? Repeating them over and over until the full 8 minutes are up? Nationals drag on for 2-3 days already, that's a full weekend!
I never mentioned different events. It really isn't feasible to assign one judge out there to watch all matches, and all it takes is for a Wii to get reset or something similar and viola, infinite replays aren't enabled. By the time the judge gets there, no evidence. Multiple judges could make different rulings. Last time I can remember a major match being judge ruled (M2K vs Larry) not all the judges had the same conclusion. It just doesn't promote fairness to have judge ruled decisions at large events.
Exactly why we have the stalling rule. We already banned the stages that can be used for stalling, and the rule covers infinites in case opponents want to go up to 999%. We also have a timer set to avoid stand-stills, which is stalling as well. If your opponent is infiniting you and goes above 300% (which is the % established by the rule), you pause the game right there then call a judge over, and voila! Successful victory! No stalling problems left in this game (excluding the controversial planking).
By the way, if that jiggz video at 999% was lucas' usmash it's because of the multiple hitboxes, one of which has either really low knockback or set knockback that is supposed to suck you into the main hit. Lucas mains can attest to this strange hitbox. Just saying.
It doesn't matter, sheesh. The point of the video was to show an example of something else extremely technically difficult could do, then say that I could do it consistently if anyone else could do perfect planking forever. I don't even know why you nitpicked that part, your argument doesn't get stronger if you shoot down my examples, you're supposed to shoot down the point I make.
It's been brought up before, but most people come to the conclusion that the timer needs to be longer, not shorter to discourage these tactics. Brawl already takes long enough as it is.
Shutting down the stalling rule makes it worse.
Oh, and comparing brawl's definition of stalling and the dictionary's definition doesn't work, because we already have a solid definition: the act of deliberately avoiding any and all conflict so as to make the game unplayable, like DDD doing an infinite against any wall and not stopping until it's impossible for the opponent to catch up before the timer runs out... That's making the game unplayable, your opponent can NOT do anything about it and he is forced to sit it out. I'll simplify and say that it's any and all means to stop the flow of a match and keeping it stopped until the timer runs out, pretty vague but I hope you get the idea behind it.