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Why I think diddy is 50-50 against metaknight on any neutral stage

ADHD

Smash Hero
Joined
Feb 18, 2008
Messages
7,194
Location
New Jersey
I know at least enough to say this, I hope :bee:

Pros for Diddy:
Death combo at any percent, if you try to gimp him and get side b grabbed its instant death if you are below the stage's ledges from a footstool.
Diddy is somewhat long to gimp and a slight challenge because of his persistent side b's.
Diddy can KO metaknight quite decently with undecayed smashes around 100 even with DI.
If diddy gets control metaknight has a tough time gaining it back.
Diddy ***** the tornado if he has a banana in his hand, he has other minor defenses against it as well such as a side b kick and a barrel cancel.
Diddy can camp metaknight with peanuts and staying somewhat stationary with a banana in hand (this works until metaknight camps you back.)
Diddy has options for campy metaknights who constantly dair to tornado excessively.
Grabs force metaknight away so diddy can re-pluck nanerz or respace to camp.
Metaknight is easy to dash attack combo because of his body size/aerial mobility.

Cons for diddy:
Likewise, if metaknight has control its hard for diddy to get it back. This results in a loss of stock/lots of damage unless diddy is lucky and gets a grab to stop it or some other attack.
Diddy gets forced offstage he takes alot of hits/damage and can result in a gimp and loss of stock.
Diddy gets ***** in the air by metaknight's aerial range and is hard to get back on the ground and receive control.
Grabs force diddy in vunerable positions.
Metaknight's glidetoss is quite beastly.
Dair camping is a good option every now and then.
If metaknight is patient it can be hard for diddy to get a lead when he has nanerz.
He has jump canceled throws, not that great but they can help him.
Tornado forces diddy in the air, giving metaknight temporary control.
Metaknight has a superior ground game if diddy doesn't have control of bananas.
Metaknight can pick up bananas with SH dairs, or fairs.


It's a totally momentum based matchup. Whoever has control does alot of damage and makes it hard for the other one to turn the tables around. Diddy is somewhat hard for meta to gimp, where metaknight has a true advantage over diddy. If diddy can stay onstage and maintain control it will seem as if he has an actual advantage over metaknight. If metaknight maintains control it will seem that metaknight has the advantage. They both can do alot of **** to eachother but diddy does extremely well in being a metaknight-fighter on any neutral stage. Not much is to be said about what diddy can do to metaknight, because he's just naturally good against him. However metaknight's dair camping can be annoying and if he gets control from grabs and gets him in the air he has the advantage. Its even on the highest levels of play IMHO, but you can say what you'd like and I'll acknowledge it.
 

Deflect

Smash Cadet
Joined
Dec 15, 2008
Messages
57
Location
Florida
It's true, Diddy Kong can be godly against MK if the player knows how to control the bananas.
 

K 2

Smash Lord
Joined
Jul 17, 2008
Messages
1,920
Location
Tennessee
I tried to learn diddy as a MK counter, but I got lost somewhere between double naner dribble and SNL (Saturday Night Live!).
 

napZzz

Smash Hero
Joined
Mar 4, 2008
Messages
5,294
Location
cg, MN
I lol'd at how you think diddy's smashes can kill an mk at 100% with good DI.

at the edge of the stage FRESH dsmash probably wont kill past 130 if they have good DI, and most people I play smash di out of the fsmash, which isn't that much stronger aside

What do you mean hard to gimp? MK has 5 jumps to put him in any spot off stage where basically any air attack will knock you out of the side b or up b, even nair when spaced right

Peanut camping? How will that work? Peanuts dont have knockback, or none if I remember, and mk is fast and small, making you look stupid for trying to shoot small slow peanuts at him that he can catch if he wants and glide toss at you into any attack, fail

Seeing that you cant camp with peanuts, once he starts playing around with your nanners, theres not much you can do because he easily beats out any of diddy's aerials and theres not much he can do on ground to mk

THe match up should stay where it is, 60/40 because if the mk plays smart there isn't much diddy can do
 

ADHD

Smash Hero
Joined
Feb 18, 2008
Messages
7,194
Location
New Jersey
I lol'd at how you think diddy's smashes can kill an mk at 100% with good DI.

at the edge of the stage FRESH dsmash probably wont kill past 130 if they have good DI, and most people I play smash di out of the fsmash, which isn't that much stronger aside

What do you mean hard to gimp? MK has 5 jumps to put him in any spot off stage where basically any air attack will knock you out of the side b or up b, even nair when spaced right

Peanut camping? How will that work? Peanuts dont have knockback, or none if I remember, and mk is fast and small, making you look stupid for trying to shoot small slow peanuts at him that he can catch if he wants and glide toss at you into any attack, fail

Seeing that you cant camp with peanuts, once he starts playing around with your nanners, theres not much you can do because he easily beats out any of diddy's aerials and theres not much he can do on ground to mk

THe match up should stay where it is, 60/40 because if the mk plays smart there isn't much diddy can do
No, with fresh smashes they really do KO metaknight around 100. You can KO with dsmash if you're afraid of them DI'ing your fsmash. Plus if you mix it up well they won't be di'ing your fsmashes very often at all. Diddy can constantly side b, its not like metaknight has a spike. Nothing's going to stop him from keep side b'ing back to the stage unless it is at high percents and he eats a dair. It's not easy for metaknight to gimp diddy's rocket barrels when you recover smart. Metaknight won't get bananas too often when you use them intelligently. Peanuts are a good camping option. They are fast and diddy can shoot multiple peanuts at a time and they do force him to approach. He may be fast, but if diddy has a banana in his hand why not shoot peanuts and bait metkanight to fail at approaching. If metaknight gets a peanut the first thing I'm going to think is he's going to glidetoss it, as many other of the better diddy players. Diddy is good in the air, and has good aerial priority. The only thing metaknight has over them is range and they are all slightly faster. That doesn't mean diddy can't compete with metaknight in the air and poke a few aerials.

And at dapuffster, I believe falco vs diddy is merely 45-55 against him.
 

DFEAR

Smash Hero
Joined
Jul 10, 2008
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:190:
i always have trouble fighting spacies than luigi/marth/kirby? (thats probably because my friends play those exact 3 >_<)

anyway in relevance to the 50-50 with mk as diddy. i do believe in the fact that its a 100% momentum based match. its very hard for a diddy or a mk to get back into their aggressive natures once they're getting man handled by the other player. on the ground diddy is nuff said better than mk (besides mk dsmash arghhhh) and in the air mk *****. now what diddy has to offer to countr the air spammy and jumpy mks is simply 2 things. bananas and peanuts. those two alone can totally **** up the momentum of mk's arial combos and brings out openings for a diddy to extend his combos. but mk can totally **** up diddys momentum by obtaining bananas or simply being patient and think of the situation. but that goes both ways really...but honestly i do think mk has a slight advantage but it can be totally reversed by a smart diddy. mindgames ftw.
 

Dekar173

Justice Man
Joined
Jun 25, 2008
Messages
3,126
Location
Albuquerque, NM
Single naner lock is a guaranteed spike or dsmash, depending on spacing of the trips.

Then again, it's entirely dependent upon Diddy accomplishing the lock.
 

Vyse

Faith, Hope, Love, Luck
BRoomer
Joined
Jul 6, 2005
Messages
9,561
Location
Brisbane, Australia
Bananas are easy to control on Battlefield.

Platforms add a great dynamic to Diddy's banana game because of Z-catching them off them.
 

napZzz

Smash Hero
Joined
Mar 4, 2008
Messages
5,294
Location
cg, MN
I doubt Nappy has much experience if at all in this matchup lol
Minnesota has plenty of meta knights, and good ones at that.

Most tourneys we have I try to practice using diddy and snake vs. all of them because they are my meta knight counters.

Yes, I do know what I'm talking about.
 

Crizthakidd

Smash Champion
Joined
Oct 1, 2007
Messages
2,619
Location
NJ
you guys cant be using experiance alone tho because if the mk doest know the matchup its a 50-50 character stats wise but once mk becomes good at dealing with diddys at a higher lvl of competition it goes back to being 55-40 mks lead and even 60-40 on some stages. the same applies to diddy on his stages

and penut camping is just anoying -_-
 
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