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Why does everyone hate Subspace Emissary?

Papa+Stone

Banned via Administration
Joined
Oct 16, 2013
Messages
450
Ugh its like when one persons calls out a troll all of the other people chime in as well and is incredibly annoying and nerdy. Like, congrats, you found me out, way to go man. Its not like I spend hours on my posts proof reading them to make them 100% acceptable like why would i do that its not like im a nice person or anything. You guys take this trolling thing too seriously and are too hard on this generation of trolls, and the demeaning things you all say to trolls are the reason for the lack of fresh talent. Like seriously, grow up and get a life losers lmao you should have better things to do than make fun of people on the internet. Now if you excuse me, im going to go back to the project m boards, the people there at least keep their hurtful language to themselves and accept me for who i am.
 

Vkrm

Smash Lord
Joined
Feb 16, 2012
Messages
1,194
Location
Las Vegas
It's utter nonsense. They give no explanations and there's no dialog. Also the characters generally aren't loyal to their personalities from their games. The gameplay is meh.
 

TumblrFamous

Smash Hero
Joined
Jun 13, 2013
Messages
6,070
Location
Gainesville, Florida
Switch FC
SW-8429-6803-3691
Ugh its like when one persons calls out a troll all of the other people chime in as well and is incredibly annoying and nerdy. Like, congrats, you found me out, way to go man. Its not like I spend hours on my posts proof reading them to make them 100% acceptable like why would i do that its not like im a nice person or anything. You guys take this trolling thing too seriously and are too hard on this generation of trolls, and the demeaning things you all say to trolls are the reason for the lack of fresh talent. Like seriously, grow up and get a life losers lmao you should have better things to do than make fun of people on the internet. Now if you excuse me, im going to go back to the project m boards, the people there at least keep their hurtful language to themselves and accept me for who i am.
You were being a bit harsh... especially how "Samus was made a girl in the later games". That's just pure bull. She was a girl since the first game, and was proved as well if you beat it fast enough.

And wishing for the dismay of many hopeful fans, wishing Ridley not being in "to teach them a lesson" is just rude. I know it's just a video game, but some people are really excited for him.
 

Papa+Stone

Banned via Administration
Joined
Oct 16, 2013
Messages
450
I suppose youre right. I never really meant to say anything offensive, I probably could say how I feel a little nicer. Sorry.
 

T1000416

Smash Cadet
Joined
May 19, 2006
Messages
26
The SSE was fun enough the first and maybe the second time I played it back at the time of Brawl's release. I now regard it as a sort of disappointing, half-baked, missed opportunity on the developers part. All I think it really needed to do was expand on Melee's Adventure Mode. Having a character from one franchise cross into another franchise. Perhaps even multiple franchises if the game mode is big enough. The only purpose of the story would be just to set up some great visuals. It wouldn't have to make sense. SSE did indeed accomplished this, the cut-scenes are awesome, but it didn't deliver it in a way I think anyone was hoping it would have.
 

Zink Imp

Smash Ace
Joined
May 17, 2013
Messages
767
Location
Manhattan, NYC
I generally enjoyed it for the most part. I did a have a few problems:
-Many characters took back seats to others. (Meta Knight was everywhere. Ice Climbers were barely there)
-World was boring and plain. Should have seen familiar game worlds.
-Some plot elements had to be read online (King Dedede's motives)
-Great Maze
-That giant canon battleship thing looked badass. Too bad it was destroyed the second it appeared

Although I did like some stuff about it:
-Surprise boss characters (Porky, Petey Pirhanna, etc)
-Interesting villain
-Mixing the characters up with characters from other universes (Lucas and PKMN Trainer)

It wasn't anything special, and 80% of the cutscenes I would only watch once.

Gameplay wise, some levels were hit and some were miss. Enemy spawns and attacks would make it almost impossible to move. Some enemies were just out right annoying and too frequent. And many stages overstayed there welcome.
However I think it was still enjoyable and playing with a friend was certainly nice. I wish they would improve on the concept in Smash 4, but that doesn't seem like it's going to happen.
 

Hyal

Smash Cadet
Joined
Nov 10, 2009
Messages
43
Location
Panama
wow so much hate for SEE

Like most people here, I actually enjoyed it the first time I played it. I was with my friends and it was fun.

But that's all. It was temporary, and later on you notice all the flaws. What I think ssb4 needs is a polished adventure mode. With cut-scenes because jfc those were awesome, and we can't be friends if you think otherwise.
 

Sarki Soliloquy

Smash Champion
Joined
Jun 8, 2013
Messages
2,793
Location
Andover, MA, USA
Pros:

+Manages to fit the entire roster of characters into one story
+Gave additional replay value
+Character development and relationships are amusing
+Had enemies and bosses from Nintendo games
+CGI cutscenes were gorgeous and had some epic moments

Cons:

-The settings were not inspired by Nintendo games and looked generic
-Platforming did not work well with Smash's engine, borrowed too many Kirby elements
-Lacks enemies and bosses from the Nintendo games featured
-Certain characters had less or more story focus
-Took up unnecessary portions of development time and resources
-Sticker system did not play an important role
-Was presented in a way that made it seem like it was a main selling point for the game

Subjectives:

*The plot and storytelling wasn't good
*No voice-acting
 

Zink Imp

Smash Ace
Joined
May 17, 2013
Messages
767
Location
Manhattan, NYC
I played through the SEE on intense and got every item box. I completely forgot about the sticker system.
I should try it one day and see if it does as much significance as it claims.
 

DEP

Smash Rookie
Joined
Nov 17, 2013
Messages
8
My issue with the SSE was that it was the primary way to unlock all characters in the game. I missed the way melee made all modes valuable by having just about all of them lead to a stage or a character in one way or another. I wouldn't mind another story type mode, I just don't want the worth of all other modes diminished from it.
 

DrizzyDrew

Smash Ace
Joined
Sep 28, 2013
Messages
970
Location
Popstar, NJ
Switch FC
SW-3772-7996-8482
The thing that would make subspace better would be to use a certain percentage as health and not the way of having character bounce all over the stage. The option is already there to have a percentage of health that slowly goes down with each hit so why didn't that make it? It would have made the single player more manageable in my opinion, but otherwise a great single player. I loved the cutscences.
 

GodOfSocks

Smash Journeyman
Joined
Oct 5, 2013
Messages
373
Location
The Sock Drawer
The thing that would make subspace better would be to use a certain percentage as health and not the way of having character bounce all over the stage. The option is already there to have a percentage of health that slowly goes down with each hit so why didn't that make it? It would have made the single player more manageable in my opinion, but otherwise a great single player. I loved the cutscences.
You didn't like Super Smash Pinball?
 

YoshiandToad

Smash Hero
Joined
Dec 24, 2001
Messages
7,124
Location
Still up Peach's dress.
I have not read the entire thread, so I am sure that someone emphasized the majority perspective. However, just in case, people hate Subspace Emissary because it takes up a significant amount of development time. I think it is difficult to argue that more people would prefer refined mechanics and ideal balancing with a beefed up roster (as opposed to an uninspired gimmick)

Very much this is the only reason I'm not a fan of the SSE. I just feel that time would of been better spent getting the Forbidden 7 in rather than focusing on a very long and at times tedious story mode.

Although I will admit I did enjoy the additional bosses, but since there's a Boss rush mode anyway I had no need to play through the SSE more than once.
 

Kon

Smash Journeyman
Joined
Jun 19, 2013
Messages
477
Location
DK Island
I liked the idea behind the Subspace Emissary. Cutscenes were nice, the story was a good one too. What I didn't like were the level as most of them were just getting boring after you have played a certain time. I know I tried to play through the Subspace Emissary with a friend and the fights were nice, but the level between the fights were just okay. Also the idea behind saving each character to have them in the final battle was great, but the map was too large for that one. That so to say killed a bit my motivation to progress through the SSE. Only the story got me pushed to get to the end, but by playing the SSE a second time, I already knew the story and therefore the motivation got lost during the 2nd time I played SSE.
 

Rouge

Smash Journeyman
Joined
Nov 8, 2013
Messages
246
Location
Montreal
For the developers, it was probably one of those moments where you think you have a great innovative idea (a game within a game) and they went for it. Then they realized that it would take way more time and resources than previously anticipated, but by then they had reached the point of no return. So they were forced to finish a project they hated doing and wanted to be over with asap. And when they were finally done, Sakurai sighed: "Never again".
 

platomaker

Smash Journeyman
Joined
Nov 30, 2006
Messages
221
Location
miami
Why does everyone hate SSE = When was the last time you played it? I admit I did like seeing the characters how they would really act and react, but after the 2nd or 3rd viewing of the limited footage; its not significant. Rather they do one big bonus movie (11 minutes or shorter that you'd view through the menu) than having those clips interrupt gameplay. I still play brawl regularly, but haven't touched the adventure mode in years.
 

Mr.Random

Smash Ace
Joined
Nov 12, 2013
Messages
802
Location
Tallahassee Florida
Going from Melee's adventure mode that had absolutely 0 plot, made no sense, had no speaking and was just a glorified classic mode SE was a huge improvement.

People just love to complain.
Melee's was short and sweet. It didn't waste your ****ing time either. After the first playthrough of SSE I didn't want to go back to it ever. I just unlocked the characters and moved on. I wanted creative, colorful, and vibrant Nintendo worlds in SSE and we got bland levels that have NO creative names. Example: The Lake (Really?), The Ruins (Really?), The Ruins 2 (Ok now you aren't even trying). Is it bad? No. Is it bland and repetitive? Yes.
 

link2702

Smash Champion
Joined
May 10, 2008
Messages
2,778
you thought SSE had a decent story?

how many games have you played just outta curiousity?


SSE was a chore and it felt like a watered down kirby game in many cases. Not only that but the time and effort put into the SSE could of been time spent on more important things in brawl, like its multiplayer and character balance, Smash's main focus always should be its multiplayer, not some boring single player mode.
 

Slugma128

Smash Journeyman
Joined
Feb 5, 2002
Messages
440
People always hate what they're not used to:

Breaking/accelerating controls in Kirby Air Ride
Touch screen aiming in Kid Icarus: Uprising

There's a great difference between different difficulties in Subspace. On the lower ones, you just walk through it and it's not very exciting at all. On higher ones, however, every single enemy is a threat and all of a sudden Subspace becomes really intensive and interesting. The enemies are really well designed because they test your skill in so many ways.

I love Subspace, but only on the two hardest difficulties. On the lower ones it's a drag.
 

Medaka444

Smash Apprentice
Joined
Aug 17, 2013
Messages
89
I loved it... until I got to The Great Maze. Playing through nearly every area again, to fight every boss again, was just tedious. Even without it, SSE would have been more than long enough. At least the level and boss afterwards were fun.

I can't really comment on the plot, since I knew most of it going in.
 

majora_787

Smash Hero
Joined
Jun 23, 2007
Messages
6,122
Location
Texas
I liked it, since it was an improvement over Melee's in literally every way and was actually an adventure mode of some description. But I only played it twice for the sake of 100%, and I also hope it doesn't get done again in Smash 4. Just because if anything, the long adventure mode with a plot can be the thing that Brawl did.
 

Crocovile

Smash Apprentice
Joined
Jun 4, 2013
Messages
151
I don't hate Subspace, but I dislike too many of its elements for it to be enjoyable.

- Game mechanics were not that well suited for this kind of gameplay. Stamina would have worked better than launch-percentage.
- Stages were incredibly bland. Generic forest, generic desert, generic whatever. The stages just felt lifeless to me, no personality at all.
- The original enemies looked stupid, had stupid names, and overstayed their welcome. I can't stand the primids, stupid things look like ugly monkeys to me with those collars of theirs.
- Way too much screen-time for Kirby. I know Sakurai wanted to give him a bit more focus since he gave his series less focus in the previous games, but this was just too much.
- Why are the faster characters slowed down? WHY? Rrrrggghhhh, why can't I zoom by when using Sonic? Why does he have to be so slow?
- Story was dumb and confusing. A villain out of nowhere, missing pieces of backstory and bland characterizations.
- Cutscenes were not really all that special to me. No dialogue did not help the story either.
- Who bothers to use stickers?
- Trophy stands can be a pain to get/use.

To me, SSE just felt like some generic, Kirby gameplay inspired beat-em up with Nintendo characters thrown in just for heck of it. I'll take Melee's adventure mode over SSE any day.
 

Manny Toons

Smash Journeyman
Joined
Sep 26, 2013
Messages
377
Hate? Nah. I just found it very unnecessary to put in so much work for an extensive story mode that added little to nothing to the game, made unlocking characters far too easy, and took up development time. It also didn't play very well at all. It seems that the only reason people are upset that it's likely not returning is due to the lack of fanservice-esque cut scenes.
 

majora_787

Smash Hero
Joined
Jun 23, 2007
Messages
6,122
Location
Texas
I don't hate Subspace, but I dislike too many of its elements for it to be enjoyable.

- Game mechanics were not that well suited for this kind of gameplay. Stamina would have worked better than launch-percentage.
- Stages were incredibly bland. Generic forest, generic desert, generic whatever. The stages just felt lifeless to me, no personality at all.
- The original enemies looked stupid, had stupid names, and overstayed their welcome. I can't stand the primids, stupid things look like ugly monkeys to me with those collars of theirs.
- Way too much screen-time for Kirby. I know Sakurai wanted to give him a bit more focus since he gave his series less focus in the previous games, but this was just too much.
- Why are the faster characters slowed down? WHY? Rrrrggghhhh, why can't I zoom by when using Sonic? Why does he have to be so slow?
- Story was dumb and confusing. A villain out of nowhere, missing pieces of backstory and bland characterizations.
- Cutscenes were not really all that special to me. No dialogue did not help the story either.
- Who bothers to use stickers?
- Trophy stands can be a pain to get/use.

To me, SSE just felt like some generic, Kirby gameplay inspired beat-em up with Nintendo characters thrown in just for heck of it. I'll take Melee's adventure mode over SSE any day.
- I don't know about that.
- Yep.
- Some of them were okay, but several weren't.
- Kirby and Dedede did feel absurdly important over everyone else for no real reason.
- Probably because of auto-scrolling or something. I don't know.
- Dumb, not particularly compared to what I would expect from a crossover fighting game. Which isn't much. Confusing? Not... particularly.
- Dialogue isn't needed for a good story. It just helps with characterization, which is mostly helpful with original characters and not pre-existing ones who already may or may not have characterization.
- That's not an SSE problem, that is a stickers problem.
- They had stickers for that. ;D
 

Crocovile

Smash Apprentice
Joined
Jun 4, 2013
Messages
151
Mmh, I feel some dialogue could have helped explain things a little better, but it's all subjective like everything else.

But Kirby had way too much impact on the plot, in my opinion.

His role in the story can be explained as such:
- Kirby fights Mario.
- Kirby escapes with the princess he saved.
- Oh no, Kirby runs off and the princess gets captured, which leads to wacky hijinks among the other characters.
- Kirby finds a thingamajig. I wonder what it does (wink wink, nudge nudge)
- Kirby destroys this super-duper huge world destroying cannon.
- Oh no, Kirby got not-killed along with all the oth- oh wait, the thingamajig resurrects him. Now Kirby can be even more heroic and save all the others.

- Oh, and there's a penguin and some other guys there too.
- And some masked dude that wants his flying boat/ego-booster back.

Sonic's inclusion was done poorly, He came out of nowhere just to weaken the main villain, who also came out of nowhere. They could at least have had a small cutscene, like: you see Sonic running, he then stops to observe the Subspace army dropping from the Halberd, he then starts running after the Halberd.

No need to make him playable at once, just... you know, let us know he's actually in the story.
 

majora_787

Smash Hero
Joined
Jun 23, 2007
Messages
6,122
Location
Texas
Mmh, I feel some dialogue could have helped explain things a little better, but it's all subjective like everything else.

But Kirby had way too much impact on the plot, in my opinion.

His role in the story can be explained as such:
- Kirby fights Mario.
- Kirby escapes with the princess he saved.
- Oh no, Kirby runs off and the princess gets captured, which leads to wacky hijinks among the other characters.
- Kirby finds a thingamajig. I wonder what it does (wink wink, nudge nudge)
- Kirby destroys this super-duper huge world destroying cannon.
- Oh no, Kirby got not-killed along with all the oth- oh wait, the thingamajig resurrects him. Now Kirby can be even more heroic and save all the others.

- Oh, and there's a penguin and some other guys there too.
- And some masked dude that wants his flying boat/ego-booster back.

Sonic's inclusion was done poorly, He came out of nowhere just to weaken the main villain, who also came out of nowhere. They could at least have had a small cutscene, like: you see Sonic running, he then stops to observe the Subspace army dropping from the Halberd, he then starts running after the Halberd.

No need to make him playable at once, just... you know, let us know he's actually in the story.
Sonic was in the SSE???

But yeah they basically did the beginning and the end the most poorly, since they cut out an important plot point at the beginning, and strapped on a few random characters with no real part in the plot at the last second.
 

BKupa666

Barnacled Boss
Moderator
Joined
Aug 12, 2008
Messages
7,788
Location
Toxic Tower
The story would have been much better had they gone with the original idea of having DK and Samus attending a tournament on a Smash bus while Snake watched from afar.
 

DrizzyDrew

Smash Ace
Joined
Sep 28, 2013
Messages
970
Location
Popstar, NJ
Switch FC
SW-3772-7996-8482
another thing about subspace... we need more nintendo characters in it and not generic enemies. I love that they created new characters for the single player mode, but give us metroids, kirby enemies, zelda characters, and anything else from a nintendo franchise. We have each main character from their respective games, why not give us more characters as enemies. That is one thing that was a miss about subspace.
 

BoomToon

Smash Apprentice
Joined
Nov 24, 2013
Messages
176
Location
Onett
I enjoyed it the first time I played it. When I got my Wii U I thought it would be fun to play through
Brawl again from scratch. I wouldn't say I hate it now, but over the course of doing so I've realized it's not something that I'm excited to play through again.
 

RODO

Smash Ace
Joined
Apr 27, 2013
Messages
667
Location
Knoxville, Tennessee
The less time Sakurai spends on single player, the more he can take a good long look at multiplayer matches. That's really the only win for me.
 
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