mountain_tiger
Smash Champion
Sometimes I see people that get annoyed at chaingrabs, and cite it as a reason for Brawl sucking, but I really don't see why that should be the case.
For a start, there were plenty of chaingrabs in Melee as well. King Dedede's chaingrab in Brawl isn't completely unlike Sheik's in Melee, in the sense that it screwed over a handful of characters and was a major annoyance to many others. In fact, you could argue that chaingrabbing was even more prevalent in Melee because many people could chaingrab fast fallers by using UThrow, whereas in Brawl you can't do that.
And another thing. Isn't a chaingrab essentially a combo, except with throws instead of attacks? Because in a basic sense it's the same thing: a sequence of hits that cannot be escaped. And how often do you see people moan about combos?
Plus there's the old mantra: don't get grabbed. Obviously going a whole match without getting grabbed isn't easy, but a number of characters can make themselves extremely hard to grab if used right (the most famous example being Wario). Plus with characters like the Ice Climbers their grab ranges are so crap you practically have to be touching them to get grabbed.
All in all, I don't see why chaingrabbing can be seen as being cheap or making Brawl suck.
For a start, there were plenty of chaingrabs in Melee as well. King Dedede's chaingrab in Brawl isn't completely unlike Sheik's in Melee, in the sense that it screwed over a handful of characters and was a major annoyance to many others. In fact, you could argue that chaingrabbing was even more prevalent in Melee because many people could chaingrab fast fallers by using UThrow, whereas in Brawl you can't do that.
And another thing. Isn't a chaingrab essentially a combo, except with throws instead of attacks? Because in a basic sense it's the same thing: a sequence of hits that cannot be escaped. And how often do you see people moan about combos?
Plus there's the old mantra: don't get grabbed. Obviously going a whole match without getting grabbed isn't easy, but a number of characters can make themselves extremely hard to grab if used right (the most famous example being Wario). Plus with characters like the Ice Climbers their grab ranges are so crap you practically have to be touching them to get grabbed.
All in all, I don't see why chaingrabbing can be seen as being cheap or making Brawl suck.