you can only crouch cancel it if you are done your tech roll animatoin
but by that time, you could also block
so the same time ud be able to CC, ud be able to block, so its kind of pointless
if you do raptor boost to tech chase them while they are still in helpless stun mode, they will be popped in the air no matter what
Ya but I thought ASDI down would have a CC:ing effect on the raptor boost in the same way that it has on jabs, ie the hitstun is cancelled because you immidietly touch the ground on the first frame after the hitlag. (It is whenever you ASDI down an attack that doesn't send you in a "teching state", if so you would just bounce off the ground. Or if the attack has enough knockback you would be sent flying) But you know all of this lol.
I know this really isn't CC:ing, but I call it that anyway cuz thats what everyone calls it. (this was what I was talking about when saying the raptor boost is cc:able)
But obviously you know this game much better then me, maybe the raptor boost isn't weak enough to get the effect I explained. Or maybe I'm just wrong on that point (although im pretty sure im not though). Correct me if I'm wrong.
btw, I just realized how ironic it is that people are calling m2k a grab ***** while he is saying CG:ing in sheik dittos is skill-less. lool (I know you didnt call him a grab ***** btw, jbm)
Seriously, m2k, you and should drephen should play the ditto on the PAL version if you want to assure that there is no CGing, otherwise drephen (or you, technically, lol) could do something gay like downthrow->jab->regrab->downthrow->rinse&repeat and claim that it is technically not a cg.