Smackledorf
Smash Rookie
yea i get what you're saying. i think it's after i jump that i can't get to the b button fast enough to pull off 2 consecutive lasers.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I use the control stick method. It just takes practice. The hardest part once you get used to getting both lasers is getting them LOW enough. You will SD a lot in practice trying to make the correct height muscle memory. You can get the first laser at standing head height, and the second one almost right along the floor. That is ideal LHDL. If someone is spaced away and coming in from above, just do it REALLY fast, and you can shoot two high lasers to intercept.yea i get what you're saying. i think it's after i jump that i can't get to the b button fast enough to pull off 2 consecutive lasers.
Can you waveshine normally? If you can't I suspect you aren't getting your thumb from B to your jump button fast enough. If you CAN waveshine normally, then, you are probably trying to jump out during the hitlag of hitting someone, in which you can't. You just have to learn to delay your jump a few frames. I suspect though it's more or less the first one, in which case all I can tell you is practice to get faster.after shining i am having trouble following with a wavedash can any1 help with the timing i would greatly appreciate it
Then you are doing it while still in hitlag from hitting them. (I am about to state frame data, if anyone can site more accurate data< go with that). Shine can normally be canceled on frame 1 I believe. But if you hit someone with it, it can't be canceled until frame 4. This means, combined with Falco's 6 frame jump start up, you can't begin the wavedash until 10 frames into the sequence. So in short, you just really have to learn to slow it down by fractions of a second, there is no easy way as far as I know. I just trained my hands to make the hitlag muscle memory by really only practicing waveshines against people and their shields.no i can wavedash out of the shine it when im trying to shine washdash and shine again while they are shielding or wavedash out of shine after ive already hit them with a shine
I don't think so lol. Just set it to like a level 4 cpu fox and practice drill shine waveshine out.is there a way to train without another human like training mode and put the cpu on fox and evade????
need not worry i got it down now lol just needed 2 slow down lol. dont know how i got it, it was like everything just clicked. when i get recording equipment i'll show you guys what ive learned in 3 weeksI don't think so lol. Just set it to like a level 4 cpu fox and practice drill shine waveshine out.
Down air -> Shine. You can't do it without an l-cancel on the down air.whats a drill shine?
Well, if you are doing the pillar, you should always fast fall. In general, it's best to fast fall when going in anyways, because it allows you to get to the ground fastest and out of lag fast enough to do something before their stun wears off from shield stun or a crouch cancel (at the right percents). I use c-stick personally. If you are using A. SH, fast fall, delay it slightly, then hit A. You don't want to wait too long, because you will create a larger window of vulnerability from the shine. Getting grabbed out of a shield pressure string ruins your day.New to the competitive game and i am getting on fine with the ATs .
My question is about dair to shine..
Should i be fast falling dairs into shines ?
and if so then can you explain how to do that useing A
Usually along the same percents Fox can get cg'ed, but something like 10% higher. I usually don't try to jump out. Especially against Marth. If Marth catches you without a jump, consider your stock lost. If the Marth is any good at chain grabbing, I shy away from Final Destination. Go to stages where you can DI to a platform, and force them to correctly guess your tech if they want to keep going. You can shine out at any percent provided they mistime the regrab.sorry if it's already been said, but what are the percentages on peach's/marth's/fox's chain grab on falco?
from what point should i start spamming shine/jump to get out of it?
also, are there any ACTUAL applications for a triple shine... besides showing off?
This does not work. If they have half a brain to hold away, they can get free after the second shine from low percents.If you are fighting a Peach on Corneria (or even more rarely, Green Greens), you can triple shine to death from 0-30ish (on corneria's wing and I think it's the platforms on Green Greens, though it might be the floor - it's been so long since I've played on GG).
It might work on jiggs too, but I don't have much experience against jiggs.
You can DI during the shield string so you follow the knock back you put on their shield. I think it's just more useful to JC grab after the shine than showing off.I think he was talking about 3 consecutive JC Shines. To my knowledge it's best to only do 2 JC Shines because after that they are pushed to far away for the third shine to hit their shield.
My suggestion is to learn to use your c-stick and this is why:Well, if you are doing the pillar, you should always fast fall. In general, it's best to fast fall when going in anyways, because it allows you to get to the ground fastest and out of lag fast enough to do something before their stun wears off from shield stun or a crouch cancel (at the right percents). I use c-stick personally. If you are using A. SH, fast fall, delay it slightly, then hit A. You don't want to wait too long, because you will create a larger window of vulnerability from the shine. Getting grabbed out of a shield pressure string ruins your day.
To get out of chaingrabs, you just wiggle out of your tumble and shine. You will be able to escape earliest by not DIing, but this frequently gives Marth/Peach/Fox better combo options out of the uthrow while shutting down the chaingrab.Usually along the same percents Fox can get cg'ed, but something like 10% higher. I usually don't try to jump out. Especially against Marth. If Marth catches you without a jump, consider your stock lost. If the Marth is any good at chain grabbing, I shy away from Final Destination. Go to stages where you can DI to a platform, and force them to correctly guess your tech if they want to keep going. You can shine out at any percent provided they mistime the regrab.
It sorta works if you hit them with the bottom of your 2nd shine and do the 3rd shine extremely quickly out of the 2nd shine, like this: http://www.youtube.com/watch?v=svWW98l2Me4&feature=related but probably won't kill at 0. Either way, the 3rd shine is so unreliable, you're better off doing a bair or uair out of the shine.This does not work. If they have half a brain to hold away, they can get free after the second shine from low percents.
multishining has a lot of utility. Done perfectly, it only gives them 2 frames out of shield stun, as opposed to at least 9/10 frames in a standard pillar. Shine JC grab is excellent to a point, but gives them noticeably more frames to roll or do anything else OOS, and is laggier, which means they can punish it easier if it doesn't connect. Shine JC grab is a good counter for people who like to shield grab or WD out of shield a lot, but is a poor counter vs. faster options OOS (shine, upBs), to which you must learn to space or approach vs. shields differently, or learn to multishine their shield. After the 2nd shine, they are less useful, since most opponents have either committed to rolling (escapes the shield pressure regardless) or an OoS option (will get hit by the 2nd shine), but still technically good, just not practically terribly much better than continuing the shield pressure (or combo if you connected) with a dair.You can DI during the shield string so you follow the knock back you put on their shield. I think it's just more useful to JC grab after the shine than showing off.
That's how I roll haha.****, looks like KoJ's been holdin' it down in here since I went to my thread, good **** son.
Good that you have started using c stick. As far as nair shuffling goes, the best advice is to just practice it over and over. You can to account for the fact that you need to do it low to the shield to get the stun out. Fast fall at the highest point of your short hop to give you even just a few more frames to get your finger to A and nair. You also have to account for hit lag that may mess up your fast fall timing.Thanks for the advice but scarily ive started using the c stick to fast fall my aerials and i can generally shffl any aerial intol a shine apart from a nair
any advice on shffling a nair to shine and when i should do that?
I use X and R for everything. I only use Y to sdhl with Fox, and JC Shines sometimes. I also use R to shield normally, so pretty much all my needed dexterity is kept in my right hand.how do you guys waveshine with falco? like what fingers do u use to waveshine? Sometimes when i try to do it i double shine and jump. Mostly I shine then grab (i think its cuz i hit A with R at the same time). help?
This quote made my day. Well put, good sir.you dont
you accept ****
Shine -> wavedash. Repeat.How to Wave Shine?
Peach can't move against lasers unless she can reliably powershield. So this leaves Peach the options to go above lasers. Because she always is going to generally float at a certain height to get over them, it leaves her options obvious. I prefer to not run back to the edge to outspace her. I'll generally go to a platform, or try to approach her head on with things like nair, shine, or upsmash. You can also try to bait her move with a double jump and come down really fast with fast fallen dairs and try to combo. I'd rather have Shiz or Mogwai handle this one because those two can probably offer more insight on Peach.how do most of you guys feel about the peach match up? I mean, I've seen people like shiz just switch to fox, but then I've seen people like Dope just **** face w/ falco.
Stick falco, or go fox? Or hell, go falcon or marth?
and really tedious, but does anyone have like a list of percentages of where falco can crouch cancel **** against sheik? I know earlier on I can CC like everything, but up to what percent should I stop trying to CC -> Shine/w/e her dash attack and d-smash?