yea i noticed the AT's haven't helped much but thats what i would expect until im good at them.
for that last practicing with bowser wouldn't that be about the same as training mode except i wouldn't know if i was L-canceling?
No, the point of the Bowser exercise is that he won't move for at least like 200% damage, so you can practice what it's like to hit a shield/person on the ground repeatedly to get the feel for l-canceling. And you shouldn't need a combo ticker to know if you're l-canceling, it feels way faster, just practice and you'll see what I mean.
you keep the c-stick set to smashes though right?
man i wish i could practice this stuff with some of you guys lol
c-stick set to smashes? da
mn son, this is Melee, not Brawl, no changing the controller allowed
![Stick Out Tongue :p :p](/styles/default/xenforo/smilies/tongue.gif)
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well cause he said he used to use the z button over the c-stick but i never use the z button except for grabbing. i almost always use a + direction for my smashes but maybe i'll switch to the c-stick.
really want to go practice SHing and L-canceling but i gotta wait till the weekend before i'll have time.
Don't be a noob, learn to love your c-stick. Seriously, once you get over the original stigma of "oh, c-stick makes smashes too easy," and start using it, it's a great help (not just for smashes, but also arials, buffering, DI, etc). I'm not implying that that's necessarily why you don't use c-stick, but I remember it was my original gripe with it and it took me a long time to just suck it up and use it.
2 questions...
1. theres only short hopping and normal jumping right? it seems like falco's SHed Dair would be too low to use sometimes
3 basic types of jumps, short hop, full hop, double jump. Sometimes SHFFL Dair is too low to combo, so you have to either SH -> DJ -> FF -> Dair, or FH -> FF -> Dair.
also..
3. is there much of a point to Fox SHing? i was trying to explain to my friend who plays fox now to use SHing for lasers but he jumps lower for his normal jump and his SH is hardly off the ground it seems
Every character benefits from their short hop, these are Falco boards, no need to discuss why Fox needs SH, but suffice to say SHFFLing is integral to most Fox's games and SHL/SHDL are effective ways to stay mobile and rack up damage.
No, Falco can't do SHDL. His blaster isn't fast enough. Fox exclusive! Falco can double laser if he full jumps. I think I have seen this done to fend off aerial attacks. SHL is worth the practice. You sound like you aren't lasering fast enough, and your fast-fall cuts off your blaster fire. Travel along the outer edge of the Y button; this is because Falco has a slower jump, and you don't want to press b too fast. This same method will be helpful later when you want to multishine. Y>B> fast-fall. You will have to work on your timing to get the laser to fire while still cutting your lag with the FF. I'm still working on this, as well.
lol, if Falco could SHDL in Melee, he would be broken.
The double laser you're most likely refering to is performed by SH -> DJ -> Laser -> FF -> Laser, giving you a quick high/low laser pattern, very useful for controling the stage.
As to SHL technique, it's all about practice and what you feel comfortable with, there is no right way, so really no need to switch up finger positioning or anything unless you really can't get it.
falco can triple laser out of a full jump
Yes, but these are rarely useful. If you want double laser high, FH -> Laser -> Laser -> FF is better than wasting the time slow falling to get another laser low unless it's really gonna hit (usually in edge gaurding situations). If you want high/low, the method I described above is your bread and butter, it's really strictly better for maintaining control of the stage as it lets you hit the ground quicker and therefore adapt better to what happening. Fast characters can slip under the FH -> triple laser.
noo no, not shdl, ledgehop double laser, without grabbing the ledge. you drop off, hop back up and shoot two lasers, if done right they can even both hit a crouching fox.
They can hit a crouching anyone if you do it right -_-. I don't find this tech particularly useful, but it's a cool bit of flash to throw in every once in awhile.
and empty shorthop waveland is simply known as a triangle jump.
It's not. Triangle jump involves using the duration on airdodge in order to dodge through something, generally a laggy move like Marth's fsmash or Samus's charge shot. It's a very rarely used tech.
Empty short hop waveland is money though, very very nice movement trick that you can use to bait reactions and punish.