fallenangemon0
Smash Journeyman
I love Tink <33I love MK. I planned on maining him since he was announced, but I dropped him because of my friends going BAWWW.
Oh lol, I lied. It's Toon Link / Olimar -> Jigglypuff / Dedede. I think I'm maining Toon Link now. xD
Lots of air **** in that list.1. Jigglypuff
2. Pink Meta knight ( he must be pink or I won't use him)
3. Peach
I like pink, floaty characters. ( Except for Kirby because he's *** and for noobs.)
Also some Air ****. (Squirtle's air game is so underrated)1. Toon Link (err, my jiggz is way better but I like him a lil bit more lol.)
2. Jigglypuff
3. Pink Mk
4. Pokaymanz Trainer
5. Wario
Omar, this is the Jigglypuff board. *points to kirby board*oh i main kirby
but im trying metaknight out
used to use marth but kinda left him behind a bit
:embarrass Yikes.My secondary is Peach...I love aerial brawling. I can never seem to win with Peach in 1v1, though, perhaps I just forget it's a fighting game when I start levitating or plucking veggies.
The only time I get away with that is on 75m, people never see the springs coming when they're trying to pin an enemy down.
I also use White Falcon once in a while.
I might have to pick him up just for the Gdubs/Olimar matchup.Seriously in terms of overcoming bad matchups you're best off with MK, Snake, or Marth.
You really want to be able to deal with Olimar, Falco, Luigi, Snake (really tough for me at least), Marth and GW. Beat them with Jiggs when you can, but a secondary should have an advantage on them.
Marth does well against all of them but Snake, and its pretty close there. IDK about the Falco matchup, nor do I care lol. Snake is really good, I think he can handle them all. The issue is that they don't have an advantage on ALL the bad matchups, and they have very different playstyles from Jiggs.
For example: I tried to pick up Marth, but hated his laggy down-aerial. I just couldn't accept his recovery either. With Snake, I just didn't like projectiles, and his appeal to me was pretty limited due to his airgame.
MK on the other hand isn't that different from Jiggs, offstage gimps, SH aerials, crazy recovery, spaces with f-air. He has the advantage on... everyone really, and he doesn't take that much time to learn well if you've learned to space with Jiggs already. Having a clear advantage on Marth and GW is amazing.
MK is the best choice as a secondary. By far. Similar playstyle, insanely good, handles bad matchups best out of anyone overall, fun!, and no real ATs to master.
I'm just scared I won't be able to ween myself off him, then I'll start winning tournaments, then I might get addicted to cocaine with all the money I win and...
Eh. I just prefer not to use him
Here's the thing: most of Jiggs worst matchups (Marth, Snake, Olimar, G&W) are phenomenal at platform pressure. In tandem with their already ridiculous range, they can just camp under the platform and severely limit our options. For characters who aren't hax ranged, I enjoy BF. Not hugely, I prefer other stages. But any character with decent platform pressure and decent range on their moves will have a sizable advantage just by limiting our options, because surprisingly we don't have a lot of range to deal with it. It's not that it's unwinnable, it's that we have to consistently outplay the camping opponent to win. That, by definition, is a disadvantage. I try and limit my disadvantages when I play competitively, ergo no Battlefield. I'd rather go to a level where I'm on closer to even footing with my opponent.
We beat DeDeDe. Falco I don't really have a problem with, in fact, I love that matchup. But I think it's still a disadvantage. Not huge, but Falco has the advantage.
So we're going to have to agree to disagree.
Great post! I completely agree about the camping example.
I got to play a few matches with error's ZSS and wow. Those aeirals...