Fastest jab: Zss, Squirtle
Slowest jab: Ganon, Zelda
Non-Multi jab: Ganon, Zelda*
Laggiest jab: Dedede, Ganon
Range: Ike,Falco,Snake
Power: Ike (Damage), Snake (KO potential)
Frame 1: Zss, Squirtle
Frame 2: Falco
Frame 3: Snake, Ike
Frame 8 : (lol) Ganon
Not sure about everyone else.
Discussion now......
While Zss and squirtle's jab come out on frame 1, Most characters can Powershield~DI the last hit ,all together making them not quite so useful..... However, they can work very well for clearing, and it's a free jab combo in the air
![Lick :lick: :lick:](/styles/default/xenforo/smilies/lick.gif)
(Zss's can't be canceled that well). Not Sure if any of this applies to squirtle actually, lol.
Snake's jab is very powerful and comes out at frame 3, However the last hit can almost ALWAYS be SDI' ed. Snake's jab may combo very well with his other moves, and will likely be canceled quite well into a F-tilt.
Not bad at all, really, If you ignore the last hit.
G&W's jab can't really be canceled into anything, and is very easo to PS and punish if it fails to connect. Not sure if there's any use for this move at all.
Meta knight's jab comes out fast with great range and priority, and can follow up into a downsmash near the ledge.
Granted, it comes with a lot of end lag, and is likely a mistake by the player when used.
You will ALWAYS have BETTER options than this move.
Overall, It's Definitely Ike or falco, For obvious Reasons i would rather not explain.
I say Ike and squirtle got the best grab.
As far as worst...I don't know.
Thread~~
Not sure about Dk, But is Dedede's jab really that bad?
I think Ivysaur has an infinite somewhere on DP ****
LOL