max_da_ling
Smash Cadet
Brawl is sure to impress. They just have to make sure they get the balancing as good as possible.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
How can you NOT use X / Y to jump? Using the control stick to perform such things as SHLing and WDing are just plain inefficient.You use X/Y to SH? I use the control stick to jump at all times, and get discouraged when playing Sheik, because I can't SH. UmbreonMow told me he uses X/Y to jump always. Are you the same? And lol at "Not because you can't WD, but because you quite clearly suck." Heeheeheeeeee...
The reason I resorted to personal attacks was because I have spent much time explaining the same exact thing to people like you, over and over again. It gets wearying. If you're going to be nosy and cause a raucus, at least pay attention, and maybe even do a little research before you go spouting your mouth off.Also, personal attacks do nothing to help your argument. You ought to provide a reason why having technical hurdles - such as those found in conventional fighting games in which a player might not necessarily be able to do what he wants his character to do - is good for Smash Bros.
WTF? This isn't a "Speculate About How Halo 3 Will be Better Than Brawl" thread. GTFO.well i know for a fact that it wont be as good as halo 3. NOW THATS TRUE. God ****it
To reiterate:No one dude it's gonna be ***** good, this thread is trash.
Wait, I'm confused.Not only would pivoting just be a harder alternative, the balance between the low and high tiers would increase anymore since a majority of the low tiers have ****ty dashes and they use wavelanding a lot in their gameplay.
Did you mean "would increase" or "wouldn't increase anymore"?the balance between the low and high tiers would increase anymore
The reason I resorted to personal attacks was because I have spent much time explaining the same exact thing to people like you, over and over again. It gets wearying. If you're going to be nosy and cause a raucus, at least pay attention, and maybe even do a little research before you go spouting your mouth off.
Well, sounds like I need to do some serious re-learning practice. I hate that. In response to the last comment, it's quite simple when you play Link, Zelda, and Bowser. Sheik though, is very hard with the control stick. See how hard it is yourself, anyone. Yeah, learning to use the C-stick for directional arials was a pain for me after being so used to doing everything with A. Now though, I get all frustrated when playing single player anything, because you can't use the C-stick. Yeah, this will take some serious practice time to correct. I didn't know it was so, like, duh.How can you NOT use X / Y to jump? Using the control stick to perform such things as SHLing and WDing are just plain inefficient.
That would destroy the point of even making it it's own button. Why not just keep it the way it is? I don't see why you're so against it. The only possible reason that I can fathom is that you:Easy solution, let it be executed the same way as a rolling dodge except with various downward angles.
That's probably why. I wouldn't know, because I don't use them very often, lol.it's quite simple when you play Link, Zelda, and Bowser
There's no need to speculate or fathom anything, my reasons are in my initial post: http://smashboards.com/showthread.php?p=2736960#post2736960That would destroy the point of even making it it's own button. Why not just keep it the way it is? I don't see why you're so against it. The only possible reason that I can fathom is that you:
A) Don't know how to do it, and you want a quicker, easier way to accomplish WDing.
B) Don't know how to do it, and is pissed that everyone else takes the time to learn it, and you just want the execution to be dumbed down.
C) Don't want WDing.
Again--why go through the trouble of making a set button for it? There's a perfectly good system of performing it already set up.
Is Wavedashing not a move? Don't you have to use it wisely for it to be effective? And the better strategist uses what he has in his lap to win. And what is in his lap is advanced techniques.Basically I'm talking about the barrier between player and on-screen character. As far as I can tell the Smash Bros. series has always been designed to eliminate that as much as possible, to make Mario feel like a natural extension of the player's body. Because of this philosophy the true test lies almost exlusively upon who is the better strategist, the challenge lies not in button combinations but in using your moves wisely.
The developers intentionally put l-cancel for us, so we could master it.Smash is not all about strategy and mindgames, there is definitely some emphasis on tech skill programmed into the game- the developers wanted L-cancelling and dashdancing.
Learning both l-cancel and wavedash can take as little as a month (or even less), depending on how much you practice.There are some people who have difficulty with tech skill, but that does not justify it's removal, escpecially if the few weeks' worth of hurdle adds years of the strategy that you already say you value.
Wow, what a concept. Where have I heard that before? Sounds familiar....I think some people complain about the advanced techs, because they are just too lazy to try and learn them.
That's true. I concede that a certain technical skill gap was intended, however I still question as to the width of that intended gap, and whether WD surpasses it, which I believe it does.That's nice, but obvious steps to increase the amount of technical skill possible in smash are evident in L-cancels, JC shines and stuff like that.
Also true. But that only means that a competitive smasher has no reason to oppose of it as long as their world is not negatively affected. A decent smasher knows how to wavedash on command without fail so what difference does it make if it's made even easier? A noob in possession of a WD button will still get crushed by a pro no matter what.Even if smash were designed to be intuitive, I don't think that many people in the competitive smash world actually care if smash does or does not achieve this goal or not.
True, true, I was exaggerating.Smash is not all about strategy and mindgames, there is definitely some emphasis on tech skill programmed into the game- the developers wanted L-cancelling and dashdancing.
The short time spent getting the technique right is indeed insignificant, so again, what does it matter to the competitive scene if it's there at all?EDIT: The challenge in learning smash's button combinations for wavedashing lasts from a week to a month, depending on how much daily time you spend on it. After a breif period of time, the challenge is gone anyway.
Heh, yeah. Again I recant my statement that the game is meant to be 100% mindgames and strategy. But I hold to the statement that a "technical skill" line is drawn, one that smash attacks do not cross but one that wavedashes in their current implementation do.I've met people who have difficulty SMASHING without the C-stick. I've met people who have trouble using the up-b recovery move. There are some people who have difficulty with tech skill, but that does not justify it's removal, escpecially if the few weeks' worth of hurdle adds years of the strategy that you already say you value.
Dash dancing wasn't intentional. Being able to quickly change directions in the beginning of the dash was. Dash dancing is just a side effect of them making it easier to go the opposite way after a short burst of speed in one direction.dashdancing was in SSB64 so chances are that it was intentional
Why? I thought it was just a bug related to the fact that the opening animation of any character's run is different than their cotinued run. Think of Samus's run, whose opening animation takes her faster than when she continues to dash. Kind of a bug like how rolling up the ledge still occupies the ledge until you're done.Dash dancing wasn't intentional. Being able to quickly change directions in the beginning of the dash was.
Don't forget about the stamina feature, fellows. Sakurai implemented it cause he wants you to switch pokémans.^Heh, yeah. I predict that there will be one Pokemon that everyone prefers and everyone will play that one with few exceptions like Sheik over Zelda. It'll be: "Who do you play?" "Oh, I play Charizard." Not, "Oh, I play the Pokemon Trainer."
Why is that?Now that I've seen Petey, I'm scared.
Scared to death.
lol. Yeah, if I thought he was going to be on the roster I would be scared, too. :oNow that I've seen Petey, I'm scared.
Scared to death.
If he's popular overseas in the far East, then we're all in big big trouble. Man, it's sad that he's not even good enough to be a WTF character, truly sad.Now that I've seen Petey, I'm scared.
Scared to death.
Well you should care. He doesn't deserve a character slot. He's a loser. Heck, he doesn't even deserve to be an assist trophy!I don't care if Petey Piranha is in Brawl or not. I just want to see Sonic. Oh,a nd Brawl's 1 player mode looks good and interesting.
So much hate for Petey Pirahna you have, Shadenexus. What if he is a playable character, huh?! What would you do?! Oh, and you're not going to dominate the Brawl community with your online clan.Well you should care. He doesn't deserve a character slot. He's a loser. Heck, he doesn't even deserve to be an assist trophy!
Duh! I'm going to make Petey Pirahna as my test dummy in training mode with every new character I experiment with. That should of been obvious.So much hate for Petey Pirahna you have, Shadenexus. What if he is a playable character, huh?! What would you do?! Oh, and you're not going to dominate the Brawl community with your online clan.
Especially if I am in a crew. >_>So much hate for Petey Pirahna you have, Shadenexus. What if he is a playable character, huh?! What would you do?! Oh, and you're not going to dominate the Brawl community with your online clan.
Well, you'll have a fun time beating him up in Adventure mode.Petey does not deserve to be there, but if he does make it as a playable.... I'll just have to make sure I can kick his ***. I refuse to lose to that Thong wearing, Flowery, Regurgitating plant crap.