It does not.Does the nair have a tipper on it?
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It does not.Does the nair have a tipper on it?
We have debug mode. You can literally go and test it frame by frame.Are you sure sh nair can auto cancel? I've been trying with it for a while and I can land most auto cancels, but haven't been able to get it yet
That's quite a combo. Is it confirmed at all times or damage and or di dependant?You guys should try this, shffn jab jab (covers the option of people running in because you mispaced a move) grab down throw (catches them off guard because they don't expect a grab) uptilt sh bair up tilt uptilt sh up air.
Also if you ever put someone in a tech chase postion wavebounce boomerang to hit em in the face if they tech in :D
It was always a thing on FF'ers/semi-FF'ers. With 3.5's lowered release points it works on more characters.Since when is Up Throw -> Followup a thing?
Yes, global issues with the Stage Collision Detection in 3.02 unintentionally made all throw points higher. In 3.5, this has been fixed.Cool beans, good to know. I knew Up Throw worked on FF'ers/Semi's during 3.02 but it seems every character received throw release changes?
i have questionable footage of 3.5 tlink but im not feeling it@Lunchables @ Jolteon do you guys have any 3.5 gameplay so I can watch it and crawl to best player in CT?