Martselsoep
Smash Cadet
I think snake and Metaknight are pretty close in how good they are but there are a few things that gives it a nodge in Meta's favor.
aerial and ground game
MK's aerials are far better then snakes similiar to how snakes ground abilities are bettter then MK's altough I have to say that MK is at a smaller disadvantage on the ground against snake then snake has a disadvantage in the air but snake is heavier and has more killing power then MK, so I think that gives snake a very slight advantage at this point.
gimping and edgeguarding.
here it is where MK excells. His offstage play is far better then snakes and altough snakes edgeguarding skills are at best even with MK's skills, he is not on par when it comes down to gimping.
recovery, ledgeguarding and being on the ledge.
Snakes c4 recovery makes him hit himself and snakes must make the painfull choice of using it on stage or off-stage His cipher has a predictable trajection and is easily gimped if you play against a *******. But his recovery also has good sides super armor is nice and no helpless state helps and he can airdodge the second he loses his SA is also helpfull. Metaknight has four B moves, one which give him a glide, a normal glide and 5 jumps to recover. Very versatile very effective.
Metaknight and Snake are both extremely good ledgeguarders, Metaknight which his fast ground speed fast moves and air superiority and snake with his Usmash throws down-B and basicly all of his ****.
Metaknights loves being on the ledge because he's got approximitaly a quadrillion options, Up B reverse Up-b second jump up-B, second jump Uair string and zo on.
Snake Hates being on the ledge he has basicly a few options and all are very predictable.
all in all I would say Snake is a great character overall, but he has some general situations he doesn't have good answers to. Metaknight on the other hand is comfortable with almost any situation you can put him in making him a better character then snake.
aerial and ground game
MK's aerials are far better then snakes similiar to how snakes ground abilities are bettter then MK's altough I have to say that MK is at a smaller disadvantage on the ground against snake then snake has a disadvantage in the air but snake is heavier and has more killing power then MK, so I think that gives snake a very slight advantage at this point.
gimping and edgeguarding.
here it is where MK excells. His offstage play is far better then snakes and altough snakes edgeguarding skills are at best even with MK's skills, he is not on par when it comes down to gimping.
recovery, ledgeguarding and being on the ledge.
Snakes c4 recovery makes him hit himself and snakes must make the painfull choice of using it on stage or off-stage His cipher has a predictable trajection and is easily gimped if you play against a *******. But his recovery also has good sides super armor is nice and no helpless state helps and he can airdodge the second he loses his SA is also helpfull. Metaknight has four B moves, one which give him a glide, a normal glide and 5 jumps to recover. Very versatile very effective.
Metaknight and Snake are both extremely good ledgeguarders, Metaknight which his fast ground speed fast moves and air superiority and snake with his Usmash throws down-B and basicly all of his ****.
Metaknights loves being on the ledge because he's got approximitaly a quadrillion options, Up B reverse Up-b second jump up-B, second jump Uair string and zo on.
Snake Hates being on the ledge he has basicly a few options and all are very predictable.
all in all I would say Snake is a great character overall, but he has some general situations he doesn't have good answers to. Metaknight on the other hand is comfortable with almost any situation you can put him in making him a better character then snake.