Quillion
You really need to chill right now. You made your point a long time ago. Anyone who scrolls through this last page will only see you grasping at straws, getting countered, and then finding some other straw to grasp. There are no rules to how the developers choose to add content and they don't have to follow any fan request if they don't want to. Whether or not something is "emblematic" or "iconic" is totally irrelevant to the developers, what they care most about is if players can have fun (a point that was reiterated during Terry's direct). If you disagree with a decision the developers made, that doesn't make any point of yours more valid, instead it only means they, with the insight of over 20 years of development, see something differently than you.
The point you've been most adamant on is that there is nothing Modern Kirby games have done differently than the old ones. The thing you fail (or refuse) to understand is that
this is completely subjective. It can't be proven. It's not a fact. It's simply a matter of preference. If you don't like the direction that the latest Kirby games are going in, fine. But where is it written that you suddenly have permission to make your own opinion a fact as a result? The way I and many others see it, Kirby as a whole has made several huge improvements since the days of Sakurai and the development team has (almost) never faltered. What's more, Kirby's 30th anniversary is only in 2 years, so for all we know there could be something
huge planned!
Your idea here is that if nothing has changed in the design of games, there's no reason for those games to be represented. I could go on for hours as to why modern Kirby is completely different than Sakurai's games, but I'm going to attack this from a different angle. Let's take Mario for example. The way I see it, between SMG2 (2010) and Odyssey (2017), nothing much changed in the fundamental design of Mario platformers--yet there are two stages from that era. Unlike you, I'm not going to make my opinion fact--there's a reason I said
the way I see it. If Mario can get 2 stages alone from not changing much, why shouldn't Kirby? Are you going to try to prove that things
did in fact change during that era? Or are you going to find some other loophole and grasp at another straw using fancy words like "emblematic' or whatever?
For some reason, you have this down to a science, as if everything the developers add has to be made with the most profound wisdom, and if something doesn't align exactly with what you wanted, somehow people are being "alienated"--No, that's literally the word you used to describe Link and Ganondorf's movesets because you didn't like them. You're trying to objectify this idea that Kirby representation is fine as it is and there is no worldly reason why anyone would ever want more or better Kirby content than as is. Every time someone brings up more content, you bring up "quality over quantity," ignoring the fact that maybe, just maybe, you don't see eye to eye with someone else and because of that you have different stances on things and there's no objective solution. But your record isn't on your side. You've been making things up a lot in this thread and pulling stuff straight out of your *** since the first page. My take? You're just a vocal minority and there's no reason to believe that your crap about "quality over quantity" holds any meaning in this context.
TL;DR: Just admit that you don't have an argument and please let this thread return to normal before it gets closed.
You also still have yet to adequately respond to my first post about what you said on the first page. I raised a lot of good points there and I don't feel like repeating myself, so as far as my actual problems with Kirby content in Smash go, just refer yourself to that post.