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Legend of Zelda What did you specifically not enjoy about Twilight Princess?

Ryu Shimazu

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Just wondered, I beat OoT for my first time this week and are playing Majora's Mask, and it's really hard >_<. You know if someone ignorant to Zelda read this forums they'd think TP is a terrible game.
 

TLMSheikant

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I found majoras mask pretty decently hard to 3 heart...especially because of the stone tower's boss and the axe wielding armor thingies i dont remember their names lol ( they take out 6 hearts lol dont get hit) Favorite game EVER. :D
 

Luigitoilet

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I found majoras mask pretty decently hard to 3 heart...especially because of the stone tower's boss and the axe wielding armor thingies i dont remember their names lol ( they take out 6 hearts lol dont get hit) Favorite game EVER. :D
I think you mean the Iron Knuckles. These debuted in OoT and were just as dangerous. They're awesome.

 

X1-12

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I found majoras mask pretty decently hard to 3 heart...especially because of the stone tower's boss and the axe wielding armor thingies i dont remember their names lol ( they take out 6 hearts lol dont get hit) Favorite game EVER. :D
lol, how can anyone get hit by an iron kunckle.
 

Alzi

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Probally everyone did. But if i go back now i woudn't get hit. :p

Anyway with TP i actually loved the game although as i was playing through it, it was missing somthing. It just didn't feel right for some reason.

I mainly think it's because both Ganondorf and Zant where in the game.
 

The Real Gamer

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Ok I think I've pinpointed a problem that everyone can agree with. The game is simply too easy compared to other Zeldas.

But then again, I don't see nearly as many people complaining about The Wind Waker, which was also an easy Zelda.
 

Blaziking17

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Right they're both very easy, but TP seems to get more heat about it than WW does for whatever reason.
It's because people were disappointed because they were promised a better Zelda that would be a gamechanger, in which case, it never occured. With WW, the only controversy was the cel-shading (which didn't matter to me) and the tedious sailing around.
 

RMZ

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What irked me the most in TP was the lack of a Shooting Gallery mini-game that you could repeat over and over again.
 

TheBuzzSaw

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Man, how did I miss this thread?

The problem with Twilight Princess is that it was effectively false advertising on Nintendo's part. It's not that I cannot handle the final product being slightly different than the trailers, but when it comes to Twilight Princess, the trailers had virtually no relationship to the final game.

http://www.youtube.com/watch?v=RieKG7pw6g8

Here we are greeted with a beautiful premise for the game: huge open fields, a fascinating forest environment, a Lord-of-the-Rings battle brewing on the horizon, an arrow storm raining around Link, Link finishing off a creature in a very dark forest region, etc. What did the final product entail? No open fields that were interesting to explore, a forest that has distinct walls (clearly designed to funnel the player a particular direction) with very few trees standing alone, no dark forests, and no war ever.

http://www.youtube.com/watch?v=wPin8YYV5-c

This is the one that makes me cry. I can pretty much forgive everything else that was not delivered, but this video highlights some epic combat. Where is the spider that can wrap you in web? Where is the huge spider chasing you down an alley? (I know there is a spider boss in the game, but it's nothing like this.) What about that tree that looks like the person? What's with the cats? LOL! It all looked so awesome.

http://www.youtube.com/watch?v=YHu7hvxjdww

Once again, there is that AWESOME dark forest where it looks like you can get lost in any direction. This trailer introduces more of the story elements.

I enjoyed Twilight Princess a great deal. I still like the game, but it was a major bummer for me. I'm not trying to rip on tiny details. I know that most (if not all) games end up differing somehow from their advertisements, but it just seemed like TP was heading the right direction but then suddenly swerved and became excessively linear with little to do in the outside world. :(
 

finalark

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Yeah, those trailers do make it look like at lot of things that it isn't. I know that half of the crap you see in trailers doesn't even make it into the final game but in retrospect it almost looks like they pretty much scrapped a majority of the product and suddenly started all over.
 

TheBuzzSaw

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Didn't Zelda 1 feature an obnoxious forest where you had to go the right directions in order to find the secret locations? I wanted to wander that dark forest so badly. Again, the final game featured these abrupt vegetation walls that basically screamed, "GO THAT WAY. NO WANDERING."
 

finalark

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Didn't Zelda 1 feature an obnoxious forest where you had to go the right directions in order to find the secret locations? I wanted to wander that dark forest so badly. Again, the final game featured these abrupt vegetation walls that basically screamed, "GO THAT WAY. NO WANDERING."
Ugh, I hate mazes like that. The ones where it looks like you're just constantly going to the same spot over and over again until you go down the various paths in the right order? Count me out, it sounds less like fun and more like artificially game time lengthening.

Although I do agree that having it be more open would be awesome if they made exploring worth your time.
 

TheBuzzSaw

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Well, I didn't want the TP version to be a frustrating maze. I was just citing the original game as proof that it is possible for Zelda to have large, open, dangerous territory to wander. :p
 

Atomic Yoshi

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1. It was simply too easy and the bosses were pathetic.
2. Tears of Light. 'Nuff said
3. Lack of freedom of exploration.
4. Was "too big" and hard to traverse before you got warp points.
5. All the sidequests (except Cave of Ordeals) seemed to be "go into a field, collect something, and give it to someone for a reward.
6. Most of the items were nearly useless outside the dungeon you got them in.
7. Ganondorf's appearence. It seemed like they just stuffed him in the game to make it longer.
 

Ganonsburg

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Man, how did I miss this thread?

The problem with Twilight Princess is that it was effectively false advertising on Nintendo's part. It's not that I cannot handle the final product being slightly different than the trailers, but when it comes to Twilight Princess, the trailers had virtually no relationship to the final game.

http://www.youtube.com/watch?v=RieKG7pw6g8

Here we are greeted with a beautiful premise for the game: huge open fields, a fascinating forest environment, a Lord-of-the-Rings battle brewing on the horizon, an arrow storm raining around Link, Link finishing off a creature in a very dark forest region, etc. What did the final product entail? No open fields that were interesting to explore, a forest that has distinct walls (clearly designed to funnel the player a particular direction) with very few trees standing alone, no dark forests, and no war ever.

http://www.youtube.com/watch?v=wPin8YYV5-c

This is the one that makes me cry. I can pretty much forgive everything else that was not delivered, but this video highlights some epic combat. Where is the spider that can wrap you in web? Where is the huge spider chasing you down an alley? (I know there is a spider boss in the game, but it's nothing like this.) What about that tree that looks like the person? What's with the cats? LOL! It all looked so awesome.

http://www.youtube.com/watch?v=YHu7hvxjdww

Once again, there is that AWESOME dark forest where it looks like you can get lost in any direction. This trailer introduces more of the story elements.

I enjoyed Twilight Princess a great deal. I still like the game, but it was a major bummer for me. I'm not trying to rip on tiny details. I know that most (if not all) games end up differing somehow from their advertisements, but it just seemed like TP was heading the right direction but then suddenly swerved and became excessively linear with little to do in the outside world. :(
I was a latecomer to the Zelda series, and didn't get introduced to it until after all those trailers were old news, so I never saw them. But if I had, I'd probably be sorely disappointed with TP. Especially with the giant army. I think if they had the army, people would have liked Ganon's appearance more because he'd at least have been doing something other than sitting waiting for you (and stealing Zant's thunder, although I didn't really think Zant was all that great).

:034:
 

The Real Gamer

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I enjoyed Twilight Princess a great deal. I still like the game, but it was a major bummer for me. I'm not trying to rip on tiny details. I know that most (if not all) games end up differing somehow from their advertisements, but it just seemed like TP was heading the right direction but then suddenly swerved and became excessively linear with little to do in the outside world. :(
Completely valid opinion. I actually agree with your complaints. The trailers made the Zelda world seem vast and expansive, but in reality, it ended up being pretty linear.

Looks like the hype ended up getting the best of you. In fact, I think that's what happened with the majority of people. Everyone expected too much from this game. When you set your standards too high, disappointment is pretty much inevitable.

After playing the game for a while, I remember thinking "Okay this is no OoT," but it wasn't until my second playthrough when I could really appreciate the game as another fantastic addition to the Zelda series. Each one has something different that I love about them.

OoT- Simply a classic and one of the greatest games ever made. Nuff said.
MM- Darkest story of the series, the addition of masks was great, and the time element with the moon constantly looming over you was EPIC.
WW- Has my favorite music from the series, most memorable characters from the series (Tetra and the King of Red Lions. Nuff said.), the best story from the series (No I did not know Tetra was Zelda when I first played it :laugh:), and I was one of the few that LOVED traveling from island to island. OHHH and using the camera to take pictures and collect the trophies = INSTANT RE PLAYABILITY!
TP- Had the best game-play, was the longest of the series, had (IMO) the best dungeons, had the largest Hyrule of the series (despite being too empty), and even though they were all wayyy too easy, the best boss fights.
 

Terywj [태리]

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If anything I hated how sad Zant's fight was. He pretty much took no new skill at all, just a compilation of previous boss fights rolled into one. :\
 

Shesk

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Being the wolf for long periods of time, i would rather be link with all my weapons on Epona, doing my thing
 

Mewter

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-Hyrule Field.
-Boss Battles
-Tears of Light
-Almost never using a certain item outside of the dungeon you got it in.
-Zant being the pseudo-villain.
 

The Real Gamer

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I didn't think Ganon being the final boss really ruined the story. I mean he's always been the major baddie in every Zelda game. And one thing I didn't like about Zant was how he was portrayed as this bad***, but after that one scene, you realize that he's just psychotic...

Plus the same thing happened in ALttP. Agahnim ended up being Ganon's puppet.
 

Luigitoilet

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I didn't think Ganon being the final boss really ruined the story. I mean he's always been the major baddie in every Zelda game. And one thing I didn't like about Zant was how he was portrayed as this bad***, but after that one scene, you realize that he's just psychotic...

Plus the same thing happened in ALttP. Agahnim ended up being Ganon's puppet.
Yeah, but in LttP, that happens 1/3 into the game. In TP, it is almost like an afterthought, the way he suddenly appears at the end.

Plus, it sucks to do the same exact twist again.
 

IYM!

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this &quot;!&quot; is part of my nick (Chile)
1-the game was easy, the enemies and puzzles
2-sometimes , gay music (Illa back his memory for Ex)
3- Link face, in the artwork Link looks great, but in the game he looks like a little child,
(in sub space emisary cut scenes he looks better)
4-ridiculous items ( spiner and ball and chain are bigger than link , i mean WTF!!?)
5- a Hyrule full of precipices, and too big for one person
6- full action at start (king bublin fight one and two, and the zora child mision)
but after to get the master sword , the game become repetitive
 

Marteh

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Basically everything that has been said I agree with, espeically the hype, easiness and emptyness of Hyrule field.

The other issue I had was pointless character devlopment, the mayor of the forest had nothing to do after the first 1/3rd of the game and he did have a major part, same with Illia in a way. Telma and the Shaman were good for development.
My biggest issue was the "adventure's" you constantly meet for the mirror part of the game, especially how at the end when they appear to help you in your fight against Ganon, I'm sorry but the fact they blew up about 3 moblins was no real achievement as you fight that many at once in game, it seemed like a quick cover up for a mini boss guarding the boss key, while adding pointless development they didn't do anything heroric really, it would of been nicer to see them hold off hoards of enemies just before Link fights Ganon, they really did feel like an after thought.

Eh that's me reading into things to much.
 

Luigitoilet

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Basically everything that has been said I agree with, espeically the hype, easiness and emptyness of Hyrule field.

The other issue I had was pointless character devlopment, the mayor of the forest had nothing to do after the first 1/3rd of the game and he did have a major part, same with Illia in a way. Telma and the Shaman were good for development.
My biggest issue was the "adventure's" you constantly meet for the mirror part of the game, especially how at the end when they appear to help you in your fight against Ganon, I'm sorry but the fact they blew up about 3 moblins was no real achievement as you fight that many at once in game, it seemed like a quick cover up for a mini boss guarding the boss key, while adding pointless development they didn't do anything heroric really, it would of been nicer to see them hold off hoards of enemies just before Link fights Ganon, they really did feel like an after thought.

Eh that's me reading into things to much.
Yep, I thought most of the sub-characters were pretty lame and shoehorned in. I remember that scene you're talking about. the whole time I was like -_-
 

IYM!

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this &quot;!&quot; is part of my nick (Chile)
other think was Zant

he looks like a powerfull an cool guy during all game. i really wanted fight with him

but when the time came, I was disappointed, Zant proved to be a stupid fool, and his face don look very cool without his mask
 
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