If you never upgrade your health in Zelda 2 that definitely wins for hardest one.Is Majora's Mask the hardest 3heart challenge? Just wondering.
But yeah, I think MM would be the hardest 3D game to 3heart.
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If you never upgrade your health in Zelda 2 that definitely wins for hardest one.Is Majora's Mask the hardest 3heart challenge? Just wondering.
I actually liked TP more than I liked OoT (dead serious).they'd think TP is a terrible game.
We already went through this in like two seperate threads. I dunno about anyone else but I'm over it.I actually liked TP more than I liked OoT (dead serious).
Flame war in 3.... 2..... 1.....
(dives into bomb shelter)
I think you mean the Iron Knuckles. These debuted in OoT and were just as dangerous. They're awesome.I found majoras mask pretty decently hard to 3 heart...especially because of the stone tower's boss and the axe wielding armor thingies i dont remember their names lol ( they take out 6 hearts lol dont get hit) Favorite game EVER. :D
lol, how can anyone get hit by an iron kunckle.I found majoras mask pretty decently hard to 3 heart...especially because of the stone tower's boss and the axe wielding armor thingies i dont remember their names lol ( they take out 6 hearts lol dont get hit) Favorite game EVER. :D
I bet u havelol, how can anyone get hit by an iron kunckle.
It's because people were disappointed because they were promised a better Zelda that would be a gamechanger, in which case, it never occured. With WW, the only controversy was the cel-shading (which didn't matter to me) and the tedious sailing around.Right they're both very easy, but TP seems to get more heat about it than WW does for whatever reason.
Ugh, I hate mazes like that. The ones where it looks like you're just constantly going to the same spot over and over again until you go down the various paths in the right order? Count me out, it sounds less like fun and more like artificially game time lengthening.Didn't Zelda 1 feature an obnoxious forest where you had to go the right directions in order to find the secret locations? I wanted to wander that dark forest so badly. Again, the final game featured these abrupt vegetation walls that basically screamed, "GO THAT WAY. NO WANDERING."
I was a latecomer to the Zelda series, and didn't get introduced to it until after all those trailers were old news, so I never saw them. But if I had, I'd probably be sorely disappointed with TP. Especially with the giant army. I think if they had the army, people would have liked Ganon's appearance more because he'd at least have been doing something other than sitting waiting for you (and stealing Zant's thunder, although I didn't really think Zant was all that great).Man, how did I miss this thread?
The problem with Twilight Princess is that it was effectively false advertising on Nintendo's part. It's not that I cannot handle the final product being slightly different than the trailers, but when it comes to Twilight Princess, the trailers had virtually no relationship to the final game.
http://www.youtube.com/watch?v=RieKG7pw6g8
Here we are greeted with a beautiful premise for the game: huge open fields, a fascinating forest environment, a Lord-of-the-Rings battle brewing on the horizon, an arrow storm raining around Link, Link finishing off a creature in a very dark forest region, etc. What did the final product entail? No open fields that were interesting to explore, a forest that has distinct walls (clearly designed to funnel the player a particular direction) with very few trees standing alone, no dark forests, and no war ever.
http://www.youtube.com/watch?v=wPin8YYV5-c
This is the one that makes me cry. I can pretty much forgive everything else that was not delivered, but this video highlights some epic combat. Where is the spider that can wrap you in web? Where is the huge spider chasing you down an alley? (I know there is a spider boss in the game, but it's nothing like this.) What about that tree that looks like the person? What's with the cats? LOL! It all looked so awesome.
http://www.youtube.com/watch?v=YHu7hvxjdww
Once again, there is that AWESOME dark forest where it looks like you can get lost in any direction. This trailer introduces more of the story elements.
I enjoyed Twilight Princess a great deal. I still like the game, but it was a major bummer for me. I'm not trying to rip on tiny details. I know that most (if not all) games end up differing somehow from their advertisements, but it just seemed like TP was heading the right direction but then suddenly swerved and became excessively linear with little to do in the outside world.![]()
Completely valid opinion. I actually agree with your complaints. The trailers made the Zelda world seem vast and expansive, but in reality, it ended up being pretty linear.I enjoyed Twilight Princess a great deal. I still like the game, but it was a major bummer for me. I'm not trying to rip on tiny details. I know that most (if not all) games end up differing somehow from their advertisements, but it just seemed like TP was heading the right direction but then suddenly swerved and became excessively linear with little to do in the outside world.![]()
Yeah, but in LttP, that happens 1/3 into the game. In TP, it is almost like an afterthought, the way he suddenly appears at the end.I didn't think Ganon being the final boss really ruined the story. I mean he's always been the major baddie in every Zelda game. And one thing I didn't like about Zant was how he was portrayed as this bad***, but after that one scene, you realize that he's just psychotic...
Plus the same thing happened in ALttP. Agahnim ended up being Ganon's puppet.
Yep, I thought most of the sub-characters were pretty lame and shoehorned in. I remember that scene you're talking about. the whole time I was like -_-Basically everything that has been said I agree with, espeically the hype, easiness and emptyness of Hyrule field.
The other issue I had was pointless character devlopment, the mayor of the forest had nothing to do after the first 1/3rd of the game and he did have a major part, same with Illia in a way. Telma and the Shaman were good for development.
My biggest issue was the "adventure's" you constantly meet for the mirror part of the game, especially how at the end when they appear to help you in your fight against Ganon, I'm sorry but the fact they blew up about 3 moblins was no real achievement as you fight that many at once in game, it seemed like a quick cover up for a mini boss guarding the boss key, while adding pointless development they didn't do anything heroric really, it would of been nicer to see them hold off hoards of enemies just before Link fights Ganon, they really did feel like an after thought.
Eh that's me reading into things to much.