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Legend of Zelda What did you specifically not enjoy about Twilight Princess?

The Real Gamer

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This thread is intended to contain DISCUSSION only and no flame wars. Also, no calling another person "stupid," "********," etc. just because his/her opinions differ from yours.

So it seems as if a lot of people want to bash Twilight Princess for reasons that I'm unaware of (I don't lurk in the Zelda section enough). This baffles me. Sure, it was no OoT, but common. OoT is highly regarded as one of the greatest (if not THE greatest) game to grace any console to date. I think many of you expected too much from TP and ended up being disappointed in the end. The hype got the best of you.

A lot of people want to go as far as calling TP a "crappy game." Do some of you guys not realize that TP is one of the highest rated games of all time? And yes I said of all time. That is no mistake. I, like many of you, have played every Zelda console game, and I thoroughly enjoyed Twilight Princess. I'd put it in my number 3 spot of favorite Wii games right behind Brawl and Super Mario Galaxy. I expected the general consensus to agree with my opinions about the game, but maybe that's not the case.

So my main question is... What is it about TP that irks you? The more specific you are in your explanation, the better.
 

Spire

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• Little life to fill the vast expanses of Hyrule.
• They aimed for a more realistic look, yet rock walls and the ground still met at roughly 90° angles.
• The majority of enemies were smaller than Link.
 

finalark

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- Hyrule feels empty, could have done with some more villages and/or interesting landmarks
- Didn't like how Zant's role as the big bad was jacked by Ganny

And that's pretty much it, I was one of the ten people who actually liked the game (I actually liked it more than OoT, then again, I liked a lot of Zeldas more than I liked OoT).
 

Dragoon Fighter

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I have not finished TP (I am on the final dungeon) but so far the graphics are exelent the puzzles are ok-ish about advrage, Great story line, and the bosses are extremly easy (for me thats a bad thing I'll work my self up saying "alright boss time must give it my all!" then I walk in and it goes so fast and easy that it might as well keeled over and die apon arrival, that to me is realy upseting.) however other than the extremly easy boss battles I think it is a very desent game and I like it so far. Oh for those of you who played already am I setting my self up for disapontment by asking for a hard battle vs ganon.
 

Blaziking17

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I have not finished TP (I am on the final dungeon) but so far the graphics are exelent the puzzles are ok-ish about advrage, Great story line, and the bosses are extremly easy (for me thats a bad thing I'll work my self up saying "alright boss time must give it my all!" then I walk in and it goes so fast and easy that it might as well keeled over and die apon arrival, that to me is realy upseting.) however other than the extremly easy boss battles I think it is a very desent game and I like it so far. Oh for those of you who played already am I setting my self up for disapontment by asking for a hard battle vs ganon.
It's sort of a challenge. It will at least keep you on your toes, but his attacks are easily telegraphed to the trained eye.
 

Dragoon Fighter

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Sorry, I will remove the post, I just found that as a huge hicup on how I picture "the king of evil" (When I think king of evil I do not think of him going "Ooo Shiny") and I got hyped up on the possiblity he was a hard battle. Thought I could just not use the glitch.
 

The Real Gamer

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• Little life to fill the vast expanses of Hyrule.
• They aimed for a more realistic look, yet rock walls and the ground still met at roughly 90° angles.
• The majority of enemies were smaller than Link.
I can agree with your first complaint big time. A lot more could have been added, but I guess Nintendo reached their deadline sooner than intended. The traveling aspect was still a lot of fun though. Getting from point A to point B on Epona was a blast to me.

I've never noticed the enemies being so small... But one of my major complaints about the game is the boss fights. Almost all of them were so anti-climatic. When you first watch the opening scenes of each boss, you think "Holy **** this is gonna be intense!" Then, after a few moments, you realize you could beat them with your eyes closed. The greatest example of this was Fyrus (Firus?). I was so disappointed after I beat him. :(

But the fantastic music that plays after you beat a boss always made up for the bad boss fights. :laugh: Yay I found it! http://www.youtube.com/watch?v=huTmJaO4j1M
 

Luigitoilet

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-Bland and boring art design
-Bland and boring color pallet (ranged from earth green to mud brown, pretty!)
-A Hyrule Field that is seperated from the rest of the game, is pretty huge but has absolutely nothing exciting about it.
-Predictable and way-too-easy bosses.
-Too much focus on story.
-The beginning tutorial mode lasts several hours too long.
-Wolf Link is probably the most coincidental gameplay gimmick in the entire series.
- Lame items. Certain items aren't used enough.
- Why does the game tell me how much rupees are worth every single time I play? I also found it annoying when it would put the Rupee back in the chest if you had too much.
- Why is Gannondorf suddenly shoehorned in at the very end of the game? Why not make the whole thing about Zant? He was kinda cool.
 

X1-12

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it Panned out to be slow boring and didn't even have the feel of a real zelda game.. Okay so I turn it on and its Link on Epona running across a bridge - fair enough - I'm still interseted.. Okay, use the fiddly Wii controls to enter my name, and then my horses name, seems a bit uncessessary but whatever I'll go with it. I'll even sit through some cutscene until I can run around. Then I get a horse! The game is looking up! But in reality, I have to run along a corridoor on epona until I complete my first epic task.. No, its not getting the Kokiri Sqord. No, its not chasing the skull kid. Its herding goats.. I mean what? are you serious? but its just you learning how to ride epona? right so you get epona right at the start! but then you lose her straight away..

I won't go into full details of the start of the game but you get the idea.. You get something cool then lose it!, or you just get something crap... like a 'wooden sword' or learning how to call a bird which is usefull for a whole 1 moment in the game. But don't be fooled into thinking the game gets better at the end (FFXIII anyone?) because it doesn't. In this game you get the bow right at the start (like MM right?) but its actually because there aren't any good items in this game.. The spinner? what the hell is that and The clawshot? Is that like a hookshot... and I can't convey my dissapoinment with the SECOND clawshot I mean really nintendo....

The thing that really gets me about this game is its wasted potential, how good it could have been, Anyone ever player Okami on the PS2? man running around as a wolf is fun as hell but in TP? its so tiresome. I'm dissapointed


Stolen from a thread I was gonna make about why i hate TP but never finished it
 

The Real Gamer

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So far the only major complaints you guys have had that justify TP being "a bad game" are:

-Bad story
-Empty Hyrule
-Uncreative items

The rest of the complaints seem, so far, a little nit-picky. Especially the ones about the graphics. The graphics on TP are extremely superb for a Wii game. The colors may be a little bland at some points, and the "realisticness" of the environments may have been off here and there, but all in all, TP is a gorgeous-looking game.
 

Dragoon Fighter

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So far the only major complaints you guys have had that justify TP being "a bad game" are:

-Bad story
-Empty Hyrule
-Uncreative items

The rest of the complaints seem, so far, a little nit-picky. Especially the ones about the graphics. The graphics on TP are extremely superb for a Wii game. The colors may be a little bland at some points, and the "realisticness" of the environments may have been off here and there, but all in all, TP is a gorgeous-looking game.
Well...I think if some of the more creative Items like the spinner and the domion rod where used more often without the limits (by limits I mean mostly the spinner) placed on them. However I whole heartedly belive that the items here where more creative than the ones from :laugh: phantom hour glass :laugh:. Also some of the less creative Items like the dobble claw shot were still a little fun.
 

SkylerOcon

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-Bad story
Eh. TP had a pretty good story. It's better replaced with disappointing music (some songs were really good, though). The other two are spot on, though.

The rest of the complaints seem, so far, a little nit-picky. Especially the ones about the graphics. The graphics on TP are extremely superb for a Wii game. The colors may be a little bland at some points, and the "realisticness" of the environments may have been off here and there, but all in all, TP is a gorgeous-looking game.
You obviously haven't played that many Wii games. TP is a Gamecube game ported to the Wii, dude. There's nothing extremely superb at all about the graphics.
 

majora_787

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Eh. TP had a pretty good story. It's better replaced with disappointing music (some songs were really good, though). The other two are spot on, though.



You obviously haven't played that many Wii games. TP is a Gamecube game ported to the Wii, dude. There's nothing extremely superb at all about the graphics.
Honestly, I only found one problem with Twilight Princess, and that was the empty.

I go out to hyrule field at endgame, most exciting thing I can do is snipe bulbins off a couple of pigs.

Now, if it were more like ten pigs and they hunted you all over the field, THAT would be a start.

But in general the field is so devoid of stuff to kill for fun...
 

The Real Gamer

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You obviously haven't played that many Wii games. TP is a Gamecube game ported to the Wii, dude. There's nothing extremely superb at all about the graphics.
On the contrary, I have played plenty of Wii games and my opinion still stands. Yes I know TP was ported to the Wii. Yes I know TP isn't the best-looking game ever. But at the time TP came out, there was no Super Mario Galaxy. There was no Metroid Prime 3. There was no Red Steel 2.

Now that we have seen what the Wii can really do, TP has fallen off of our "best graphics for the Wii" list, but AT THE TIME THE GAME WAS RELEASED, many people were awe-struck. And yet, TP still has better graphics than a good majority of the poorly designed games that have been released on the Wii.
 

SkylerOcon

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Now that we have seen what the Wii can really do, TP has fallen off of our "best graphics for the Wii" list, but AT THE TIME THE GAME WAS RELEASED, many people were awe-struck. And yet, TP still has better graphics than a good majority of the poorly designed games that have been released on the Wii.
Maybe you were awe-struck. The general opinion I got of TP's graphics around the game's release was neutral/disappointed that it looked like a Gamecube game. And yeah, TP's graphics are better than a lot of the shovelware on the Wii - But doesn't it say something about how poorly your argument holds up if you're having to use shovelware to qualify your opinion on TP's graphics?

And actually yeah, there was a Red Steel when TP came out. They were both Wii launch titles.
 

Luigitoilet

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So far the only major complaints you guys have had that justify TP being "a bad game" are:

-Bad story
-Empty Hyrule
-Uncreative items

The rest of the complaints seem, so far, a little nit-picky. Especially the ones about the graphics. The graphics on TP are extremely superb for a Wii game. The colors may be a little bland at some points, and the "realisticness" of the environments may have been off here and there, but all in all, TP is a gorgeous-looking game.
Yeah, but the thread title asks what we disliked about it. It's a subjective thing. It's not necessarily things that make the game "bad", even though imo everything I listed does make TP "bad", or at least "mediocre".
 

Luigitoilet

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People are seriously complaining about the story?

That's like acting as if the previous Zeldas had a better story with more character development and plot.
My problem isn't the story itself. It's much better than any other Zelda, honestly. It's just the development was built around the story and the cutscenes, and it's still not that great of a story. It severely dampened the gameplay, which is a billion times more important than story.
 

finalark

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My problem isn't the story itself. It's much better than any other Zelda, honestly. It's just the development was built around the story and the cutscened, and it's still not that great of a story. It severely dampened the gameplay, which is a billion times more important than story.
Yeah, I noticed that quite a bit of time was spent on the story and cinematics, and it really is little more than a standard fantasy story. And it wasn't even voiced to boot. I personally found the game play enjoyable, but I also found that even though a lot of effort was put into the story and that it was still pretty standard is just proof that Nintendo is behind the times as usual.

Hire a good writer for Zelda Wii, Nintendo.

EDIT: Now that I think about it, I find it funny that despite being the Zelda with most emphasis on story Link is still a brick wall.
 

X1-12

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My only beef with the story is how they made the game with zant then suddenly threw in ganondorf at the ned..
 

Ryu Shimazu

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- Zant was way too cool to be overthrown by Gannon
- The life issue / size issue ( things needed to be bigger) was a problem was well.
- A lot of the items got outclassed/forgotten WAY TO EARLY (it happens eventually, but still)
- Link needed different tunics D:

That vid of the fishing rod is halarious.
 

The Real Gamer

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And actually yeah, there was a Red Steel when TP came out. They were both Wii launch titles.
Mistake. That was supposed to be Red Steel 2.

And no. My argument still stands. You can't honestly expect a whole lot, graphics-wise, from a GC port. And even still, the graphics ended up looking pretty great. I guess you weren't pleased enough with the graphics, but the good majority of reviewers thought otherwise.
 

Kingdom Come

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The music wasn't good.
There was no reason to go back and do sidequests.
The whole Ganon being a god thing was ossim, but so was Zant and it took away from his character.

Aside from that I loved this game.
 

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-It was too easy.

And that's it.

Sorry to say, but everything everyone has said (sans what I said I disliked), I have to disagree. I loved the game. Great story, great music, great gameplay.

I mean, yeah sure, Hyrule felt empty, but I never noticed it. I was in awe in how big they made the place. It really felt like a realistic world. I mean, people never lived in compact areas in eras like that. They were spread out.

Story was dark and eerie. I love those types of stories. And even if Ganondorf was thrown in, it explains how the Child timeline set him after the events of OoT. Plus, I hated Zant. He was creepy at first, but became a whiny little brat. What kind of villain is that, really?

And the wolf! I loved being a wolf. It was great running around Hyrule as a noble beast.

I dunno why people cannot stand the game. I love it. Second favorite game of all time. Only Ocarina of Time stands a better game than this for me. Only because it was too easy, that's the only reason why it's not number one in my book.
 

The Real Gamer

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I can understand people not liking the game... It's just when people start trashing the game and calling it "complete garbage."

I'm amazed that anyone could think that.
 

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My complaints:

1. The last two temples were short and extremelly anti-climatic. If they had been as long as the previous temples, I wouldn't even be in this thread right now because this is by far my biggest complaint.

2. Easy bosses but, if we were to be honest with ourselves, Zelda has never had hard bosses.

Things I really appreciated about TP:

1. Actually attempted at a story with depth and decent character development.
2. Link actually had true connections to more than just 1-2 characters.
3. A darker take on the Legend of Zelda.
 

ZMan

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- FAR too easy (my biggest complaint)
- not a lot of side quests to do
- when everything was said and done only like, 4 items were used for the majority of the game (clawshot, bow, bombs, and ball & chain)

that's really it
 

TLMSheikant

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1. The bosses were too easy.
2. Hyrule felt...empty and boring.
3. That everytime I enter a room the camera points the solution...
4. Ganon suddenly appearing as the one behind everything in the end.
5. TOO easy.
6. Aside from a few tracks, the soundtrack was boring.
 

Jam Stunna

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- Why is Gannondorf suddenly shoehorned in at the very end of the game? Why not make the whole thing about Zant? He was kinda cool.
This is by far my biggest complaint about TP. Zant was great, and Ganondorf just felt like an unecessary cameo.

TP had some really great moments (the Ice Dungeon/Mansion was fantastic), but the game overall combined to form something less than the sum of its parts. It felt like a Zelda game in terms of mechanics and gameplay, but the intangible Zelda magic wasn't there for me.
 

Chis

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For those who found the game easy. How about, you know, just not collect hearts. They’re not mandatory at all as the game never forces you to take them.
 

Ryu Shimazu

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Is Majora's Mask the hardest 3heart challenge? Just wondering.
 
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