The platformer genre in general isn't huge and despite that Sonic is still doing pretty well. Generations still pushed over a million in sales and Lost Worlds pushed over 700K. Sonic won't ever grow big again because the genre outside of Mario will never big big, but the franchise is still in a good spot.
One may have sold a million and the other 700k, but that isn't close to the amount that older Sonic games reached (for instance, Sonic 2 reached 6 million). Sega has had to downsize considerably after the failure that was Boom, and I'm not sure if they're in a position to continue the series to its full capabilities.
"Oh no someone thinks a different Smash game is better than Melee. Allow me to tell them how wrong they are" Very original dude.
I didn't tell him why he is wrong, but I'll specify my opinion:
Sm4sh and Brawl are wonderful games. Brawl has the best single-player content (other than challenges, which still goes to Melee), Sm4sh has stunning visuals and an amazing OST, and they both have a lot of extra content. Both of them have pretty poor gameplay, however, because they were specifically designed to be casual. Buffering, slower movement, slower falling speeds, and lack of comboing ability (and removal of DI in Sm4sh) have all hurt the gameplay experience at any level of play. With that said, it especially hurt the scene in the aspect of competitive play. I'll be speaking of Sm4sh for now on because its gameplay is worse than Brawl's.
People that are of a lower skill level were more likely to do better than in Melee or 64, you can recover from nearly anywere on stage, the shield as well as roll and spotdodge data are way too good (making the game too defensively-oriented, and slowing it down signifigantly), you have little control over your character's movements in comparison to previous games (Wavedash, Dashdance, and other vital tools to movement were removed), buffering caused you to not have full control of your character's actions, the gameplay was intentionally slowed down (removal of L-Cancelling and physics changes to slow aerial speed, falling speed, ground speed, etc.), there is a much lower skill cap than in Melee, no DI causes auto-combos that only require a partially braindead person with two thumbs to execute (like Mario's U-tilt combo), low shieldstun means trying to approach with aerials is riskier than it should be (yet again slowing down gameplay), there is almost no dynamic comboing system because of the lack of DI, and when I play the game, I feel restricted by fewer options with any character at any given time in comparison to Melee.
It's like watching NASCAR with stock cars vs watching NASCAR with Go-Karts. Sure, everyone will be on more of a level playing field, but when you realize how slow the play is, how nontechnical Go-Karts are, how risky stock is vs the safety of karts, how low the skill cap is in one compared to the other, and how much better delayed gratification feels for mastering a difficult game than instant gratification when you're instantly on a much higher level of game with much less effort, you'll wonder why anyone's choosing to watch the Go-Karts. After the shine of a new game wears off, people will again realize what the superior game is, and either move on to do other things with their life or go to Melee (or move on to 5mash if the game is out yet).
Tbh, I do second that lol. But at the same time, if someone thinks Brawl- is more fun or that Smash 4's roster is weak (which I question how) who am I to say they're wrong?
They can have the opinion that Brawl - is better than PM (even though I think it's PM by far), but if they are trying to say that the Sm4sh roster is bad when they only removed 4-ish characters from the other games and added over a dozen more, I'm not sure if they could say that the roster is lacking. Heck, he said "worst roster of the series", which implies he likes 64's roster better (and all of 64's roster is in Sm4sh, with an additional 46 characters, counting all Mii Fighters seperately). I don't see how that is possible unless he REALLY hates Cloud.
I looked at it, but I don't see what you mean. I understand your opinion, but being slower and less technical does not mean it's immediately boring or bad.
I disagree, but hey, a larger skill cap, faster, more technical, and amazing movement options is the difference between Melee and Sm4sh. I guess not everyone likes to spectate fast, technical, hard-to-master gameplay and would rather watch easier, campy, non-technical stuff.