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What are your unpopular gaming opinions?

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Sari

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Hate a beloved game? Like a despised game character? Can't stand a popular gaming trend? Share here! It can be a personal opinion on anything that involves video games (doesn't have to be about Nintendo).


I never in all of my times playing Ocarina of Time found Navi to be annoying in the slightest.
 

finalark

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Oh boy, I have a lot of of these. Let's see how civil we can keep this!

I never once found the Resident Evil series scary with the exception of the first time I ever played Resi3. When I was ten years old. On that note, I actually found the infamous regenerators to be the least intimidating enemy in the entirety of RE4.

I think Eternal Darkness' sanity effects were too over the top and poorly implemented.

I don't know why people thought that making Sonic the only playable character would somehow "fix" Sonic. Because Sonic was never about "just Sonic." Having an ever-growing cast of playable characters was a stable of Sonic for years. Hell, prior to Unleashed, the only main series Sonic game where Sonic was the only playable character was Sonic 1. While we're talking about Sonic, I really don't care much for Sonic 3&K or Sonic CD.

I don't get what the big deal with Banjo-Kazooie is.

I really don't think the N64 is that great of a console. I think the controller is poorly designed and the cartridge format really limited third party devs. While many of its first party games were good, I feel like the library felt very limited.

System Shock 2, Goldeneye and Morrowind all hold up about as well as a cardboard box in a hurricane.
 
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My entire life is an unpopular gaming opinion.

Sonic Adventure (and pretty much all of the Sonic franchise) is teeeerrible. That series stopped being good right after Green Hill Zone Act 1. Music is generally pretty great (barring the Crush 40 stuff), but a good soundtrack can only take you so far.

The N64 is easily my least favorite console, out of all the big ones. Outside of a few stand-out titles, as influential as some of them may have been, it's a burning pile of blurry garbage.

Super Mario Sunshine is the worst 3D Mario game. The levels are less actual designed levels and more the scribblings of a madman made 3D. The controls felt ever-so-slightly off. FLUDD is a really lame mechanic. At least it's got a nice look? Delfino Plaza's got a catchy tune? I dunno, man. This song's pretty dope, though.

Half-Life 2 is kinda sorta really lame, especially compared to the first. Levels are bland, shooting is bad, enemies are boring, vehicle segments sucked. A lot of people praised its cutscenes, saying that it was cool that they weren't fixed (like, you could move around and junk) even though they just lock you in a tiny room most of the time, so they might as well have just made a real cutscene. In the first game, you could pretty much waltz past any lame-o wasting your time with plot-related mumbo jumbo.

Fallout 3 is really mediocre and is a poor excuse for a Fallout game and New Vegas is better in every single way and Bethesda should never make a Fallout game again so I can live in my fantasy universe where the series ended at 2 and all was well with the world and also most Bethesda games are overrated piles of vaguely nauseating goop.

Demon's Souls was a better game than Dark Souls all-around. Dark Souls is fantastic, but it's so uneven. There are entire areas that just suck. Namely Demon Ruins, Lost Izalith, and Blighttown. A few of the bosses were pretty lame as well, such as Seath, Pinwheel, Capra Demon, Bed of Chaos, Demon Firesage. I also found Demon's Souls to be more interesting on the story front. Also, Dark Souls 2 is laaame.

Sudowoodo is a golden god and Lucario is the worst Pokemon design ever probably. I also don't think the Pokemon games are all that great. I love the universe and all, but that's all I love. The games all follow the same broad strokes in terms of story, the fights take little to no effort, yadda yadda. Maybe it's because I'm not 10 anymore, but even the overwhelming amounts of charm the series possesses can't really pick up the slack anymore.

Furthermore:

Persona 2 > Persona 4.
Far Cry 2 > Far Cry 3.
MGS2 > MGS3.
Portal > Portal 2
Pokemon Gen 2 > Everything else.
And Goldeneye has always been, and forever will be, a bad game.

EDIT: Slightly reworded for your reading pleasure.
 
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finalark

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Half-Life 2 is kinda sorta really lame, especially compared to the first. Levels are bland, shooting is bad, enemies are boring, vehicle segments sucked. A lot of people praised its cutscenes, saying that it was cool that they weren't fixed (like, you could move around and junk) even though they just lock you in a tiny room most of the time, so they might as well have just made a real cutscene. In the first game, you could pretty much waltz past any lame-o wasting your time with plot-related mumbo jumbo.
Even thought I disagree with most of your opinions, it's nice to know that somebody else out there understands that there was a HL before HL2, and that HL1 was pretty good aside from a few really dated segments and the final stretch of the game being garbage.

Also:

I think the Dark Souls series is pretty solid for what it is, I just wish its fans would stop acting like they've never played a remotely challenging game in their entire lives.
 
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I think the Dark Souls series is pretty solid for what it is, I just wish its fans would stop acting like they've never played a remotely challenging game in their entire lives.
Don't get me wrong, I totally love Dark Souls, just not as much as Demon's Souls. And yeah, it does bother me how so many people grossly overstate the difficulty of the series. They mostly provide a moderate amount of challenge, with some difficulty spikes here and there. Nothing is ever difficult to the point of being anywhere near impossible, though.
 

finalark

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A few more off the top of my head:

For as much ass as they kicked back in the day, the first Pokemon games (including FireRed/LeafGreed) are honestly kind of boring now.

Persona 3 isn't all that great of a game. I wouldn't call it bad, but I honestly feel like it's a step down from P2 and that P4 was a vast improvement over it. IMO the game was poorly structured, the lack of verity in the dungeon crawling made it very stale very quickly, and the in ability to control your party members directly is a baffling design choice. I also felt that the narrative was trying way too hard to be this dark, edgy, thought provoking story.

Nearly everything the Wii U is criticized for is applicable to the N64 and GCN.

Aside from the first two DKC games and Star Fox Adventures (an unpopular opinion in and of itself), I don't think I've ever played a Rareware game that I actually liked.

I think Star Fox Assault was a good evolution of Star Fox 64 and was a pretty damn good game in it's own right. I'm also getting real tired of Star Fox fans clamoring for series stagnation by asking for every SF game to be SF64.

The way that people act like EA is some kind of evil super villain who's out to destroy gaming is the most hilariously nonsensical thing in the world to me.

I never really liked Majora's Mask when I was a kid and I feel like 99% of it's current popularity can be attributed to OMG SO DARK.
 

Minato

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1) Final Fantasy XII was the last good FF

2) Zelda's gotten stale because all they do is copy OoT's formula (besides Majora's Mask).

3) Mario 64 is one of the weaker 3D Mario's (for me) because of more collecting and not enough platforming outside of speedruns

4) Kingdom Hearts II had a weaker story than 1. Also the original KHII was way too mashy.

5) FFIV is the weakest SNES Final Fantasy

6) DKC64 is boring with all the collecting

7) Sonic went downhill since the Adventure series. Made the series all angsty and too story heavy.

8) Sonic '06 is pretty much Adventure 3, just buggy with worse physics.

9) Xenoblade's story is actually quite anime
 

finalark

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4) Kingdom Hearts II had a weaker story than 1. Also the original KHII was way too mashy.
My friend and I revisited both KH1 and KHII about a year ago. Honestly speaking, even though at one point in time both games would have landed a spot among my favorite games, about ten plus years later both games are really not holding up so well. Both of them focus way to much on very exhausting and honestly uninteresting combat (KH1 is much worse about this than II given how many more options were added in II) while KHII stripped away a lot of verity from the first game.

I'll agree that KHII had a much weaker story than I. If I was to pinpoint the exact point where Numora's fixation on plot twists over logical progression made itself apparent it would be the contrived "Ansem from KH1 wasn't the real Ansem and was actually a completely unreleated person" twist.
 

finalark

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I'd make a case for FFXIV, but let's get real here - it's status as an MMORPG means that it might as well be a spin-off for all intents and purposes.
 

Marrow

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Shovel Knight is severely overrated. Don't get me wrong, it's a solid game and everything, and in fact I rather enjoy it. But it's not the perfect game sent to us from God himself or anything. It's got flaws.
 

Minato

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My friend and I revisited both KH1 and KHII about a year ago. Honestly speaking, even though at one point in time both games would have landed a spot among my favorite games, about ten plus years later both games are really not holding up so well. Both of them focus way to much on very exhausting and honestly uninteresting combat (KH1 is much worse about this than II given how many more options were added in II) while KHII stripped away a lot of verity from the first game.

I'll agree that KHII had a much weaker story than I. If I was to pinpoint the exact point where Numora's fixation on plot twists over logical progression made itself apparent it would be the contrived "Ansem from KH1 wasn't the real Ansem and was actually a completely unreleated person" twist.
In Nomura's defense, he wasn't the scenario writer. So who knows how much he came up with by himself.

While I do have problems with KH2's gameplay, I'd say Final Mix+ fixed a lot of my problems on Critical Mode. There's a lot that the player has to be aware about regarding boss weaknesses/patterns. Any other mode, glide and heal when you're running low on health would get you through the game.
I don't think you'd be hard-pressed to find people who share these opinions. Especially since FFXIII exists.
Some people say 6, others say 9, and then there's 10. 12 is definitely the first one where square management started falling apart though. Despite the problems they had internally, I still think of it as a good game.
I'd make a case for FFXIV, but let's get real here - it's status as an MMORPG means that it might as well be a spin-off for all intents and purposes.
I guess I mean for single playered ones since they're a different beast, yeah.
 

Spak

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Quite honestly, I think that X is the last great FF. VII was great, VIII was love-it-or-hate-it, I never played IX, and X is terrific if you aren't still salty about the sphere grid (which I think was a creative addition) and the lack of over world map. X-2 was kinda mediocre in my opinion and the quality went downhill from there. XIII was the worst point, XIV had a rocky start, got better, and was still harshly judged from its original non-polished form.

Anyways, unpopular opinions...
- Diddy Kong Racing hasn't aged well
- Crash Bandicoot was never a great game
- Super Mario 64 isn't a good game
- Smash 64 is more competitive than Smash 4
- King K. Rool doesn't deserve to be in Smash
- Hearthstone isn't very competitive because it's 20% strategy and 80% RNG
- Obsidian shouldn't inherit BioWare stuff because they usually make the sequel worse (NWN II, KOTOR II)
- I like Sonic Heroes & Riders
- I like both Sonic Adventure games (never thought this would be an unpopular opinion)
- Super Mario Kart is kinda horrible
- F-Zero > Double Dash > Excitebots > Any Other Mario Kart
- SF has been the worst popular fighting game in the competitive scene since the release of 4
- I'm not willing to pay $110 for a video game plus the season pass once per year that gives extra content I could have had if they put more than two years of development into it (looking right at you, CoD)
- GT > Forza (not sure if this is unpopular, but I believe it)
- Old NFS > New NFS (with Undergrounds being exceptions)
- Pokemon Gen 6 isn't that great
- Someone can like both DOTA 2 and League
- I prefer an original DS/3DS over an XL because I like something I can fit in my pocket
- Guitar Hero > Rockband for guitar parts (I like the strictness of Guitar Hero's notes vs Rockband's "eh, you were close enough, here's a bag of points"), as individual games Rockband > Guitar Hero because of additional content, and as a franchise Guitar Hero > Rockband because Guitar Hero started the whole instrumental rhythm game fad that dominated the late 2000s
- FPSs in general aren't that fun. There are a few that are fun such as Halo, Halo 2 and Halo 3, but as a genre I don't like them.
- FE9 > Sacred Stones > Awakening
- Awakening never made me feel any emotion throughout the entire game

I still have a few others, but we'll start with this.
 

SuperTorn

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I think Minecraft is the most overrated game in history, and it doesn't deserve it's popularity.

Nintendo is/still is/was the best gaming company in the last 30 years.
 

finalark

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While the topic of Final Fantasy is floating around this thread, I'd like to add that Final Fantasy IX is not underrated. Tens years ago, yeah. But these days it's most of the most unanimously liked games in the entire series.

- Crash Bandicoot was never a great game
I'll agree with you if you're talking about the first game, but IMO CB2 and 3 are pretty solid. IMO it's just a case like Banjo-Kazooie where it's very enthusiastic fans who grew up on the games tend to really, really overstate their quality.

- Hearthstone isn't very competitive because it's 20% strategy and 80% RNG
As someone who has played Yu-Gi-Oh, Magic and the Pokemon TCG competitively, this hurts my soul. At a competitive level, TCGs are really only about 5% luck, 40% calculating probability and 55% skill. Then again, I've never played Hearthstone so I don't know how many deck thinners/fetch cards/draw power exist in that game. In a good, well-designed TCG luck is hardly a factor at a competitive level.

- FE9 > Sacred Stones > Awakening
- Awakening never made me feel any emotion throughout the entire game
True facts, I don't think I've ever found myself that engaged by the narrative in any given FE game.
 
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Kurri ★

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- I like Sonic Heroes & Riders
Good opinion.
- I like both Sonic Adventure games (never thought this would be an unpopular opinion)
I don't think it is. Pretty sure it's still unpopular to not like one or both.

- Old NFS > New NFS (with Undergrounds being exceptions)
What's your cutoff? I've always understood old NFS as everything Most Wanted and before and new everything after.
 

Kenith

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- I think every Resident Evil games starting with RE4 and beyond are good games. Especially the Revelations games, and I think people give them way too much **** for not being another REmake.
Although the REmake is my favorite by far.

- Skyward Sword is a good game and the motion controls made it stand out from the other Zelda games.

- Remember Me was a vastly underrated game.

- I don't understand why ICO is as beloved as Shadow of The Colossus, it isn't nearly as good. It's basically a repetitive, six-hour escort mission.

- New Super Mario Bros. as a series is awful and has contaminated the main series of Mario games with unoriginal gameplay, themes, and music. Not sure if this is actually an unpopular opinion.
 
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Spak

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What's your cutoff? I've always understood old NFS as everything Most Wanted and before and new everything after.
My cutoff for classic NFS has always been HP2 and back. I skipped Most Wanted so I'm not sure if that's a good game or not, but the Undergrounds were the last terrific games in the series in my opinion.
- Skyward Sword is a good game and the motion controls made it stand out from the other Zelda games
I think that Skyward Sword is becoming more liked with age. The community was split on it when it came out because of the motion controls, but like Wind Waker, the people being vocal about how "bad' the game is have quieted down a bit. Personally, I still think they should have had a non-motion control option so that there wouldn't have ever been a split community opinion in the first place.
 
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finalark

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I think that Skyward Sword is becoming more liked with age. The community was split on it when it came out because of the motion controls, but like Wind Waker, the people being vocal about how "bad' the game is have quieted down a bit. Personally, I still think they should have had a non-motion control option so that there wouldn't have ever been a split community opinion in the first place.
No, certain very vocal LoZ fans are like that. New LoZ game comes out, they nitpick it to death and look for things to complain about, then another new LoZ game comes out and they move onto hating on that while people who like the games finally get a chance to speak up.
 

Minato

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I'm not sure if I'll ever come around to Skyward Sword fully, mostly because I never came around fully for Twilight Princess. I actually don't mind motion controls for SS (outside of the unnecessary portions like swimming). The game had some amazing highs with some of the best dungeons/areas, but there were a lot of lows for me as well along with the game dragging on by being too long. I could go more indepth into it, but I'll refrain unless someone really wants me to.

Each 3D Zelda has its flaws, and most of them are copying the same formula a little too much. Yet at the same time, after each game it's losing a bit of what makes a Zelda game to me. As much as I'd like to replay certain parts of TP and SS, it's going to take quite a bit of commitment for me to start on it.
 

Rutger

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Alright, guess I'll start with the big one.

OoT is an incredibly bland game.
TP, outside of its major pacing issues, pretty much improves on everything from OoT.
WW is the best Zelda game.

Metroid Prime 2 is the best Metroid game. Thanks largely to its tense atmosphere, its increased difficulty, and the existence of Torvus Bog and Sanctuary Fortress. It's also the best Metroid game to watch speedruns of.

The stories in Fire Emblem games are always the weakest point. FE9 was decent, it didn't do anything new, but it did it all well enough, the rest are either really bland or a mess(like FE7). Supports make up for that a little, so thanks FE6.

There have been so many quality of life changes to the Pokemon series over the years that the idea of playing the original Gen 1 games again sounds like torture.

FFXII is one of the best FF games. Its Ivalice is the most interesting FF world to explore, the combat is fun, the music is good, and Vaan isn't even all that bad, he's just kind of there. I would have loved to see what the game would have been without its troubled development, but it still turned out great despite that. It should have got an HD remaster instead of FFX, hopefully it will one day.

I no doubt have a lot of other unpopular opinions, but these jumped to mind first.
 

Jellydino

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I think that LoZ:OoT and MM are the worst LoZ games and that WW and PH are the best ones.

Half-Life is the most boring, self-implied, overhyped game on PC to date.

CoD isn't half bad(Only talking about Blops 1&2 and WaW, I don't care much for the rest)

League of Legends is the worst thing to happen to MOBAs and eSports and Riot doesn't know how to make a decent game(even though LoL is their only one). I have a long list of things I absolutely despise about LoL and Riot, but that's a rant for a different day.

Sm4sh isn't worth full price. It's a $15-$20 game. Luckily for me, I got both the 3DS and WiiU version for free, which would be the only way I told myself I'd get it.

Final Fantasy was never good and 7-10 bar 9 was the nail in the coffin. That being said Riku, Yuffie, Lulu, Zidane, Kimahri and Vivi are the best characters from the series.

Metroid as a series was terrible after 2003. I always cringe whenever I remember Zero mission and the console games.

Gen 5 in Pokemon is the best, Gen 2 and 3 are easily the worst.

Sonic games were never good. They all had the same thing and the gimmicks to change it up was always terrible. As a follow up, Sonic Adventure 2 was the worst one of the series. The animation was choppy, the VAs were poop and the story and art was one of the worst things I've ever seen in my life.

Long list, but im pretty sure that's about it. I feel really bad for liking blops considering how much hate it gets. It's still one of my most played games on steam.
 

Atrabilious

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LoZ: MM is the best Zelda game.

FF13 is actually a pretty good game. I've played bad games, Bullet Witch, Duke Nukem forever, Sonic 06... FF13 ain't a bad game. In fact if you stick it out to all the optional super bosses and stuff, it's actually quite challenging and very enjoyable.

FF4 is the worst FF game and just generally has some of the worst writing I've ever seen in a game.

FF Tactics has the best story in the series.

Bethesda sucks at making Fallout games. Just pay Obsidian to do it instead, they know what's up.

Indie games are generally pretty awful. You get a diamond here and there (Meatboy, Shantae, Cave Story, etc) but for the most part trying to find a good indie game to play is like sieving through pig s*** for gold teeth.

I've been involved in the Souls' community for quite a few years, predominantly the GFAQ's one. One thing I will never understand about the Souls community is it's ardent love for incredibly lazy story-telling that quite literally requires the player to invent a multitude of scenarios to explain why certain things are the way they are. Like, I can understand the allure of solving a mystery and the 'ah-ha' moment but there is no such payoff in the Souls games since there's no confirmation for a lot of things, just that lasting question of 'Is that really how it works?' which can only be answered with 'I think so?'. Demon's Souls was the least offensive about this since it was fairly straight forward with explaining why things were happening, why you needed to be there and what happened when you reached the end. Dark, Dark 2 & Bloodborne, everything requires a few hours of trawling through item descriptions so you can guess at what happened.

Soul Calibur peaked with SC2 and no sequel has been as good since.
 

pershona

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I never enjoyed any Sonic games and the character is one of the most annoying in gaming.

I really don't care for any of the consoles this gen, not even handhelds.

Pretty much most of the N64 games have aged poorly.

I enjoy grinding in RPGs a lot.
 

Kenith

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I've been involved in the Souls' community for quite a few years, predominantly the GFAQ's one. One thing I will never understand about the Souls community is it's ardent love for incredibly lazy story-telling that quite literally requires the player to invent a multitude of scenarios to explain why certain things are the way they are. Like, I can understand the allure of solving a mystery and the 'ah-ha' moment but there is no such payoff in the Souls games since there's no confirmation for a lot of things, just that lasting question of 'Is that really how it works?' which can only be answered with 'I think so?'. Demon's Souls was the least offensive about this since it was fairly straight forward with explaining why things were happening, why you needed to be there and what happened when you reached the end. Dark, Dark 2 & Bloodborne, everything requires a few hours of trawling through item descriptions so you can guess at what happened.
Yeah, I agree. For fear of sounding like a broken record, the worst offender is Dark Souls 2, which has a story so convoluted and bloated that even if you do go through every item description you still have a 15% understanding of what actually happens.
Rounded up. :ohwell: Whereas Demon's Souls had an intricate and well though-out world but the actual events of the story were not only simply, but also explicitly explained to the player. Part of the reason why I like that game the most. I still don't quite understand the ending of Dark Souls or Dark Souls 2.

Also.
Soul Calibur peaked with SC2 and no sequel has been as good since.
This. I have nothing to add, this is perfect.
 

Heroine of Winds

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-OOT isn't the best Zelda game and it didn't age all that well.

-Despite its weak library, I think the GCN's the best Nintendo console.

-S3&K isn't the best Sonic game.

-NSMB is a terrible series and it represents everything wrong with Mario nowadays.

-Wind Waker is the best Zelda game.

-Pokemon R/G/B/Y aged poorly and it isn't fun anymore.

There may be more, but this is all I can think of for the moment.
 

Sari

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Here are a few other personal opinions I have that I didn't add to the OP.

- I think Mario Kart 7 is the worst Mario Kart game
- I really like the designs of the Vanillite line (Pokémon)
- Also I like the designs of the Gen V Pokémon better than Gen 1 Pokémon for the most part.
- I liked Mario Tennis Open (3DS) and hated Mario Tennis: Power Tour (GBA)
- I absolutely HATE the "I'm really feeling it!" meme. It was kind of funny when Shulk's trailer came out but now hearing people say it is just a pain.
 

Schnee117

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- Splatoon looks really bad and I have no desire to have it shoved in my face.
- I kind of like Shadow the Hedgehog (the game). I had fun playing it and that's what mattered to me.
- TLOU is overrated. It doesn't seem all that unique and I hated the ending. The multiplayer was hit or miss for me. 200+ awards and people praising it like a God? Yeah... no.

- I absolutely HATE the "I'm really feeling it!" meme. It was kind of funny when Shulk's trailer came out but now hearing people say it is just a pain.
This so much.
It's telling when people would spam it when it was much less meme worthy in Xenoblade meaning they likely hadn't played it. I pretty much hate most of the Shulk memes too. Especially when several of them are hogging Reyn's glory.
 
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Carrill

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The first Mass Effect is the best one. It's the only game in the series I can consider an Action RPG, it has the best story telling by far (Mass Effect 2 had better character development though), and Paragon and Renegade were a lot more clearly defined in their ideals.

Final Fantasy XIII is a good game. It's flawed but enjoyable.

Final Fantasy IX has a huge problem with remembering to be a game. That scene with Alexander and Bahamut battling it out? You had almost no involvement with that. I also did not enjoy those moments the game assaulted me with ATEs whenever I reached a town. Whenever people point out a flaw in FFIX, they usually say the Trance system but I disagree.

Mario 64 was revolutionary but it certainly hasn't aged well and it's not the best 3D Mario either.

The post-game in Pokemon Gold/Silver/Crystal is overrated. You can go back to Kanto but there's no form to it. You just kind of move where ever until you get 8 more badges and the wild Pokemon are far too under-leveled for you to catch with your team.

System Shock 2, Goldeneye and Morrowind all hold up about as well as a cardboard box in a hurricane.
I have to disagree here. My first time playing System Shock 2 was in 2010 and I absolutely adored it. It grew more and more flawed towards the end of the game but the majority of it is excellent, I'd say.
 
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Kenith

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- TLOU is overrated. It doesn't seem all that unique and I hated the ending. The multiplayer was hit or miss for me. 200+ awards and people praising it like a God? Yeah... no.
I love The Last of Us but I agree that ending was really bad. I didn't even touch the multiplayer because you couldn't play as the actual characters from the game, just generic survivors.
 

Zink Imp

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The Final Fantasy XIII trilogy is great, XIII-2 is easily a 9/10 game.

Other M plays really well. Story sucks, but it's still an enjoyable game.

The Last of Us is boring. Gameplay is average and the narrative is dreadful. Dreadful.

As an overall game, Brawl beats Melee out of the park. And Smash 4.

All 2D Zelda games are all only "OK" games.

Every Sonic game besides 2, 3 S+K, and Advance 3 sucks.

Mega Man games are overrated. All of the SNES X games also aged like milk.

Fire Emblem Shadow Dragon is lots of fun and had good multiplayer.

Diddy Kong Racing is better than Mario Kart 64.

Resident Evil 5 is totally rad. Playing it all the way through with a friend was once of the best gaming experiences I've ever had.
 

Twewy

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I can't get into Shantae. I got Risky's Revenge for free on iPhone and I got bored at Ammo Baron's tower. Though I guess it doesn't help I have this friend who links me everything Shantae as soon as it happens.

I like Dark Souls 2 better than 1.

Valve can do wrong, tons wrong. In my eyes Left 4 Dead was their last good idea, I haven't played Portal 2 so if you like that game don't jump onto me for it.

The Legacy of Kain games have better voice acting and storytelling than most, if not all, games these days.

Your favorite game is an unpopular opinion.
 

finalark

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I have to disagree here. My first time playing System Shock 2 was in 2010 and I absolutely adored it. It grew more and more flawed towards the end of the game but the majority of it is excellent, I'd say.
The fist time I played the game was in 2013, when it finally got released on Steam. Let me tell you, my experience with the game was much less positive than yours. For me, SS2 was a very confused game that didn't know what it wanted to be. The atmosphere,pacing and level suggested a slow, survival horror game akin to Resident Evil but in first person. However, game play still had that Quake-esque lightning speed with a "kill everything in sight" mentality that was the norm for FPS back then. While still giving you limited supplies and ammo like a survival horror game. As you can imagine, this clashed hard for me.

It doesn't help that the RPG aspect of this RPG wasn't particularly well implemented. From the get-go you're told that there's a ton of different ways to build your character, and you'd assume that this means that there's a ton of ways to play the game. In practice, this really isn't true. You'd think the game would present its challenges in an "X, Y and Z are all viable strategies" but instead it's structured so that one particular build will ace one given challenge while all the others struggle beyond belief. Not only that, but the required skill level ramps up so quickly it's impossible to build a balanced character. You can't help but feel the game's flow is "shoot the dudes, realize you didn't put enough points into trombone playing you can't get pass this section, start new save."

And that's not even getting into the overwhelming and needlessly difficult to navigate menus, sloppy controls (which you can thankfully rebind), among other issues that I'd probably recall in an instant if I reinstalled and played it a bit. I know SS2 is a beloved cult classic that a lot of people seem to really like, but for me it's just not holding up very well and I would have a really, really hard time recommending it to people.

But hey, that's why it's an unpopular opinion.
 

Lythium

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I like SS2 as a interesting idea, but I agree that it doesn't know what it wants to be. I'm not sure how well it still holds up because I haven't played it in a looong time, but I find it frustrating that you can easily put yourself in an unwinnable situation, and then you can't progress through the rest of the game past a certain point.
 

Schnee117

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I'm gonna add to this. I hate the art style for the game. It looks really bad to me and childish.
It's not so much the artstyle looking "childish" (poor reasoning to be honest) as it is the execution of certain points in the game and the fact I don't like the look of the Inklings.
It tries (and succeeds in) doing Map Control differently (Sentry Nests in TF2 and Power Weapon Spawns + Vehicles in Halo) but where it fails is the cosmetics, lack of content at launch (yeah yeah free updates/DLC), the Amiibo integration and lack of vital features for an MP game. I really can't stand most of the fans either.

Wall of Text coming up
Cosmetics really shouldn't provide buffs in a Multiplayer game. It creates unbalance no matter how little it is. They should be there to make you look cool and (hopefully) unique. TF2 and Halo do this perfectly with little to no changes to the hitbox or buffs to any abilities. I like being a Wolfenstein themed Heavy that can still be killed by an uncharged headshot despite the armour on the head. I like having my SPARTAN look like a Stormtrooper without being unable to hit a thing.

Lack of content is what killed Titanfall. Even the DLC didn't help it. Splatoon suffers the same lack of content problem but it won't be as bad as Titanfall due to the free weekly content. Being free however doesn't entirely forgive the lack of initial content and lets face it not exactly every Wii U owner has a good enough internet to be able to partake in the online or get the free DLC/Updates. So they're left with dismal content to play through for a $60. Why is it full price in America but not full price in the UK even?

The Amiibo integration is basically Paid Day 1 DLC. It was there at launch and is provided through the amiibo which you'd have to have extreme luck to obtain lest you pay the scalpers. So basically if you're lucky you can get more cosmetics which wouldn't be a problem if they didn't have any extra effects and you get a bit more content to play. What doesn't help is the amiibo heist that happened in the UK. On one hand it took loads of amiibo away from several people who had the Special Editions or 3 packs ordered which is a huge **** move. But on the other hand it tells Nintendo that people will do anything to get their hands on amiibo due to how rare they are due to the supply issues.

The lack of custom, private lobbies where you and your friends (and invited guests) can play the game a little differently (ie longer matches, different objectives, score limits, damage dealt/received) basically kills any competitive scene the game might have had and shooters typically thrive on these (Halo 3 lasted how long? 3+ Years). The lack of Voice Chat hurts too. In a co-operative, fast-paced shooter communication is vital and you won't have much time to look at the gamepad until you're dead. It's faster and easier to call out the point where you died/seeing enemy activity than hope the other person is a beast at multi-tasking. Sure you might get **** talkers but that's why other shooters have mute options. At least have this be implemented between friends as an option instead of dictating whether people can use it or not. I shouldn't have to resort to using something not on the Wii U to communicate with my friends in games.

My last problem isn't so much the game as it is the fans. Sure they can enjoy the game but when some of them try to defend the game's mishaps such as amiibo integration basically being paid Day 1 DLC and the lack of voice chat (the reasoning for the lack of it is why a mute feature exists alongside party chat on the systems) I can't help but feel they come across as hypocritical. That they'd probably be among those tossing **** at 343 if they cut voice chat from Halo 5 or they're among the lot that keep going on and on about Goro being behind a £5 paywall on day 1 if you didn't pre-order Mortal Kombat X or get a Special Edition of the game.

/rant
 

finalark

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While I love Hideki Kamiya's games, I feel like (specially in Bayonetta and Devil May Cry) he spends too much times trying to convince us that his characters are bad ass instead of just letting us feel bad ass by playing as them. Plus the cut scenes in those games drag on way too long.

Speaking of which, Kojima is in desperate need of an editor. I was absolutely crazy about Metal Gear for a while in high school but I find the games really hard to revisit due to the cut scenes that, frankly speaking, get really boring along side really outdated game play. MGS2 in particular has aged the worse IMO. I haven't ever been able to successfully complete a play through recently due to how dull the game gets. And while there's a pretty interesting reason for, it doesn't change the fact that much of the story is rehashed from the first game.
 

Twewy

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MGS2 in particular has aged the worse IMO. I haven't ever been able to successfully complete a play through recently due to how dull the game gets.
I hear you. I bought the HD Collection years ago and only added seven more playthroughs to my MGS3 list. The bomb spraying made me lose inte-DID YOU SAY NERD
 
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