LunarWingCloud
Smash Lord
I dunno if it's that unpopular but I insist that Tactics has the best plot out of any FF game, period.
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Maybe War of the Lions, because the original translation is too much of a train wreck for me to get into.I dunno if it's that unpopular but I insist that Tactics has the best plot out of any FF game, period.
Can anyone explain why this is? I know that's how it's seen, but why? American SNES had RPGs out the ass, so clearly they were selling. How is FF7 remembered as the game that made RPGs popular when they were selling very well before its release?Final Fantasy VII is generally seen as the game that made RPGs popular and viable outside of Japan,
Because FF7 sold doubly well? I dunno, that's usually how these sort of situations work.Can anyone explain why this is? I know that's how it's seen, but why? American SNES had RPGs out the ***, so clearly they were selling. How is FF7 remembered as the game that made RPGs popular when they were selling very well before its release?
No no no no no. JRPGs were cult as **** in the west before FFVII. A JRPG in the 90s breaking a 500k copies outside of Japan was unheard of. Case and point: Chrono Trigger. One of the most beloved and highly praised RPGs of the SNES era only sold about 28k copies in NA, clocking in at a little over 2 million worldwide.Can anyone explain why this is? I know that's how it's seen, but why? American SNES had RPGs out the ***, so clearly they were selling. How is FF7 remembered as the game that made RPGs popular when they were selling very well before its release?
You think that might've had something to do with the graphics or what? I'm really curious as to why FFVII sold so well.No no no no no. JRPGs were cult as **** in the west before FFVII. A JRPG in the 90s breaking a 500k copies outside of Japan was unheard of. Case and point: Chrono Trigger. One of the most beloved and highly praised RPGs of the SNES era only sold about 28k copies in NA, clocking in at a little over 2 million worldwide.
FFVII sold ten ****ing million.
To add to that, it's also Square's best-selling game. Since VII, none of their games have every surpassed it's 10 million. I get that people may have preferred other Final Fantasy characters (or characters in general), but you have to admit Cloud has the star power to back himself up.No no no no no. JRPGs were cult as **** in the west before FFVII. A JRPG in the 90s breaking a 500k copies outside of Japan was unheard of. Case and point: Chrono Trigger. One of the most beloved and highly praised RPGs of the SNES era only sold about 28k copies in NA, clocking in at a little over 2 million worldwide.
FFVII sold ten ****ing million.
If I had to guess, it's partly due to the popularity of Final Fantasy, 3D graphics, and just how much cheaper discs were to cartridges which lead to such huge sales numbers. But again, that's just a guess, VII came out the January after my birth so what I say is probably wrong.You think that might've had something to do with the graphics or what? I'm really curious as to why FFVII sold so well.
There's lots of factors. It had a good advertising campaign that pushed it as a game with mature themes in a time when games were trying to break free of the "kiddie" image that had dragged them down for so long. It was on a console with a huge install base with a much higher age range than Nintendo, allowing them to actually go for a more adult story, it's very accessible to newbies while still having a ton of depth for RPG veterans and a lot of people found the story and characters genuinely compelling.You think that might've had something to do with the graphics or what? I'm really curious as to why FFVII sold so well.
As someone who only just got back into CoD with Blops 3, how was Ghosts pushing it? The only thing I remember was that the maps were insanely large or something along those lines- Call of Duty actually had a lot of change between its games if you bothered looking at them, though of course, some had less change than others. Still, I think it's universally agreed even within the community that Ghosts was pushing it;
I was about to fling **** at you, but thinking about it, you might have a point. I dunno, I find Battlefield 4 better than both of them anyways, although I do love BFBC2's more lighthearted tone.- Battlefield 3 is better than Bad Company 2.
On those that I questioned it.I hope I don't get murdered for this:
- I'm not gonna say the original Paper Mario is the only good one... but it was the only one I liked;
- Pokemon is stale. This is coming from someone who has played the series for all his life and used to have 1500 points in Pokemon Showdown. Also, people love to praise Generation 5's story (more specifically BW and not BW2) but I don't see where they are coming from;
- Sonic Adventure 1 and 2 are actually good and this is not my nostalgia speaking. Every day that passes since ProJared uploaded that SA2 review, I see more and more people boarding on the bandwagon saying it was horrible without having ever played it or having any context with it at the time of release. Just as a reminder: I'm not saying either of these games aged well or that, if you dislike those games, you are boarding on a bandwagon, I'm just saying that I think they still are fun;
- No, I'm really not fine with the Ice Climbers being left out of Smash.
- Touhou is very fun, with lots of fun characters and amazing music, but even though I'm a huge fan of the series, I still think it doesn't deserve all the popularity it has. Seeing how much amazing stuff has come out of this rather unwarranted popularity, though, I'm not complaining;
- Pretty much every single horror game for me ends up being silly with how hard they try to be scary. Do you know what's scary? Seeing an angry mob lynching somebody to death in front of your house.
Please don't hurt me.
Probably has something to do with the fact that they actually tried for once.Also, people love to praise Generation 5's story (more specifically BW and not BW2) but I don't see where they are coming from;
I'll agree that both games are fun, but if I didn't grow up with them I don't think I'd have many positives to say about SA1.- Sonic Adventure 1 and 2 are actually good and this is not my nostalgia speaking. Every day that passes since ProJared uploaded that SA2 review, I see more and more people boarding on the bandwagon saying it was horrible without having ever played it or having any context with it at the time of release. Just as a reminder: I'm not saying either of these games aged well or that, if you dislike those games, you are boarding on a bandwagon, I'm just saying that I think they still are fun;
You know what else is scary? Drowning, isolation, mankind's absolute irrelevance to the universe at large.- Pretty much every single horror game for me ends up being silly with how hard they try to be scary. Do you know what's scary? Seeing an angry mob lynching somebody to death in front of your house;
Please don't hurt me.
The campaign reused a lot more assets from the previous games than usual (and the story itself was like, laughable), and in MP, to give the game a lot of perks, they simply got every single Standard and Pro Perk from the previous game and broke them up into multiple perks and sometimes attachments. The stats for a lot of the weapons were also similar to weapons from the previous games. When I think about it, that's mostly it for reused stuff, but people like me dislike Ghosts for other reasons, and the fact that the MP maps were somewhat comparable to small Battlefield maps is one of them. The huge maps really killed the pace Call Of Duty was so well known for, made close range-only weapons like innacurate fast-firing SMGs and shotguns useless and the gun balance kind of didn't compliment the maps, since the guns still felt like they were balanced for more closed, short maps (again, this might have to do with the fact that some of the guns were heavily based off of guns from the other games)As someone who only just got back into CoD with Blops 3, how was Ghosts pushing it? The only thing I remember was that the maps were insanely large or something along those lines
I will admit I'm also not that fond of the Touhou games after 13, but the reason I rarely say this is because I haven't even given 14 and 15 a very fair chance yet. The music might be going downhill, yes, I will say that. Just listen to the final boss theme from 14 and 15, and then go listen to the older ones, like 6, 7, 10 or 11, maybe even 13. It almost feels like something was lost, IMO. The older ones felt overwhelming, really intimidating and epic, and I don't feel that with the newer ones, though I won't say they are bad. (Just rather unfitting. Hell, Junko's theme starts off really cool)You might not notice but I'm a Touhou fan since 2008. I really like the series that includes the characters, music, spellcards, and Gensokyo! But for some reason, I felt like the games are going downhill after 13, After all, I don't find the characters (except Kokoro) memorable in my eyes and that the music (except some of the music from Touhou 14) are quite bland and dull to listen. Still, the series is popular enough with more fanarts, fan fictions, and videos. Maybe that why casual Touhou fans don't look at other Bullet Hell games like Dodonpachi and Gradius.
It aged okay, but SA1 definitely aged a lot better. Aside from Knuckle's songs and maybe Chao Garden, I feel SA1 or at least SADX did everything SA2 did better.I think SA2's aged a lot better than people credit it for. It's not perfect by any means and it's certainly a game I'd have a hard time recommending to people, but I've honestly played games that get higher praise that have aged worse. Probably because those game's don't have the internet's favorite whipping boy on the cover.
1. All Paper Mario games are good in their own way(though Sticker Star is definitely the weakest of them all), but I see TTYD as the shining example of how Paper Mario games are supposed to be designed. Sticker Star was supposedly going to be more like TTYD, but it's said that Miyamoto had intervened, and well, Sticker Star is the result. If there's a day when IS starts working on a true Paper Mario, hopefully Miyamoto won't use so much of his influence to alter development. I doubt many of us want another Sticker Star situation.I hope I don't get murdered for this:
- I'm not gonna say the original Paper Mario is the only good one... but it was the only one I liked;
- My 3DS was a big waste of money seeing how it's pretty much only good for Pokemon and Smash.
- No, I'm really not fine with the Ice Climbers being left out of Smash. Please don't hurt me.
Honestly, Kid Icarus doesn't look like it's my thing, MK7 doesn't look anything special, and I never liked the last two. It kinda feels like if you're not into Nintendo IPs, the 3DS is sort of a waste.What? No Kid Icarus? No MK7? No LoZ? No MH4U? And if anything, the 3DS hampered the development of Smash. For one thing....
Same can be said about like, any Nintendo console from the N64 on.Honestly, Kid Icarus doesn't look like it's my thing, MK7 doesn't look anything special, and I never liked the last two. It kinda feels like if you're not into Nintendo IPs, the 3DS is sort of a waste.
It's what happens when you don't have good 3rd party support, I guess. I actually intend on buying Fire Emblem: Awakening next month. I tried Shadow Dragon on the DS out and it was... OK, but it didn't have Lucina in it, and my caveman brain is convinced Lucina makes everything better <3Same can be said about like, any Nintendo console from the N64 on.
Shame. You really don't know what you're missing.Honestly, Kid Icarus doesn't look like it's my thing, MK7 doesn't look anything special, and I never liked the last two. It kinda feels like if you're not into Nintendo IPs, the 3DS is sort of a waste.
Or he does, and he doesn't care? Not everyone is super into every Nintendo IP.Shame. You really don't know what you're missing.
I've played Uprising a lot, and even from the first time I played it, it felt like it had the perfect control scheme for the type of game that it was. It's easy to learn and quite efficient. But that's just me.I don't know. I mean, I liked KI:U, but I don't know if I'd call it my favorite game on the system. It's a bit too clunky for my tastes (particularly in the weapons, and items department).
Also, and this may be only me, but I can't stand the control configuration. It's the stupidest thing I've seen in a while. Can't I just choose what I want to use rather than having to sort around mapping just so I can get what I want.
I've heard that Kid Icarus needs some weird stand thing the game came with to control without killing your hand and arm. It's next to impossible to find a used copy with that stand, and I'm not interested enough to try and track one down.2. What? No Kid Icarus? No MK7? No LoZ? No MH4U? And if anything, the 3DS hampered the development of Smash. For one thing....
MH is like, the most love-it-or-hate-it series I've ever played. If the combat clicks with you, it's fantastic. If it doesn't, it's terrible.MH4U is the only Monster Hunter game I've ever played, and it's definitely my last. It's basically a really boring, really grindy single player MMORPG. I gave up trying to enjoy it about 10hrs in.
Maybe it's just me, but I can't stand the randomness of them. Everything from the power to the attributes are defined merely by RNG. Sure fusing can help, but it's still all down to luck.Weapons and items "clunky"? I'm not sure I know what you mean.
You should probably sell the thing if you don't want to play it anymore. That is what I did to my PSP seeing as I can't find any fun games on it.- My 3DS was a big waste of money seeing how it's pretty much only good for Pokemon and Smash.
Pokemon has always been stale. And this is coming someone who still praises and enjoys the series even now. Why bother changing up the formula when a lot of people enjoy it? As for Generation 5, look at every other main series Pokemon games' story and then look at Generation 5. The key difference is that there is actually a story in Gen 5 while the story is rather non-existent in the other gens.- Pokemon is stale. This is coming from someone who has played the series for all his life and used to have 1500 points in Pokemon Showdown. Also, people love to praise Generation 5's story (more specifically BW and not BW2) but I don't see where they are coming from;
I'm very sure that this is not an unpopular opinion. A lot of people are still bitter about ICs being left out in Smash 4. I guess the main reason as to why the ICs are left out is due to hardware limitations of the 3DS.- No, I'm really not fine with the Ice Climbers being left out of Smash.
I have friends from an online chat that I frequently go to who are fans of Hyperdimension Neptunia. They don't claim that it is the best games ever but they just think its stupidly fun and addicting. Can't say for the rest of the HN fanbase as I never encountered them yet.- Hyperdimension Neptunia is not as bad as the critics say it is, nor is it anywhere near as good as the fans want you to believe;
Really? I personally think its popularity is warranted. The creator certainly did not expected it to be so popular. and, like you said, the games are fun, majority of the characters are fun and memorable and nearly every song from the series is amazing. Mind you, I am someone who enjoys the music post Th13. Hell, I personally think LoLK's soundtrack is better than IN's and EoSD's.- Touhou is very fun, with lots of fun characters and amazing music, but even though I'm a huge fan of the series, I still think it doesn't deserve all the popularity it has. Seeing how much amazing stuff has come out of this rather unwarranted popularity, though, I'm not complaining;
Unless someone has invented the technology to strangle someone through the computer screen. No one is going to hurt youPlease don't hurt me.
As long as I've played the game I've never had arm troubles, even after extended sessions(and I've never used the stand once). Some people may need to use it if they have comfort issues, but I never did.I've heard that Kid Icarus needs some weird stand thing the game came with to control without killing your hand and arm. It's next to impossible to find a used copy with that stand, and I'm not interested enough to try and track one down.
Not sure why you'd compare the two series directly like that. Sure, they're in the same genre and owned by Nintendo, but as far as gameplay goes, they're two completely different animals.Mario Kart is a watered-down F-Zero. I have the first one on SNES and I played the one on Gamecube. I don't much care for either.
I opted out of the two remakes solely because I have the originals already. If there were any real significant changes to the games(like at least on the level of HG/SS as opposed to the original GSC games), I might've considered buying them.ALBW is easily one of the best Zelda games in years, but it's one game. OoT3D is good, but it's the same game we've been playing for 20 years with a new coat of paint. MM3D is alright if you don't have any other options, but it changed some of my favorite things about the original that made me decide against it.
As fun as MH is to me there are some moments when I wish there was a bit less grinding to do for certain gear I want. But other than that, it's a lot of fun to go online and team up with other players to take down the tougher monsters. Going it alone can just be a chore a times. To really enjoy it, you need other players around. It really makes things go by more smoothly. .....Unless you have sucky partners, that is.MH4U is the only Monster Hunter game I've ever played, and it's definitely my last. It's basically a really boring, really grindy single player MMORPG. I gave up trying to enjoy it about 10hrs in.
What's the matter? Too many salty moments?But yeah, Mario Kart can suck it.
Because of fusing, I tend to worry less about the RNG, and focus more on experimenting to see how I can further improve my favorite weapons in terms of stats and effects. I mean, not only does it let you see what weapons are made from the ones you used, but also which effects carry over to the new weapon. As far as I'm concerned that's ridiculously awesome.Maybe it's just me, but I can't stand the randomness of them. Everything from the power to the attributes are defined merely by RNG. Sure fusing can help, but it's still all down to luck.
Slip Shot, Invisible Shot and Homing Boost. The only three powers you need.And I'd be lying if I said the items were handled brilliantly. Apart from the completely broken "shoot through walls" everyone loves abusing, it all comes down to whether or not you can play Tetris with the powers. Wouldn't a number system work better?
I don't know about DX, since I haven't played it since 2004 but the DC version aged like crap. Say what you will about SA2, but at least in that game I know I'm not going to have to worry about falling through the world that Sonic and friends are going to go where I want them to 90% of the time.It aged okay, but SA1 definitely aged a lot better. Aside from Knuckle's songs and maybe Chao Garden, I feel SA1 or at least SADX did everything SA2 did better.
The fact that Shadow Dragon's mechanics were completely untouched from the original Famicom version is a major factor in it's underwhelming adequacy.I tried Shadow Dragon on the DS out and it was... OK, but it didn't have Lucina in it, and my caveman brain is convinced Lucina makes everything better <3
Monster Hunter is a multiplayer game with the option to play it solo if you have no internet or friends.MH4U is the only Monster Hunter game I've ever played, and it's definitely my last. It's basically a really boring, really grindy single player MMORPG. I gave up trying to enjoy it about 10hrs in.
I don't know what kind of games you're into, but I don't think I could list a single GB/C game that's held up well.Yeah, I'm feeling the buyer's remorse too. The best thing about my 3DS is that it has (still kinda buggy) emulators on it to play better games with.
I feel like this goes for all of Nintendo's handhelds. As mentioned above, I don't think I've ever played a single GB/C game that actually holds up (this includes the handheld LoZ games), most of the GBA's best games are all cribbed from the SNES and a lot of DS games are starting really age, especially the older ones that rely heavily on gimmicky touch screen controls.Yeah, the 3DS doesn't have as stellar a library as some people would have you think.
The grind in MH is different than the grind in a lot of games. Usually, grinding is this annoying roadblock between you and the content you actually want to partake in. In MH, the "grind" is just killing monsters, which is what you want to be doing anyway. It is called Monster Hunter, after all.Although I'm not sure where people are getting the "grindy" thing from. I've played way, way more games that are grindy than MH. As far as MMORPGs and pseudo-MMORPGs go I honestly consider MH at the lower end of the scale. I think people are using it interchangeably with "slow."
Well, every MMO's end game basically boils down to "kill monsters to get stuff that lets you get better gear so you can kill bigger monsters to get stuff that lets you get better gear so you can kill even bigger monsters" ect.The grind in MH is different than the grind in a lot of games. Usually, grinding is this annoying roadblock between you and the content you actually want to partake in. In MH, the "grind" is just killing monsters, which is what you want to be doing anyway. It is called Monster Hunter, after all.
...?The fact that Shadow Dragon's mechanics were completely untouched from the original Famicom version is a major factor in it's underwhelming adequacy.
Okay, I was exaggerating when I said the game was complete unchanged. While Reclassing was new, it doesn't change the fact that it's lack of features and relative simplicity made it's age apparent and made the game feel very basic. And in a world where turn based strategy games have evolved well beyond the capacity of the early FE games, that's just boring....?
The only thing that makes Shadow Dragon not so stellar from the other games were the fact that the entire game itself is slow, the underwhelming graphics, the BS gaiden chapters requirements and the fact that there were no support conversation or supports in general. The weapon triangle never existed in the original games. Reclassing wasn't even a thing until Shadow Dragon.
The maps and growths of characters are untouched? Sure. It makes sense, the games are a remake anyway. Best not to mess with the maps and characters to alienate the ones who played the first games. The gameplay mechanics are completely unchanged? That's where you are wrong.
...Unless I somehow missed the point of that statement completely.
Wow, I didn't even mention combat and you just pointed out my least favorite aspect of the game. It's just... So slow and imprecise. The only weapons with useful damage output require absolute commitment to any attack, which doesn't mesh well with the monsters' dodginess or the PC's slow speed.MH is like, the most love-it-or-hate-it series I've ever played. If the combat clicks with you, it's fantastic. If it doesn't, it's terrible.
Play SNES F-Zero, then play SNES Mario Kart. The only major difference is that Mario Kart is slower and easier.Not sure why you'd compare the two series directly like that. Sure, they're in the same genre and owned by Nintendo, but as far as gameplay goes, they're two completely different animals.
Shadow Dragon's mechanics were pretty primitive. See if you can't track down Blazing Sword, I remember that one being very good.It's what happens when you don't have good 3rd party support, I guess. I actually intend on buying Fire Emblem: Awakening next month. I tried Shadow Dragon on the DS out and it was... OK, but it didn't have Lucina in it, and my caveman brain is convinced Lucina makes everything better <3
Link's Awakening, Pokemon G/S/C. I downloaded a (supposedly) complete pack of GB/C ROMS and try something new when I'm out and about. Unsurprisingly, the ones I've played are almost entirely terrible, but I did find something called "The Adventures of Star Saver" or something like that, it's pretty nice. There's also a weird Japan-only platformer called Banishing Racer that's a lot of fun.I don't know what kind of games you're into, but I don't think I could list a single GB/C game that's held up well.
But hey, I think you're into RPGs. You try SMT4 yet?
That's the point, really. A lot of the fun comes from observing monster behaviors, and learning your way around your weapon(s) of choice. The very deliberate attack animations require you to know when and where to strike, with mistakes being potentially fatal.Wow, I didn't even mention combat and you just pointed out my least favorite aspect of the game. It's just... So slow and imprecise. The only weapons with useful damage output require absolute commitment to any attack, which doesn't mesh well with the monsters' dodginess or the PC's slow speed.
True, but it doesn't have to be so slow to boot. Bayonetta's stronger angels required pattern learning, but the game was fast on top of it. Really, most action games emphasize pattern learning. It's why a miniboss in the starter area can be a generic mook in the middle. The player has new tools, higher attack, and more health, but more than that they know the patterns. I'm replaying WW right now and almost nothing is a challenge because I know the AI so well. When I first started Deus Ex, a straight gunfight with anyone would get me killed. Now that I've played it a few times, I can make good guesses as to how an enemy is going to move and I can take on 2-3 soldiers.That's the point, really. A lot of the fun comes from observing monster behaviors, and learning your way around your weapon(s) of choice. The very deliberate attack animations require you to know when and where to strike, with mistakes being potentially fatal.
Not for everyone, obviously, but there's a reason it is the way it is.
I like Bayonetta as much as the next guy, but I don't need every action game to be Bayonetta. The slowness of Monster Hunter lets you gain an appreciation for what you're fighting, since it's almost always a strictly one-on-one scenario. Like, coming to grips with the finer points of fighting a monster feels a lot more satisfying than "I figured out how to cheese this bad AI". You fight it, struggle with it for a while, and eventually conquer it, only to have a more powerful one waiting around the corner. It feels cool to look back on monsters that gave me trouble in the past, whereas now they're basically the equivalent of a pesky fly.True, but it doesn't have to be so slow to boot. Bayonetta's stronger angels required pattern learning, but the game was fast on top of it. Really, most action games emphasize pattern learning. It's why a miniboss in the starter area can be a generic mook in the middle. The player has new tools, higher attack, and more health, but more than that they know the patterns. I'm replaying WW right now and almost nothing is a challenge because I know the AI so well. When I first started Deus Ex, a straight gunfight with anyone would get me killed. Now that I've played it a few times, I can make good guesses as to how an enemy is going to move and I can take on 2-3 soldiers.
Are you basing your argument on these two alone? They aren't exactly good examples. With the arrival of the N64, the difference between the two series became severely apparent. You can't really put those two in the same boat, especially not after playing the later games in both series. One is a high-speed racer that has a very high skill ceiling and requires good reactions, precise maneuvers and perfect track memorization to navigate the sometimes difficult courses. No items, no course nonsense, no luck, just all speed and all skill. Plus there are 30 other racers to contend with at the same time. It's definitely not a novice's type of game. The other is just a more easy-going(ironic since MK games do have rage-inducing moments at times), chaotic luck-fest which doesn't have nearly the skill requirements of a racer like F-Zero. It has easy controls for players of any skill level.Play SNES F-Zero, then play SNES Mario Kart. The only major difference is that Mario Kart is slower and easier.
Here's the problem with that, Bayonetta and Monster Hunter are two complete different beasts. Bayonetta, despite it's trademark style, is a pretty straight forward beat 'em up with fairly straight forward beat 'em up rules.True, but it doesn't have to be so slow to boot. Bayonetta's stronger angels required pattern learning, but the game was fast on top of it. Really, most action games emphasize pattern learning.
Technically yes, but each game is extremely stand alone. That being said, that SMT recommendation comes with a huge asterisk. It's a series that's really not for everyone. It's a very old-school RPG designed for hardcore RPG players. And I mean hardcore in an very old sense. Yes, there a narrative, hell, even an interesting one. But it takes a back seat to the dungeon crawling, party building and battle strategy aspect of the game. Oh yeah, and these games do not go easy on you.I've never played any SMT games. Do they have continuity? I've heard that Persona doesn't, I'm thinking about getting P5 when it comes out.
My biggest gripe with the AI is that even if I correctly guess what the monster is going to do, I can't really capitalize on it due to the aforementioned slow speed.I like Bayonetta as much as the next guy, but I don't need every action game to be Bayonetta. The slowness of Monster Hunter lets you gain an appreciation for what you're fighting, since it's almost always a strictly one-on-one scenario. Like, coming to grips with the finer points of fighting a monster feels a lot more satisfying than "I figured out how to cheese this bad AI". You fight it, struggle with it for a while, and eventually conquer it, only to have a more powerful one waiting around the corner. It feels cool to look back on monsters that gave me trouble in the past, whereas now they're basically the equivalent of a pesky fly.
I think this is my main problem: If a game is balanced around the idea that the controls are crippled, it's badly designed. I still haven't played Dark Souls yet (it's sitting on my shelf), but I have played the first Castlevania and despised it. The only time that balancing around controls worked well was the first few enemies in Shadow of the Colossus. Even then, they're not really bad controls, they're just so specialized that no other game uses them and first-time players need to be eased in to how they work. Just a few Colossi in and the game stops doing that, and later in the game it's easy to be very fluid in using them to make Wander do exactly as you want him to.Monster Hunter, on the other hand, is something more in line with the pre-SOTN Castlevanias or the Demons/Dark Souls games. Slow games with initially tough controls that force you to make precise, calculated moves.
If it has enough save points, I can take (and prefer) really hard games. I keep putting off finishing Xenosaga because I'm sick of getting one bad random encounter and losing a 2-3 hours' play time due to bad enemy combination or simple bad RNG rolls.Technically yes, but each game is extremely stand alone. That being said, that SMT recommendation comes with a huge asterisk. It's a series that's really not for everyone. It's a very old-school RPG designed for hardcore RPG players. And I mean hardcore in an very old sense. Yes, there a narrative, hell, even an interesting one. But it takes a back seat to the dungeon crawling, party building and battle strategy aspect of the game. Oh yeah, and these games do not go easy on you.
The closest thing I can compare to is Pokemon (which is appropriate since SMT did Pokemon first). You build your team out of demons, all of which can have any variety of elemental weakness and resistances, learn moves as they level and can also evolve, but you can also fuse demons together that have outlived their usefulness to make new more powerful demons. And just like Pokemon, this is the primary draw of the series. If you like Pokemon but you're looking for a higher challenge and more adult themes SMT has you covered.
Persona, the little bro of the SMT series, is more or less a straightforward RPG series from P3 onward. While it retains a lot of similar mechanics to SMT, most of them are comparatively watered down and streamlined to keep the series accessible. Not to mention the difficulty is toned way, way down. Not only that, but unlike it's big brother SMT the story is a huge component and has a ton of focus. The games aren't nearly as grim and hopeless as SMT, the characters get a ton of development, hell, there's even FE style support conversations.
Honestly, between the two series I'd recommend Persona first. SMT has very niche appeal and if you're into that sort of game I personally give it two thumbs way up. But Persona is much, much more accessible, and is honestly the kind of game I could recommend to anyone. If you're going to give Persona a while my personal vote goes to the fourth game. It has a fantastic narrative, probably the best I've ever seen in a video game, and is a blast to play. It's a bit on the long side, clocking in at around 80 hours, but it's so damn enjoyable that by the time you reach the end you probably won't realize how long it's been.
But if you're more interested in SMT I'd recommend SMT Nocturne as a good game to start on. It does a good just at easing you into the game and getting you used to the mechanics before it throws a bag over your head and starts beating you with a baseball bat. SMTIV is also good, but gets straight to the bagging and baseball batting from the word go.
The only F-Zero I have is the first one. I thought about trying F-Zero 64, but N64 games are a huge PITA to play today, even if you still have the system. I've been thinking about getting F-Zero GX, but Dolphin hates my computer with a burning passion and it seems like a hard game to find*.Are you basing your argument on these two alone? They aren't exactly good examples. With the arrival of the N64, the difference between the two series became severely apparent. You can't really put those two in the same boat, especially not after playing the later games in both series. One is a high-speed racer that has a very high skill ceiling and requires good reactions, precise maneuvers and perfect track memorization to navigate the sometimes difficult courses. No items, no course nonsense, no luck, just all speed and all skill. Plus there are 30 other racers to contend with at the same time. It's definitely not a novice's type of game. The other is just a more easy-going(ironic since MK games do have rage-inducing moments at times), chaotic luck-fest which doesn't have nearly the skill requirements of a racer like F-Zero. It has easy controls for players of any skill level.
I can't say I know how the first game of either series played out(though I have seen them in action), but I do know how they played later on and like I said, the differences between them are night and day.