abcool
Smash Ace
We would like your input on the game Hungrybox the ups and downs about the demo. An also how many people entered the tourney?I won a P:M tourney last night![]()
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We would like your input on the game Hungrybox the ups and downs about the demo. An also how many people entered the tourney?I won a P:M tourney last night![]()
^Really? Which one was that? Any vids?I won a P:M tourney last night![]()
I completely agree, j3ly! The brawl and melee communities are slowly uniting (here in BC, anyways) because of P:M and the fact that it appeals to players of both communities. I initially thought all the brawl players would've been free, but it turns out that the top brawl players are actually pretty good! It's really amazing to see both communities being united and playing with each other once again ^_^it will create a merge of the scenes, our communities in london are starting to converge a little which is cool.
playing somebody you know as a brawler in P:M and they're all wavedashing and l-cancelling and ****, it makes me respect the technical skill potential in some brawlers
You need to get some matches recorded i need to see that ganon wreck stuff. I also would love to see more Melee players play Project M doubles. Lucien and hostility were destroying **** at CGC.Hbox is godlike.. Im going to beat him in P:M, my chances are a lot better.
Well if Hbox would want to team again somewhere, we could wreck stuff for you guys.You need to get some matches recorded i need to see that ganon wreck stuff. I also would love to see more Melee players play Project M doubles. Lucien and hostility were destroying **** at CGC.
It's going to make teams really cool to watch/play because of the numerous amounts of team compositions you can make, rather than just fox+anythingWhat I love most about the game is making every character viable. Melee's upper tiers make for a pretty good roster of about 15, but bumping that number up to 20 or 30 is going to make the game exponentially more interesting to play and watch. C:
I am praying you change your mind when the final product is out. Once they get the 1 frame lag fixed (Which is probably the main reason why people are saying it feels off from Melee), specific character stuff fixed (Like Pikachu's up-b), and other issues fixed like shield push-back and what-not,I believe the game will be much more accepted. Even more-so if they are able to find an easy way for people to get like a Melee texture pack or something.I like project MDefinitely not as much as Melee though, and it'll never replace Melee for me. But I like it enough to have an interest for entering tournaments. I don't think I would go as far as to sit at home and practice moves alone like I do in Melee though. But I like it
One thing I don't like though are some of the sound effects (like someone mentioned earlier). That, and Pikachu's wavedash kinda sucks and looks ******** haha.
Also all of the moves just don't feel as hard hitting as they do in Melee. All the moves in P:M just kinda feel "softer" than in Melee.
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TAJ wrecking with a buffed Mewtwo
He cant beat a buffed Ganon though! The gap has not reduced!Give Taj a buffed mewtwo and he will become the best player in the world!
Actually, surprisingly enough, the majority of the entire BC, Canada Brawl community jumped on board with P:M instantly and LOVE it way more than brawl. The melee players love it too, but the people who haven't tried it yet are skeptical and are reluctant to try it. Although, EVERY player who has tried it so far has at least liked it, and most LOVE it. Some melee players just think its okay and pretty fun, but still prefer melee- which is totally fine and natural considering PM2.1 is just a demo and there's still much work to be done.jw, but do you guys think brawl players will actually play this?
because it's basically melee with more characters/stages right? and if they would play this, why don't they just play melee?
and "MOAR CHARACTERS, BETTER GRAPHICZ, MOAR STAGES" are lame reasons for brawl players to play P:M over melee imo
the physics, technical skill and gamestyle are reasons why melee players don't play brawl.
so I want to assume its because of the physics, technical skills, and gamestyle why brawl players won't play P:M/don't play melee right now
I think the reason why the brawl players were much more open to P:M is because the brawl players are rapidly losing interest in brawl and aren't having very much fun playing it anymore, as the main appeal of brawl was just the fact that it was "new" and added characters and new mechanics, as well as being easier for many players to pick up than melee was. Now that everyone's familiar with it, its just flat-out a boring game. As a result, they looked into P:M with and open-mind full of excitement. It's literally a breath of fresh air for them. A very small % of the brawl community is waiting for their character's to be added in at a later release, (Diddy, MK, Zamus, Yoshi, etc) but for the most part, everyone is in love.dude I find that so strange! lol
because if they are willing to play P:M [goes as far to say they LOVE it and are willing to put the effort to learn the advance techniques (which are pretty much like melee)], why don't they play melee????
I just don't get it
Great to hear this, Vigilante. I'm really looking forward to a demo3.0! :DSome Melee players seem to be waiting for something closer to the full release, and that's fine. Others seem to simply be closed-minded about the possibility that Melee can be improved, and there really isn't much we can do to convince them. The quality of our work should speak for itself and I personally believe in it. Melee players demand more than just extra content. They will scrutinize your gameplay mechanics, study frame data, etc... The development is taking a while because we're not willing to to compromise with the quality of our work to meet a deadline. Of course, it's not like we're taking our time either, lol.
And Kage, you suck, I will money match you with american money. Bring it. (I feel I will regret these words)
I truely agree with this. Captain L, (Pikachu player from Canada who uses nunchuk) plays pika vitrually the same, but adds QAC-Wavedashing, l-canceling and wavedashing into the mix. BigD, our DDD player, decimated the very first P:M tournament I hosted just by shield-grabbing, bthrow, and ftilting recovering players. He uses Wario the same as brawl Wario, as well as Sonic, Falcon, and Ike and does decent with all of them. Quite impressive, to be honest.Another reason people play Project M over Melee is because their Brawl characters can be used almost exactly the sameway they use them in Brawl with a few variable differences. I call it Brawl style/Melee style. Brawl players don't dashdance much or utilize wavedashing a lot to space themselves, they tend to use walk animation get the best positioning and have the best reads. Melee style is more techincal, wavedashing/dancedashing helps with this most.
This alone makes Project M better and more fun for Brawl players than they would playing Melee. Not to mention some Brawl players use different controller setups. Like that Pikachu player from Canada that was destroying **** with a Wiimote and nunchuck. Accessibility makes Project M better all around for Brawl players to perfer it over Melee.
The problem with this is that it turns off a lot of melee veterans who want to just play their old mains. I know quite a few Ganon players who don't like Ganon at all now because he's even with the small changes that were made to him. But I totally see what you mean, and I completely agree, but that's what the brawl new-comers are for! Plus once clone engine is in, they will have the ability to add their own characters, so it's all good ^_^Well I hope you guys don't just make the returning melee characters identical to their melee counterparts. I know it's P:M but me and many other melee veterans find melee to be stale now. We've seen all the situations and combos so many times, if I play P:M I don't want to see the same combos. I really wouldn't mind if you guys made some drastic changes to old characters. Replace Falcon's main KO move from the knee to his Falcon punch and make the move faster, let him chain his B attacks together. Just give the characters enough changes to make them feel new.